- cleaup adding/removing and tracking objects to the physics space
- warn user when objects are added or removed twice, do not allow this to happen git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10337 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
68b82ad4ee
commit
fa380923dc
engine/src
@ -63,6 +63,7 @@ import java.util.logging.Logger;
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*/
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public class PhysicsSpace {
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private static final Logger logger = Logger.getLogger(PhysicsSpace.class.getName());
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public static final int AXIS_X = 0;
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public static final int AXIS_Y = 1;
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public static final int AXIS_Z = 2;
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@ -84,8 +85,13 @@ public class PhysicsSpace {
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// private ConstraintSolver solver;
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// private DefaultCollisionConfiguration collisionConfiguration;
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// private Map<GhostObject, PhysicsGhostObject> physicsGhostNodes = new ConcurrentHashMap<GhostObject, PhysicsGhostObject>();
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private Map<Long, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<Long, PhysicsRigidBody>();
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private List<PhysicsJoint> physicsJoints = new LinkedList<PhysicsJoint>();
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private Map<Long, PhysicsGhostObject> physicsGhostObjects = new ConcurrentHashMap<Long, PhysicsGhostObject>();
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private Map<Long, PhysicsCharacter> physicsCharacters = new ConcurrentHashMap<Long, PhysicsCharacter>();
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private Map<Long, PhysicsRigidBody> physicsBodies = new ConcurrentHashMap<Long, PhysicsRigidBody>();
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private Map<Long, PhysicsJoint> physicsJoints = new ConcurrentHashMap<Long, PhysicsJoint>();
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private Map<Long, PhysicsVehicle> physicsVehicles = new ConcurrentHashMap<Long, PhysicsVehicle>();
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private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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@ -454,32 +460,24 @@ public class PhysicsSpace {
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public void addAll(Spatial spatial) {
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if (spatial.getControl(RigidBodyControl.class) != null) {
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RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
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if (!physicsNodes.containsValue(physicsNode)) {
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physicsNode.setPhysicsSpace(this);
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}
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//add joints
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List<PhysicsJoint> joints = physicsNode.getJoints();
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for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
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PhysicsJoint physicsJoint = it1.next();
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//add connected physicsnodes if they are not already added
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if (!physicsNodes.containsValue(physicsJoint.getBodyA())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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add(physicsJoint.getBodyA());
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} else {
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addRigidBody(physicsJoint.getBodyA());
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}
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}
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if (!physicsNodes.containsValue(physicsJoint.getBodyB())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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add(physicsJoint.getBodyB());
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} else {
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addRigidBody(physicsJoint.getBodyB());
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}
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}
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if (!physicsJoints.contains(physicsJoint)) {
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addJoint(physicsJoint);
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}
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}
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} else if (spatial.getControl(PhysicsControl.class) != null) {
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spatial.getControl(PhysicsControl.class).setPhysicsSpace(this);
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}
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@ -501,32 +499,24 @@ public class PhysicsSpace {
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public void removeAll(Spatial spatial) {
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if (spatial.getControl(RigidBodyControl.class) != null) {
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RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
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if (physicsNodes.containsValue(physicsNode)) {
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physicsNode.setPhysicsSpace(null);
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}
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//remove joints
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List<PhysicsJoint> joints = physicsNode.getJoints();
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for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
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PhysicsJoint physicsJoint = it1.next();
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//add connected physicsnodes if they are not already added
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if (physicsNodes.containsValue(physicsJoint.getBodyA())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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remove(physicsJoint.getBodyA());
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} else {
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removeRigidBody(physicsJoint.getBodyA());
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}
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}
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if (physicsNodes.containsValue(physicsJoint.getBodyB())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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remove(physicsJoint.getBodyB());
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} else {
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removeRigidBody(physicsJoint.getBodyB());
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}
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}
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if (physicsJoints.contains(physicsJoint)) {
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removeJoint(physicsJoint);
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}
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}
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} else if (spatial.getControl(PhysicsControl.class) != null) {
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spatial.getControl(PhysicsControl.class).setPhysicsSpace(null);
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}
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@ -567,16 +557,31 @@ public class PhysicsSpace {
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private native void removeConstraint(long space, long id);
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private void addGhostObject(PhysicsGhostObject node) {
