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@ -824,12 +824,28 @@ public class Mesh implements Savable, Cloneable { |
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* @param v3 Vector to contain third vertex position |
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* @param v3 Vector to contain third vertex position |
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*/ |
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*/ |
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public void getTriangle(int index, Vector3f v1, Vector3f v2, Vector3f v3){ |
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public void getTriangle(int index, Vector3f v1, Vector3f v2, Vector3f v3){ |
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VertexBuffer pb = getBuffer(Type.Position); |
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getTriangle(Type.Position,index,v1,v2,v3); |
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} |
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/** |
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* Gets the triangle vertex data at the given triangle index |
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* and stores them into the v1, v2, v3 arguments. Works for 3-value components like position or normals |
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* |
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* @param type buffer type to retrieve data from |
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* @param index The index of the triangle. |
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* Should be between 0 and {@link #getTriangleCount()}. |
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* |
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* @param v1 Vector to contain first vertex data |
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* @param v2 Vector to contain second vertex data |
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* @param v3 Vector to contain third vertex data |
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*/ |
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public void getTriangle(Type type, int index, Vector3f v1, Vector3f v2, Vector3f v3){ |
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VertexBuffer pb = getBuffer(type); |
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IndexBuffer ib = getIndicesAsList(); |
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IndexBuffer ib = getIndicesAsList(); |
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if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 3){ |
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if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 3){ |
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FloatBuffer fpb = (FloatBuffer) pb.getData(); |
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FloatBuffer fpb = (FloatBuffer) pb.getData(); |
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// aquire triangle's vertex indices
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// acquire triangle's vertex indices
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int vertIndex = index * 3; |
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int vertIndex = index * 3; |
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int vert1 = ib.get(vertIndex); |
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int vert1 = ib.get(vertIndex); |
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int vert2 = ib.get(vertIndex+1); |
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int vert2 = ib.get(vertIndex+1); |
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@ -839,11 +855,46 @@ public class Mesh implements Savable, Cloneable { |
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BufferUtils.populateFromBuffer(v2, fpb, vert2); |
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BufferUtils.populateFromBuffer(v2, fpb, vert2); |
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BufferUtils.populateFromBuffer(v3, fpb, vert3); |
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BufferUtils.populateFromBuffer(v3, fpb, vert3); |
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}else{ |
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}else{ |
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throw new UnsupportedOperationException("Position buffer not set or " |
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throw new UnsupportedOperationException(type + " buffer not set or " |
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+ " has incompatible format"); |
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+ " has incompatible format"); |
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} |
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} |
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} |
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} |
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/** |
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* Gets the triangle vertex data at the given triangle index |
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* and stores them into the v1, v2, v3 arguments. Works for 2-value components like texture coordinates |
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* |
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* @param type buffer type to retrieve data from |
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* @param index The index of the triangle. |
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* Should be between 0 and {@link #getTriangleCount()}. |
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* |
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* @param v1 Vector to contain first vertex data |
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* @param v2 Vector to contain second vertex data |
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* @param v3 Vector to contain third vertex data |
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*/ |
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public void getTriangle(Type type, int index, Vector2f v1, Vector2f v2, Vector2f v3){ |
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VertexBuffer pb = getBuffer(type); |
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IndexBuffer ib = getIndicesAsList(); |
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if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 2){ |
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FloatBuffer fpb = (FloatBuffer) pb.getData(); |
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// acquire triangle's vertex indices
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int vertIndex = index * 3; |
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int vert1 = ib.get(vertIndex); |
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int vert2 = ib.get(vertIndex+1); |
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int vert3 = ib.get(vertIndex+2); |
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BufferUtils.populateFromBuffer(v1, fpb, vert1); |
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BufferUtils.populateFromBuffer(v2, fpb, vert2); |
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BufferUtils.populateFromBuffer(v3, fpb, vert3); |
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}else{ |
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throw new UnsupportedOperationException(type + " buffer not set or " |
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+ " has incompatible format"); |
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} |
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} |
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/** |
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/** |
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* Gets the triangle vertex positions at the given triangle index |
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* Gets the triangle vertex positions at the given triangle index |
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* and stores them into the {@link Triangle} argument. |
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* and stores them into the {@link Triangle} argument. |
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