SinglePass Lighting: fix light color not being used for specular highlight

experimental
shadowislord 10 years ago
parent 957801ea12
commit fd0832af98
  1. 4
      jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.frag

@ -221,8 +221,8 @@ void main(){
light.y = 1.0;
#endif
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
SpecularSum2.rgb * lightColor.rgb * specularColor.rgb * vec3(light.y);
}
#endif

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