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if(physicsGhostObjects.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "GhostObject {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsGhostObjects.put(node.getObjectId(), node);
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding ghost object {0} to physics space.", Long.toHexString(node.getObjectId()));
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addCollisionObject(physicsSpaceId, node.getObjectId());
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}
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private void removeGhostObject(PhysicsGhostObject node) {
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if(!physicsGhostObjects.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "GhostObject {0} does not exist in PhysicsSpace, cannot remove.", node);
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return;
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}
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physicsGhostObjects.remove(node.getObjectId());
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing ghost object {0} from physics space.", Long.toHexString(node.getObjectId()));
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removeCollisionObject(physicsSpaceId, node.getObjectId());
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}
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private void addCharacter(PhysicsCharacter node) {
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if(physicsCharacters.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "Character {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsCharacters.put(node.getObjectId(), node);
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding character {0} to physics space.", Long.toHexString(node.getObjectId()));
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addCharacterObject(physicsSpaceId, node.getObjectId());
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addAction(physicsSpaceId, node.getControllerId());
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@ -585,6 +590,11 @@ public class PhysicsSpace {
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}
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private void removeCharacter(PhysicsCharacter node) {
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if(!physicsCharacters.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "Character {0} does not exist in PhysicsSpace, cannot remove.", node);
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return;
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}
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physicsCharacters.remove(node.getObjectId());
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing character {0} from physics space.", Long.toHexString(node.getObjectId()));
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removeAction(physicsSpaceId, node.getControllerId());
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removeCharacterObject(physicsSpaceId, node.getObjectId());
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@ -593,7 +603,11 @@ public class PhysicsSpace {
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}
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private void addRigidBody(PhysicsRigidBody node) {
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physicsNodes.put(node.getObjectId(), node);
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if(physicsBodies.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "RigidBody {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsBodies.put(node.getObjectId(), node);
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//Workaround
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//It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
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@ -611,30 +625,44 @@ public class PhysicsSpace {
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding RigidBody {0} to physics space.", node.getObjectId());
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if (node instanceof PhysicsVehicle) {
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding vehicle constraint {0} to physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
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physicsVehicles.put(((PhysicsVehicle) node).getVehicleId(), (PhysicsVehicle)node);
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addVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
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}
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}
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private void removeRigidBody(PhysicsRigidBody node) {
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if(!physicsBodies.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "RigidBody {0} does not exist in PhysicsSpace, cannot remove.", node);
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return;
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}
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if (node instanceof PhysicsVehicle) {
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing vehicle constraint {0} from physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
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physicsVehicles.remove(((PhysicsVehicle) node).getVehicleId());
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removeVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
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}
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing RigidBody {0} from physics space.", Long.toHexString(node.getObjectId()));
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physicsNodes.remove(node.getObjectId());
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physicsBodies.remove(node.getObjectId());
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removeRigidBody(physicsSpaceId, node.getObjectId());
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}
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private void addJoint(PhysicsJoint joint) {
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if(physicsJoints.containsKey(joint.getObjectId())){
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logger.log(Level.WARNING, "Joint {0} already exists in PhysicsSpace, cannot add.", joint);
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return;
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}
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding Joint {0} to physics space.", Long.toHexString(joint.getObjectId()));
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physicsJoints.add(joint);
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physicsJoints.put(joint.getObjectId(), joint);
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addConstraintC(physicsSpaceId, joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
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// dynamicsWorld.addConstraint(joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
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}
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private void removeJoint(PhysicsJoint joint) {
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if(!physicsJoints.containsKey(joint.getObjectId())){
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logger.log(Level.WARNING, "Joint {0} does not exist in PhysicsSpace, cannot remove.", joint);
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return;
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}
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing Joint {0} from physics space.", Long.toHexString(joint.getObjectId()));
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physicsJoints.remove(joint);
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physicsJoints.remove(joint.getObjectId());
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removeConstraint(physicsSpaceId, joint.getObjectId());
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// dynamicsWorld.removeConstraint(joint.getObjectId());
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}
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@ -793,7 +821,7 @@ public class PhysicsSpace {
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* destroys the current PhysicsSpace so that a new one can be created
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*/
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public void destroy() {
