GLRenderer: Fix modifyTexture(). Clarify documentation.

experimental
shadowislord 10 years ago
parent b300915092
commit fb7708af24
  1. 5
      jme3-core/src/main/java/com/jme3/renderer/Renderer.java
  2. 5
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java
  3. 142
      jme3-core/src/main/java/com/jme3/renderer/opengl/TextureUtil.java

@ -235,7 +235,10 @@ public interface Renderer {
public void setTexture(int unit, Texture tex);
/**
* Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
* Modify the given Texture with the given Image.
* The image will be put at x and y into the texture.
*
* NOTE: this is only supported for uncompressed 2D images without mipmaps.
*
* @param tex the Texture that will be modified
* @param pixels the source Image data to copy data from

@ -2111,8 +2111,9 @@ public class GLRenderer implements Renderer {
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
// setTexture(0, tex);
// texUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
setTexture(0, tex);
int target = convertTextureType(tex.getType(), pixels.getMultiSamples(), -1);
texUtil.uploadSubTexture(pixels, target, 0, x, y, linearizeSrgbImages);
}
public void deleteImage(Image image) {

@ -259,108 +259,44 @@ final class TextureUtil {
}
}
/**
* Update the texture currently bound to target at with data from the given
* Image at position x and y. The parameter index is used as the zoffset in
* case a 3d texture or texture 2d array is being updated.
*
* @param image Image with the source data (this data will be put into the
* texture)
* @param target the target texture
* @param index the mipmap level to update
* @param x the x position where to put the image in the texture
* @param y the y position where to put the image in the texture
*/
/*
public void uploadSubTexture(
EnumSet<Caps> caps,
Image image,
int target,
int index,
int x,
int y,
boolean linearizeSrgb) {
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
ByteBuffer data = null;
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
data = image.getData(index);
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (data != null) {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
if (data != null) {
mipSizes = new int[]{ data.capacity() };
} else {
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
}
}
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
data.limit(pos + mipSizes[i]);
}
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
// gl*Image call in an attempt to unclutter things a bit
pos += mipSizes[i];
int glFmtInternal = glFmt.internalFormat;
int glFmtFormat = glFmt.format;
int glFmtDataType = glFmt.dataType;
if (glFmt.compressed && data != null){
if (target == GL.GL_TEXTURE_3D){
gl.glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
continue;
}
// all other targets use 2D: array, cubemap, 2d
gl.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
continue;
}
if (target == GL.GL_TEXTURE_3D){
gl.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
if (target == GLExt.GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array or upload slice
if (index == -1){
gl.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
continue;
}
gl.glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
continue;
}
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
public void uploadSubTexture(Image image, int target, int index, int x, int y, boolean linearizeSrgb) {
if (target != GL.GL_TEXTURE_2D || image.getDepth() > 1) {
throw new UnsupportedOperationException("Updating non-2D texture is not supported");
}
if (image.getMipMapSizes() != null) {
throw new UnsupportedOperationException("Updating mip-mappped images is not supported");
}
if (image.getMultiSamples() > 1) {
throw new UnsupportedOperationException("Updating multisampled images is not supported");
}
Image.Format jmeFormat = image.getFormat();
if (jmeFormat.isCompressed()) {
throw new UnsupportedOperationException("Updating compressed images is not supported");
} else if (jmeFormat.isDepthFormat()) {
throw new UnsupportedOperationException("Updating depth images is not supported");
}
boolean getSrgbFormat = image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb;
GLImageFormat oglFormat = getImageFormatWithError(jmeFormat, getSrgbFormat);
ByteBuffer data = null;
if (index >= 0) {
data = image.getData(index);
}
if (data == null) {
throw new IndexOutOfBoundsException("The image index " + index + " is not valid for the given image");
}
gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
}
}
*/
data.position(0);
data.limit(data.capacity());
gl.glTexSubImage2D(target, 0, x, y, image.getWidth(), image.getHeight(),
oglFormat.format, oglFormat.dataType, data);
}
}

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