Particle Emitter :
- Added possibility to change the mesh type after initialization git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7947 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -73,6 +73,7 @@ import java.io.IOException;
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*/
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*/
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public class ParticleEmitter extends Geometry {
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public class ParticleEmitter extends Geometry {
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private boolean enabled = true;
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private static final EmitterShape DEFAULT_SHAPE = new EmitterPointShape(Vector3f.ZERO);
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private static final EmitterShape DEFAULT_SHAPE = new EmitterPointShape(Vector3f.ZERO);
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private static final ParticleInfluencer DEFAULT_INFLUENCER = new DefaultParticleInfluencer();
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private static final ParticleInfluencer DEFAULT_INFLUENCER = new DefaultParticleInfluencer();
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private ParticleEmitterControl control;
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private ParticleEmitterControl control;
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@ -97,7 +98,7 @@ public class ParticleEmitter extends Geometry {
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private Vector3f faceNormal = new Vector3f(Vector3f.NAN);
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private Vector3f faceNormal = new Vector3f(Vector3f.NAN);
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private int imagesX = 1;
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private int imagesX = 1;
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private int imagesY = 1;
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private int imagesY = 1;
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private boolean enabled = true;
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private ColorRGBA startColor = new ColorRGBA(0.4f, 0.4f, 0.4f, 0.5f);
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private ColorRGBA startColor = new ColorRGBA(0.4f, 0.4f, 0.4f, 0.5f);
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private ColorRGBA endColor = new ColorRGBA(0.1f, 0.1f, 0.1f, 0.0f);
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private ColorRGBA endColor = new ColorRGBA(0.1f, 0.1f, 0.1f, 0.0f);
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private float startSize = 0.2f;
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private float startSize = 0.2f;
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@ -285,6 +286,23 @@ public class ParticleEmitter extends Geometry {
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return meshType;
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return meshType;
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}
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}
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public void setMeshType(ParticleMesh.Type meshType) {
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this.meshType = meshType;
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switch (meshType) {
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case Point:
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particleMesh = new ParticlePointMesh();
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this.setMesh(particleMesh);
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break;
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case Triangle:
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particleMesh = new ParticleTriMesh();
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this.setMesh(particleMesh);
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break;
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default:
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throw new IllegalStateException("Unrecognized particle type: " + meshType);
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}
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this.setNumParticles(particles.length);
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}
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/**
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/**
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* Returns true if particles should spawn in world space.
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* Returns true if particles should spawn in world space.
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*
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*
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