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physicsNodes.clear();
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physicsBodies.clear();
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physicsJoints.clear();
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// dynamicsWorld.destroy();
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@ -47,6 +47,8 @@ import com.bulletphysics.dynamics.InternalTickCallback;
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import com.bulletphysics.dynamics.RigidBody;
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import com.bulletphysics.dynamics.constraintsolver.ConstraintSolver;
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import com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver;
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import com.bulletphysics.dynamics.constraintsolver.TypedConstraint;
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import com.bulletphysics.dynamics.vehicle.RaycastVehicle;
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import com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm;
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import com.jme3.app.AppTask;
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import com.jme3.asset.AssetManager;
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@ -81,6 +83,7 @@ import java.util.logging.Logger;
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*/
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public class PhysicsSpace {
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private static final Logger logger = Logger.getLogger(PhysicsSpace.class.getName());
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public static final int AXIS_X = 0;
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public static final int AXIS_Y = 1;
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public static final int AXIS_Z = 2;
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@ -100,13 +103,15 @@ public class PhysicsSpace {
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private CollisionDispatcher dispatcher;
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private ConstraintSolver solver;
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private DefaultCollisionConfiguration collisionConfiguration;
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// private Map<GhostObject, PhysicsGhostObject> physicsGhostNodes = new ConcurrentHashMap<GhostObject, PhysicsGhostObject>();
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private Map<RigidBody, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<RigidBody, PhysicsRigidBody>();
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private List<PhysicsJoint> physicsJoints = new LinkedList<PhysicsJoint>();
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private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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private Map<PairCachingGhostObject, PhysicsGhostObject> physicsGhostObjects = new ConcurrentHashMap<PairCachingGhostObject, PhysicsGhostObject>();
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private Map<PairCachingGhostObject, PhysicsCharacter> physicsCharacters = new ConcurrentHashMap<PairCachingGhostObject, PhysicsCharacter>();
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private Map<RigidBody, PhysicsRigidBody> physicsBodies = new ConcurrentHashMap<RigidBody, PhysicsRigidBody>();
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private Map<TypedConstraint, PhysicsJoint> physicsJoints = new ConcurrentHashMap<TypedConstraint, PhysicsJoint>();
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private Map<RaycastVehicle, PhysicsVehicle> physicsVehicles = new ConcurrentHashMap<RaycastVehicle, PhysicsVehicle>();
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private List<PhysicsCollisionListener> collisionListeners = new LinkedList<PhysicsCollisionListener>();
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private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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@ -428,32 +433,24 @@ public class PhysicsSpace {
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public void addAll(Spatial spatial) {
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if (spatial.getControl(RigidBodyControl.class) != null) {
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RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
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if (!physicsNodes.containsValue(physicsNode)) {
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physicsNode.setPhysicsSpace(this);
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}
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//add joints
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List<PhysicsJoint> joints = physicsNode.getJoints();
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for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
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PhysicsJoint physicsJoint = it1.next();
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//add connected physicsnodes if they are not already added
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if (!physicsNodes.containsValue(physicsJoint.getBodyA())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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add(physicsJoint.getBodyA());
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} else {
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addRigidBody(physicsJoint.getBodyA());
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}
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}
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if (!physicsNodes.containsValue(physicsJoint.getBodyB())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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add(physicsJoint.getBodyB());
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} else {
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addRigidBody(physicsJoint.getBodyB());
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}
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}
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if (!physicsJoints.contains(physicsJoint)) {
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addJoint(physicsJoint);
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}
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}
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} else if (spatial.getControl(PhysicsControl.class) != null) {
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spatial.getControl(PhysicsControl.class).setPhysicsSpace(this);
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}
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@ -475,32 +472,24 @@ public class PhysicsSpace {
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public void removeAll(Spatial spatial) {
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if (spatial.getControl(RigidBodyControl.class) != null) {
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RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
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if (physicsNodes.containsValue(physicsNode)) {
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physicsNode.setPhysicsSpace(null);
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}
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//remove joints
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List<PhysicsJoint> joints = physicsNode.getJoints();
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for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
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PhysicsJoint physicsJoint = it1.next();
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//add connected physicsnodes if they are not already added
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if (physicsNodes.containsValue(physicsJoint.getBodyA())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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remove(physicsJoint.getBodyA());
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} else {
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removeRigidBody(physicsJoint.getBodyA());
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}
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}
