SinglePass Lighting: fix light color not being used for specular highlight
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@ -221,8 +221,8 @@ void main(){
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light.y = 1.0;
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light.y = 1.0;
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#endif
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#endif
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gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
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gl_FragColor.rgb += DiffuseSum.rgb * lightColor.rgb * diffuseColor.rgb * vec3(light.x) +
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SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
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SpecularSum2.rgb * lightColor.rgb * specularColor.rgb * vec3(light.y);
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}
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}
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#endif
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#endif
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