From f6ccfa79bb68a4440f0639f9f84fa34b23d81931 Mon Sep 17 00:00:00 2001 From: "nor..67" Date: Tue, 13 Dec 2011 22:52:14 +0000 Subject: [PATCH] - fix non-UTF8 characters in bullet importer git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8921 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- .../blender/constraints/ConstraintInverseKinematics.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ConstraintInverseKinematics.java b/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ConstraintInverseKinematics.java index 5e7ac3ede..2b586a10e 100644 --- a/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ConstraintInverseKinematics.java +++ b/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ConstraintInverseKinematics.java @@ -44,7 +44,7 @@ import java.util.logging.Logger; // Bone ownerBone = (Bone) blenderContext.getLoadedFeature(ownerOMA, LoadedFeatureDataType.LOADED_FEATURE); // AnimData animData = blenderContext.getAnimData(ownerOMA); // if(animData == null) { - //TODO: to nie może być null, utworzyć dane bez ruchu, w zależności czy target się rusza + //TODO: to nie moxe byx null, utworzyx dane bez ruchu, w zalexnoxci czy target six rusza // } //prepare a list of all parents of this bone