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/* |
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* Copyright (c) 2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.collision; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.asset.DesktopAssetManager; |
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import com.jme3.asset.plugins.ClasspathLocator; |
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import com.jme3.material.Material; |
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import com.jme3.material.plugins.J3MLoader; |
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import com.jme3.math.Ray; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.shape.Quad; |
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import org.junit.Test; |
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|
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/** |
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* Verify that collideWith() works with ignoreTransforms. This was issue #744 at |
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* GitHub. |
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* |
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* @author Stephen Gold |
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*/ |
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public class CollideIgnoreTransformTest { |
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|
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AssetManager assetManager; |
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|
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Node rootNode; |
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|
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/** |
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* Cast a ray at the geometry and check the number of collisions. |
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*/ |
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void castRay(Ray ray, int expectedNumResults) { |
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CollisionResults results = new CollisionResults(); |
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rootNode.collideWith(ray, results); |
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int numResults = results.size(); |
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if (numResults != expectedNumResults) { |
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String msg = String.format("Expected %d, got %d.", |
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expectedNumResults, numResults); |
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throw new RuntimeException(msg); |
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} |
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} |
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|
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/** |
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* Attach a red square in the XY plane with its lower left corner at (0, 0, |
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* 0). It is composed of 2 triangles. |
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*/ |
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void createRedSquare() { |
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Mesh quadMesh = new Quad(1f, 1f); |
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Geometry redSquare = new Geometry("red square", quadMesh); |
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Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); |
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redSquare.setMaterial(red); |
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rootNode.attachChild(redSquare); |
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|
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redSquare.setLocalTranslation(0f, 3f, 0f); |
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redSquare.setIgnoreTransform(true); |
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} |
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|
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@Test |
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public void testPhantomTriangles() { |
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assetManager = new DesktopAssetManager(); |
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assetManager.registerLocator(null, ClasspathLocator.class); |
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assetManager.registerLoader(J3MLoader.class, "j3m", "j3md"); |
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rootNode = new Node(); |
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|
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createRedSquare(); |
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|
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rootNode.updateLogicalState(0.01f); |
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rootNode.updateGeometricState(); |
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/** |
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* ray in the -Z direction, starting from (0.5, 0.6, 10) |
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*/ |
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Ray ray1 = new Ray(/* origin */new Vector3f(0.5f, 0.6f, 10f), |
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/* direction */ new Vector3f(0f, 0f, -1f)); |
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castRay(ray1, 1); |
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/** |
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* ray in the -Z direction, starting from (0.5, 3, 10) |
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*/ |
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Ray ray0 = new Ray(/* origin */new Vector3f(0.5f, 3f, 10f), |
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/* direction */ new Vector3f(0f, 0f, -1f)); |
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castRay(ray0, 0); |
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} |
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} |
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