SinglePass Lighting: fix light color not being used for specular highlight

This commit is contained in:
shadowislord 2015-02-24 21:50:45 -05:00
parent 957801ea12
commit fd0832af98

@ -221,8 +221,8 @@ void main(){
light.y = 1.0;
#endif
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
SpecularSum2.rgb * lightColor.rgb * specularColor.rgb * vec3(light.y);
}
#endif