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if (physicsNodes.containsValue(physicsJoint.getBodyB())) {
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if (physicsJoint.getBodyA() instanceof PhysicsControl) {
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remove(physicsJoint.getBodyB());
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} else {
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removeRigidBody(physicsJoint.getBodyB());
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}
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}
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if (physicsJoints.contains(physicsJoint)) {
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removeJoint(physicsJoint);
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}
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}
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} else if (spatial.getControl(PhysicsControl.class) != null) {
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spatial.getControl(PhysicsControl.class).setPhysicsSpace(null);
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}
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@ -515,30 +504,53 @@ public class PhysicsSpace {
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}
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private void addGhostObject(PhysicsGhostObject node) {
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if(physicsGhostObjects.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "GhostObject {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsGhostObjects.put(node.getObjectId(), node);
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding ghost object {0} to physics space.", node.getObjectId());
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dynamicsWorld.addCollisionObject(node.getObjectId());
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}
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private void removeGhostObject(PhysicsGhostObject node) {
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if(!physicsGhostObjects.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "GhostObject {0} does not exist in PhysicsSpace, cannot remove.", node);
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return;
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}
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physicsGhostObjects.remove(node.getObjectId());
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing ghost object {0} from physics space.", node.getObjectId());
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dynamicsWorld.removeCollisionObject(node.getObjectId());
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}
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private void addCharacter(PhysicsCharacter node) {
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if(physicsCharacters.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "Character {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsCharacters.put(node.getObjectId(), node);
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding character {0} to physics space.", node.getObjectId());
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// dynamicsWorld.addCollisionObject(node.getObjectId());
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dynamicsWorld.addCollisionObject(node.getObjectId(), CollisionFilterGroups.CHARACTER_FILTER, (short) (CollisionFilterGroups.STATIC_FILTER | CollisionFilterGroups.DEFAULT_FILTER));
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dynamicsWorld.addAction(node.getControllerId());
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}
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private void removeCharacter(PhysicsCharacter node) {
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if(!physicsCharacters.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "Character {0} does not exist in PhysicsSpace, cannot remove.", node);
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return;
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}
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physicsCharacters.remove(node.getObjectId());
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing character {0} from physics space.", node.getObjectId());
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dynamicsWorld.removeAction(node.getControllerId());
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dynamicsWorld.removeCollisionObject(node.getObjectId());
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}
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private void addRigidBody(PhysicsRigidBody node) {
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physicsNodes.put(node.getObjectId(), node);
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if(physicsBodies.containsKey(node.getObjectId())){
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logger.log(Level.WARNING, "RigidBody {0} already exists in PhysicsSpace, cannot add.", node);
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return;
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}
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physicsBodies.put(node.getObjectId(), node);
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//Workaround
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//It seems that adding a Kinematic RigidBody to the dynamicWorld prevent it from being non kinematic again afterward.
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@ -557,29 +569,43 @@ public class PhysicsSpace {
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if (node instanceof PhysicsVehicle) {
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Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding vehicle constraint {0} to physics space.", ((PhysicsVehicle) node).getVehicleId());
|
||||
((PhysicsVehicle) node).createVehicle(this);
|
||||
physicsVehicles.put(((PhysicsVehicle) node).getVehicleId(), (PhysicsVehicle)node);
|
||||
dynamicsWorld.addVehicle(((PhysicsVehicle) node).getVehicleId());
|
||||
}
|
||||
}
|
||||
|
||||
private void removeRigidBody(PhysicsRigidBody node) {
|
||||
if(!physicsBodies.containsKey(node.getObjectId())){
|
||||
logger.log(Level.WARNING, "RigidBody {0} does not exist in PhysicsSpace, cannot remove.", node);
|
||||
return;
|
||||
}
|
||||
if (node instanceof PhysicsVehicle) {
|
||||
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing vehicle constraint {0} from physics space.", ((PhysicsVehicle) node).getVehicleId());
|
||||
physicsVehicles.remove(((PhysicsVehicle) node).getVehicleId());
|
||||
dynamicsWorld.removeVehicle(((PhysicsVehicle) node).getVehicleId());
|
||||
}
|
||||
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing RigidBody {0} from physics space.", node.getObjectId());
|
||||
physicsNodes.remove(node.getObjectId());
|
||||
physicsBodies.remove(node.getObjectId());
|
||||
dynamicsWorld.removeRigidBody(node.getObjectId());
|
||||
}
|
||||
|
||||
private void addJoint(PhysicsJoint joint) {
|
||||
if(physicsJoints.containsKey(joint.getObjectId())){
|
||||
logger.log(Level.WARNING, "Joint {0} already exists in PhysicsSpace, cannot add.", joint);
|
||||
return;
|
||||
}
|
||||
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Adding Joint {0} to physics space.", joint.getObjectId());
|
||||
physicsJoints.add(joint);
|
||||
physicsJoints.put(joint.getObjectId(), joint);
|
||||
dynamicsWorld.addConstraint(joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
|
||||
}
|
||||
|
||||
private void removeJoint(PhysicsJoint joint) {
|
||||
if(!physicsJoints.containsKey(joint.getObjectId())){
|
||||
logger.log(Level.WARNING, "Joint {0} does not exist in PhysicsSpace, cannot remove.", joint);
|
||||
return;
|
||||
}
|
||||
Logger.getLogger(PhysicsSpace.class.getName()).log(Level.FINE, "Removing Joint {0} from physics space.", joint.getObjectId());
|
||||
physicsJoints.remove(joint);
|
||||
physicsJoints.remove(joint.getObjectId());
|
||||
dynamicsWorld.removeConstraint(joint.getObjectId());
|
||||
}
|
||||
|
||||
@ -734,7 +760,7 @@ public class PhysicsSpace {
|
||||
* destroys the current PhysicsSpace so that a new one can be created
|
||||
*/
|
||||
public void destroy() {
|
||||
physicsNodes.clear();
|
||||
physicsBodies.clear();
|
||||
physicsJoints.clear();
|
||||
|
||||
dynamicsWorld.destroy();
|
||||
|
Loading…
x
Reference in New Issue
Block a user