* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -31,6 +31,7 @@
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*/
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package com.jme3.texture;
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import com.jme3.texture.Image.Format;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -58,26 +59,27 @@ public class TextureArray extends Texture {
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}
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/**
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* Construct a TextureArray from the given list of images
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* warning, this feature is only supported on opengl 3.0 version.
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* Construct a TextureArray from the given list of images.
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* To check if a hardware supports TextureArray check :
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* renderManager.getRenderer().getCaps().contains(Caps.TextureArray)
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* @param images
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*/
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public TextureArray(List<Image> images) {
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super();
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super();
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int width = images.get(0).getWidth();
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int height = images.get(0).getHeight();
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Image arrayImage = new Image(images.get(0).getFormat(), width, height,
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null);
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Format format = images.get(0).getFormat();
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Image arrayImage = new Image(format, width, height, null);
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for (Image img : images) {
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if (img.getHeight() != height || img.getWidth() != width) {
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Logger.getLogger(TextureArray.class.getName()).log(
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Level.WARNING,
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"all images must have the same width/height");
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continue;
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throw new IllegalArgumentException("Images in texture array must have same dimensions");
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}
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if (img.getFormat() != format) {
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throw new IllegalArgumentException("Images in texture array must have same format");
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}
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arrayImage.addData(img.getData(0));
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}
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setImage(arrayImage);
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