@ -221,8 +221,8 @@ void main(){
light.y = 1.0;
#endif
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
SpecularSum2.rgb * lightColor.rgb * specularColor.rgb * vec3(light.y);
}