SinglePass Lighting: fix light color not being used for specular highlight
This commit is contained in:
parent
957801ea12
commit
fd0832af98
@ -221,8 +221,8 @@ void main(){
|
||||
light.y = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
|
||||
SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
|
||||
gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
|
||||
SpecularSum2.rgb * lightColor.rgb * specularColor.rgb * vec3(light.y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user