Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine

cleanup_build_scripts
Kirill Vainer 9 years ago
commit f5c5d161d0
  1. 21
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  2. 37
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/CombinedTexture.java
  3. 18
      jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java
  4. 4
      jme3-core/src/main/java/com/jme3/util/clone/Cloner.java

@ -1,6 +1,7 @@
package com.jme3.scene.plugins.blender.materials; package com.jme3.scene.plugins.blender.materials;
import java.io.IOException; import java.io.IOException;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry; import java.util.Map.Entry;
@ -157,14 +158,14 @@ public final class MaterialContext implements Savable {
} }
// applying textures // applying textures
int textureIndex = 0;
if (loadedTextures != null && loadedTextures.size() > 0) { if (loadedTextures != null && loadedTextures.size() > 0) {
int textureIndex = 0;
if (loadedTextures.size() > TextureHelper.TEXCOORD_TYPES.length) { if (loadedTextures.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.", TextureHelper.TEXCOORD_TYPES.length); LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.", TextureHelper.TEXCOORD_TYPES.length);
} }
for (CombinedTexture combinedTexture : loadedTextures) { for (CombinedTexture combinedTexture : loadedTextures) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) { if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext); String usedUserUVSet = combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture()); this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture());
List<Vector2f> uvs = combinedTexture.getResultUVS(); List<Vector2f> uvs = combinedTexture.getResultUVS();
@ -173,13 +174,19 @@ public final class MaterialContext implements Savable {
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()]))); uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer); geometry.getMesh().setBuffer(uvCoordsBuffer);
}//uvs might be null if the user assigned non existing UV coordinates group name to the mesh (this should be fixed in blender file) }//uvs might be null if the user assigned non existing UV coordinates group name to the mesh (this should be fixed in blender file)
if(usedUserUVSet != null) {
userDefinedUVCoordinates = new HashMap<>(userDefinedUVCoordinates);
userDefinedUVCoordinates.remove(usedUserUVSet);
}
} else { } else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length); LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
} }
} }
} else if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) { }
LOGGER.fine("No textures found for the mesh, but UV coordinates are applied.");
int textureIndex = 0; if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) {
LOGGER.fine("Storing unused, user defined UV coordinates sets.");
if (userDefinedUVCoordinates.size() > TextureHelper.TEXCOORD_TYPES.length) { if (userDefinedUVCoordinates.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length); LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length);
} }
@ -190,7 +197,9 @@ public final class MaterialContext implements Savable {
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()]))); uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer); geometry.getMesh().setBuffer(uvCoordsBuffer);
} else { } else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length); LOGGER.log(Level.WARNING, "The user's UV set named: '{0}' could not be stored because JME only supports up to {1} different UV's.", new Object[] {
entry.getKey(), TextureHelper.TEXCOORD_TYPES.length
});
} }
} }
} }

@ -119,22 +119,24 @@ public class CombinedTexture {
} }
} }
/** /**
* This method flattens the texture and creates a single result of Texture2D * This method flattens the texture and creates a single result of Texture2D
* type. * type.
* *
* @param geometry * @param geometry
* the geometry the texture is created for * the geometry the texture is created for
* @param geometriesOMA * @param geometriesOMA
* the old memory address of the geometries list that the given * the old memory address of the geometries list that the given
* geometry belongs to (needed for bounding box creation) * geometry belongs to (needed for bounding box creation)
* @param userDefinedUVCoordinates * @param userDefinedUVCoordinates
* the UV's defined by user (null or zero length table if none * the UV's defined by user (null or zero length table if none
* were defined) * were defined)
* @param blenderContext * @param blenderContext
* the blender context * the blender context
*/ * @return the name of the user UV coordinates used (null if the UV's were
public void flatten(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) { * generated)
*/
public String flatten(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) {
Mesh mesh = geometry.getMesh(); Mesh mesh = geometry.getMesh();
Texture previousTexture = null; Texture previousTexture = null;
UVCoordinatesType masterUVCoordinatesType = null; UVCoordinatesType masterUVCoordinatesType = null;
@ -226,6 +228,7 @@ public class CombinedTexture {
} }
resultUVS = ((TriangulatedTexture) resultTexture).getResultUVS(); resultUVS = ((TriangulatedTexture) resultTexture).getResultUVS();
resultTexture = ((TriangulatedTexture) resultTexture).getResultTexture(); resultTexture = ((TriangulatedTexture) resultTexture).getResultTexture();
masterUserUVSetName = null;
} }
// setting additional data // setting additional data
@ -234,6 +237,8 @@ public class CombinedTexture {
// otherwise ugly lines appear between the mesh faces // otherwise ugly lines appear between the mesh faces
resultTexture.setMagFilter(MagFilter.Nearest); resultTexture.setMagFilter(MagFilter.Nearest);
resultTexture.setMinFilter(MinFilter.NearestNoMipMaps); resultTexture.setMinFilter(MinFilter.NearestNoMipMaps);
return masterUserUVSetName;
} }
/** /**

@ -409,7 +409,23 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
// Not automatic set cloning yet // Not automatic set cloning yet
Set<Material> newMaterials = new HashSet<Material>(); Set<Material> newMaterials = new HashSet<Material>();
for( Material m : this.materials ) { for( Material m : this.materials ) {
newMaterials.add(cloner.clone(m)); Material mClone = cloner.clone(m);
newMaterials.add(mClone);
if( mClone != m ) {
// Material was really cloned so clear the bone matrices in case
// this is hardware skinned. This allows a local version to be
// used and will be reset on the material. Really this just avoids
// the 'safety' check in controlRenderHardware(). Right now material
// doesn't clone itself with the cloner (and doesn't clone its parameters)
// else this would be unnecessary.
MatParam boneMatrices = mClone.getParam("BoneMatrices");
// ...because for some strange reason you can't clear a non-existant
// parameter.
if( boneMatrices != null ) {
mClone.clearParam("BoneMatrices");
}
}
} }
this.materials = newMaterials; this.materials = newMaterials;
} }

@ -207,10 +207,10 @@ public class Cloner {
// Check the index to see if we already have it // Check the index to see if we already have it
Object clone = index.get(object); Object clone = index.get(object);
if( clone != null ) { if( clone != null || index.containsKey(object) ) {
if( log.isLoggable(Level.FINER) ) { if( log.isLoggable(Level.FINER) ) {
log.finer("cloned:" + object.getClass() + "@" + System.identityHashCode(object) log.finer("cloned:" + object.getClass() + "@" + System.identityHashCode(object)
+ " as cached:" + clone.getClass() + "@" + System.identityHashCode(clone)); + " as cached:" + (clone == null ? "null" : (clone.getClass() + "@" + System.identityHashCode(clone))));
} }
return type.cast(clone); return type.cast(clone);
} }

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