Merge pull request #391 from NemesisMate/patch-5
Fixed BetterCharacterControl "flickering" when not moving.
This commit is contained in:
commit
fd4f9789cc
@ -171,6 +171,8 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
|
|||||||
}
|
}
|
||||||
TempVars vars = TempVars.get();
|
TempVars vars = TempVars.get();
|
||||||
|
|
||||||
|
Vector3f currentVelocity = vars.vect2.set(velocity);
|
||||||
|
|
||||||
// dampen existing x/z forces
|
// dampen existing x/z forces
|
||||||
float existingLeftVelocity = velocity.dot(localLeft);
|
float existingLeftVelocity = velocity.dot(localLeft);
|
||||||
float existingForwardVelocity = velocity.dot(localForward);
|
float existingForwardVelocity = velocity.dot(localForward);
|
||||||
@ -194,7 +196,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
|
|||||||
//add resulting vector to existing velocity
|
//add resulting vector to existing velocity
|
||||||
velocity.addLocal(localWalkDirection);
|
velocity.addLocal(localWalkDirection);
|
||||||
}
|
}
|
||||||
rigidBody.setLinearVelocity(velocity);
|
if(currentVelocity.distance(velocity) > FastMath.ZERO_TOLERANCE) rigidBody.setLinearVelocity(velocity);
|
||||||
if (jump) {
|
if (jump) {
|
||||||
//TODO: precalculate jump force
|
//TODO: precalculate jump force
|
||||||
Vector3f rotatedJumpForce = vars.vect1;
|
Vector3f rotatedJumpForce = vars.vect1;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user