From f5cd1e97c4dd973417228c9e484fee27cf9e1417 Mon Sep 17 00:00:00 2001 From: "bre..ns" Date: Wed, 25 Jul 2012 13:34:31 +0000 Subject: [PATCH] fixed the terrain normal calc for the edges git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- .../src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java b/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java index ad7baecad..71a894f73 100644 --- a/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java +++ b/engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java @@ -1066,8 +1066,8 @@ public class TerrainQuad extends Node implements Terrain { public Vector3f getNormal(Vector2f xz) { // offset - float x = (float)(((xz.x - getWorldTranslation().x) / getWorldScale().x) + (float)totalSize / 2f); - float z = (float)(((xz.y - getWorldTranslation().z) / getWorldScale().z) + (float)totalSize / 2f); + float x = (float)(((xz.x - getWorldTranslation().x) / getWorldScale().x) + (float)(totalSize-1) / 2f); + float z = (float)(((xz.y - getWorldTranslation().z) / getWorldScale().z) + (float)(totalSize-1) / 2f); Vector3f normal = getNormal(x, z, xz); return normal;