- change BetterCharacterControl damping to be framerate decoupled
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10414 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -110,7 +110,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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protected final Vector3f rotatedViewDirection = new Vector3f(0, 0, 1);
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protected final Vector3f rotatedViewDirection = new Vector3f(0, 0, 1);
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protected final Vector3f walkDirection = new Vector3f();
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protected final Vector3f walkDirection = new Vector3f();
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protected final Vector3f jumpForce;
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protected final Vector3f jumpForce;
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protected float physicsDamping = 10f;
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protected float physicsDamping = 0.9f;
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protected final Vector3f scale = new Vector3f(1, 1, 1);
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protected final Vector3f scale = new Vector3f(1, 1, 1);
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protected final Vector3f velocity = new Vector3f();
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protected final Vector3f velocity = new Vector3f();
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protected boolean jump = false;
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protected boolean jump = false;
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@ -175,8 +175,8 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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float existingLeftVelocity = velocity.dot(localLeft);
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float existingLeftVelocity = velocity.dot(localLeft);
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float existingForwardVelocity = velocity.dot(localForward);
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float existingForwardVelocity = velocity.dot(localForward);
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Vector3f counter = vars.vect1;
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Vector3f counter = vars.vect1;
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existingLeftVelocity = existingLeftVelocity * tpf * physicsDamping;
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existingLeftVelocity = existingLeftVelocity * physicsDamping;
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existingForwardVelocity = existingForwardVelocity * tpf * physicsDamping;
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existingForwardVelocity = existingForwardVelocity * physicsDamping;
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counter.set(-existingLeftVelocity, 0, -existingForwardVelocity);
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counter.set(-existingLeftVelocity, 0, -existingForwardVelocity);
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localForwardRotation.multLocal(counter);
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localForwardRotation.multLocal(counter);
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velocity.addLocal(counter);
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velocity.addLocal(counter);
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@ -430,7 +430,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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/**
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/**
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* Sets how much the physics forces in the local x/z plane should be
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* Sets how much the physics forces in the local x/z plane should be
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* dampened.
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* dampened.
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* @param physicsDamping The dampening value, 0 = no dampening, default = 10
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* @param physicsDamping The dampening value, 0 = no dampening, 1 = no external force, default = 0.9
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*/
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*/
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public void setPhysicsDamping(float physicsDamping) {
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public void setPhysicsDamping(float physicsDamping) {
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this.physicsDamping = physicsDamping;
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this.physicsDamping = physicsDamping;
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