moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -32,13 +32,8 @@
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package com.jme3.terrain.heightmap;
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import com.jme3.math.ColorRGBA;
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import com.jme3.system.JmeSystem;
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import com.jme3.texture.Image;
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import com.jme3.texture.image.DefaultImageRaster;
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import com.jme3.texture.image.ImageRaster;
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import com.jme3.util.NativeObject;
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import java.nio.ByteBuffer;
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import java.nio.ShortBuffer;
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/**
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* <code>ImageBasedHeightMap</code> is a height map created from the grayscale
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@ -53,6 +48,7 @@ public class ImageBasedHeightMap extends AbstractHeightMap implements ImageHeigh
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protected Image colorImage;
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private float backwardsCompScale = 255f;
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public void setImage(Image image) {
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@ -124,13 +120,13 @@ public class ImageBasedHeightMap extends AbstractHeightMap implements ImageHeigh
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for (int w = imageWidth - 1; w >= 0; --w) {
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//int baseIndex = (h * imageWidth)+ w;
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//heightData[index++] = getHeightAtPostion(raster, baseIndex, colorStore)*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale*backwardsCompScale;
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}
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} else {
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for (int w = 0; w < imageWidth; ++w) {
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//int baseIndex = (h * imageWidth)+ w;
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//heightData[index++] = getHeightAtPostion(raster, baseIndex, colorStore)*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale*backwardsCompScale;
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}
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}
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}
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@ -140,13 +136,13 @@ public class ImageBasedHeightMap extends AbstractHeightMap implements ImageHeigh
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for (int w = imageWidth - 1; w >= 0; --w) {
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//int baseIndex = (h * imageWidth)+ w;
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//heightData[index++] = getHeightAtPostion(raster, baseIndex, colorStore)*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale*backwardsCompScale;
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}
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} else {
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for (int w = 0; w < imageWidth; ++w) {
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//int baseIndex = (h * imageWidth)+ w;
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//heightData[index++] = getHeightAtPostion(raster, baseIndex, colorStore)*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale;
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heightData[index++] = calculateHeight(raster.getPixel(w, h, colorStore))*heightScale*backwardsCompScale;
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}
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}
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}
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@ -162,7 +162,7 @@ public class HelloTerrainCollision extends SimpleApplication
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player.setJumpSpeed(20);
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player.setFallSpeed(30);
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player.setGravity(30);
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player.setPhysicsLocation(new Vector3f(0, 10, 0));
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player.setPhysicsLocation(new Vector3f(-10, 10, 10));
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// We attach the scene and the player to the rootnode and the physics space,
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// to make them appear in the game world.
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@ -161,7 +161,7 @@ public class TerrainTest extends SimpleApplication {
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(2f, 1f, 2f);
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terrain.setLocalScale(2f, 0.5f, 2f);
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rootNode.attachChild(terrain);
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DirectionalLight light = new DirectionalLight();
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@ -142,7 +142,7 @@ public class TerrainTestAndroid extends SimpleApplication {
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(8f, 100f, 8f);
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terrain.setLocalScale(8f, 0.5f, 8f);
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rootNode.attachChild(terrain);
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DirectionalLight light = new DirectionalLight();
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