Bugfix: fixed problem with ipo curves computin during animations import.

experimental
jmekaelthas 10 years ago
parent 1a19c4291a
commit f9be42ee62
  1. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/animations/AnimationHelper.java
  2. 12
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/animations/BlenderAction.java
  3. 11
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/animations/BoneContext.java
  4. 13
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/animations/Ipo.java

@ -71,7 +71,7 @@ public class AnimationHelper extends AbstractBlenderHelper {
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
SpatialTrack[] tracks = action.toTracks(node);
SpatialTrack[] tracks = action.toTracks(node, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation spatialAnimation = new Animation(action.getName(), action.getAnimationTime());
spatialAnimation.setTracks(tracks);
@ -110,7 +110,7 @@ public class AnimationHelper extends AbstractBlenderHelper {
if (actions.size() > 0) {
List<Animation> animations = new ArrayList<Animation>();
for (BlenderAction action : actions) {
BoneTrack[] tracks = action.toTracks(skeleton);
BoneTrack[] tracks = action.toTracks(skeleton, blenderContext);
if (tracks != null && tracks.length > 0) {
Animation boneAnimation = new Animation(action.getName(), action.getAnimationTime());
boneAnimation.setTracks(tracks);

@ -10,9 +10,8 @@ import java.util.Map.Entry;
import com.jme3.animation.BoneTrack;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SpatialTrack;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
/**
* An abstract representation of animation. The data stored here is mainly a
@ -69,10 +68,10 @@ public class BlenderAction implements Cloneable {
* the node that will be animated
* @return the spatial tracks for the node
*/
public SpatialTrack[] toTracks(Node node) {
public SpatialTrack[] toTracks(Node node, BlenderContext blenderContext) {
List<SpatialTrack> tracks = new ArrayList<SpatialTrack>(featuresTracks.size());
for (Entry<String, Ipo> entry : featuresTracks.entrySet()) {
tracks.add((SpatialTrack) entry.getValue().calculateTrack(0, node.getLocalTranslation(), node.getLocalRotation(), node.getLocalScale(), 1, stopFrame, fps, true));
tracks.add((SpatialTrack) entry.getValue().calculateTrack(0, null, node.getLocalTranslation(), node.getLocalRotation(), node.getLocalScale(), 1, stopFrame, fps, true));
}
return tracks.toArray(new SpatialTrack[tracks.size()]);
}
@ -84,11 +83,12 @@ public class BlenderAction implements Cloneable {
* the skeleton that will be animated
* @return the bone tracks for the node
*/
public BoneTrack[] toTracks(Skeleton skeleton) {
public BoneTrack[] toTracks(Skeleton skeleton, BlenderContext blenderContext) {
List<BoneTrack> tracks = new ArrayList<BoneTrack>(featuresTracks.size());
for (Entry<String, Ipo> entry : featuresTracks.entrySet()) {
int boneIndex = skeleton.getBoneIndex(entry.getKey());
tracks.add((BoneTrack) entry.getValue().calculateTrack(boneIndex, Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ, 1, stopFrame, fps, false));
BoneContext boneContext = blenderContext.getBoneContext(skeleton.getBone(boneIndex));
tracks.add((BoneTrack) entry.getValue().calculateTrack(boneIndex, boneContext, boneContext.getBone().getBindPosition(), boneContext.getBone().getBindRotation(), boneContext.getBone().getBindScale(), 1, stopFrame, fps, false));
}
return tracks.toArray(new BoneTrack[tracks.size()]);
}

@ -25,10 +25,13 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
*/
public class BoneContext {
// the flags of the bone
public static final int SELECTED = 0x0001;
public static final int CONNECTED_TO_PARENT = 0x0010;
public static final int DEFORM = 0x1000;
public static final int SELECTED = 0x000001;
public static final int CONNECTED_TO_PARENT = 0x000010;
public static final int DEFORM = 0x001000;
public static final int NO_LOCAL_LOCATION = 0x400000;
public static final int NO_INHERIT_SCALE = 0x008000;
public static final int NO_INHERIT_ROTATION = 0x000200;
/**
* The bones' matrices have, unlike objects', the coordinate system identical to JME's (Y axis is UP, X to the right and Z toward us).
* So in order to have them loaded properly we need to transform their armature matrix (which blender sees as rotated) to make sure we get identical results.

@ -137,7 +137,7 @@ public class Ipo {
* as jme while other features have different one (Z is UP)
* @return bone track for the specified bone
*/
public Track calculateTrack(int targetIndex, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean spatialTrack) {
public Track calculateTrack(int targetIndex, BoneContext boneContext, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean spatialTrack) {
if (calculatedTrack == null) {
// preparing data for track
int framesAmount = stopFrame - startFrame;
@ -236,6 +236,15 @@ public class Ipo {
}
}
translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2]));
if(boneContext != null) {
if(boneContext.getBone().getParent() == null && boneContext.is(BoneContext.NO_LOCAL_LOCATION)) {
float temp = translations[index].z;
translations[index].z = -translations[index].y;
translations[index].y = temp;
}
}
if (queternionRotationUsed) {
rotations[index] = new Quaternion(quaternionRotation[0], quaternionRotation[1], quaternionRotation[2], quaternionRotation[3]);
} else {
@ -292,7 +301,7 @@ public class Ipo {
}
@Override
public BoneTrack calculateTrack(int boneIndex, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean boneTrack) {
public BoneTrack calculateTrack(int boneIndex, BoneContext boneContext, Vector3f localTranslation, Quaternion localRotation, Vector3f localScale, int startFrame, int stopFrame, int fps, boolean boneTrack) {
throw new IllegalStateException("Constatnt ipo object cannot be used for calculating bone tracks!");
}
}

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