Added CrossHatchFilter contribution by Roy Straver a.k.a. Baal Garnaal
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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51
engine/src/core-data/Common/MatDefs/Post/CrossHatch.frag
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engine/src/core-data/Common/MatDefs/Post/CrossHatch.frag
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uniform sampler2D m_Texture;
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varying vec2 texCoord;
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uniform vec4 m_LineColor;
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uniform vec4 m_PaperColor;
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uniform float m_ColorInfluenceLine;
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uniform float m_ColorInfluencePaper;
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uniform float m_FillValue;
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uniform float m_Luminance1;
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uniform float m_Luminance2;
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uniform float m_Luminance3;
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uniform float m_Luminance4;
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uniform float m_Luminance5;
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uniform int m_LineDistance;
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uniform int m_LineThickness;
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void main() {
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vec4 texVal = texture2D(m_Texture, texCoord);
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float linePixel = 0;
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float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
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if (lum < m_Luminance1){
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if (mod(gl_FragCoord.x + gl_FragCoord.y, m_LineDistance * 2) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance2){
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if (mod(gl_FragCoord.x - gl_FragCoord.y, m_LineDistance * 2) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance3){
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if (mod(gl_FragCoord.x + gl_FragCoord.y - m_LineDistance, m_LineDistance) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance4){
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if (mod(gl_FragCoord.x - gl_FragCoord.y - m_LineDistance, m_LineDistance) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance5){ // No line, make a blob instead
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linePixel = m_FillValue;
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}
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// Mix line color with existing color information
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vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
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// Mix paper color with existing color information
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vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
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gl_FragColor = mix(paperColor, lineColor, linePixel);
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}
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41
engine/src/core-data/Common/MatDefs/Post/CrossHatch.j3md
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engine/src/core-data/Common/MatDefs/Post/CrossHatch.j3md
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MaterialDef CrossHatch {
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MaterialParameters {
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Int NumSamples
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Texture2D Texture;
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Vector4 LineColor;
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Vector4 PaperColor;
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Float ColorInfluenceLine;
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Float ColorInfluencePaper;
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Float FillValue;
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Float Luminance1;
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Float Luminance2;
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Float Luminance3;
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Float Luminance4;
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Float Luminance5;
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Int LineThickness;
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Int LineDistance;
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}
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Technique {
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VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
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FragmentShader GLSL150: Common/MatDefs/Post/CrossHatch15.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert
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FragmentShader GLSL100: Common/MatDefs/Post/CrossHatch.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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Technique FixedFunc {
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}
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}
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53
engine/src/core-data/Common/MatDefs/Post/CrossHatch15.frag
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engine/src/core-data/Common/MatDefs/Post/CrossHatch15.frag
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#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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in vec2 texCoord;
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uniform vec4 m_LineColor;
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uniform vec4 m_PaperColor;
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uniform float m_ColorInfluenceLine;
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uniform float m_ColorInfluencePaper;
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uniform float m_FillValue;
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uniform float m_Luminance1;
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uniform float m_Luminance2;
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uniform float m_Luminance3;
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uniform float m_Luminance4;
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uniform float m_Luminance5;
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uniform int m_LineDistance;
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uniform int m_LineThickness;
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void main() {
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vec4 texVal = getColor(m_Texture, texCoord);
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float linePixel = 0;
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float lum = texVal.r*0.2126 + texVal.g*0.7152 + texVal.b*0.0722;
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if (lum < m_Luminance1){
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if (mod(gl_FragCoord.x + gl_FragCoord.y, m_LineDistance * 2) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance2){
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if (mod(gl_FragCoord.x - gl_FragCoord.y, m_LineDistance * 2) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance3){
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if (mod(gl_FragCoord.x + gl_FragCoord.y - m_LineDistance, m_LineDistance) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance4){
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if (mod(gl_FragCoord.x - gl_FragCoord.y - m_LineDistance, m_LineDistance) < m_LineThickness)
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linePixel = 1;
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}
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if (lum < m_Luminance5){ // No line, make a blob instead
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linePixel = m_FillValue;
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}
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// Mix line color with existing color information
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vec4 lineColor = mix(m_LineColor, texVal, m_ColorInfluenceLine);
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// Mix paper color with existing color information
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vec4 paperColor = mix(m_PaperColor, texVal, m_ColorInfluencePaper);
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gl_FragColor = mix(paperColor, lineColor, linePixel);
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}
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@ -0,0 +1,296 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.post.filters;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.post.Filter;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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/*
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* A Post Processing filter that makes the screen look like it was drawn as
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* diagonal lines with a pen.
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* Try combining this with a cartoon edge filter to obtain manga style visuals.
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*
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* Based on an article from Geeks3D:
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* <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
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*
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* @author: Roy Straver a.k.a. Baal Garnaal
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*/
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public class CrossHatchFilter extends Filter {
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private ColorRGBA lineColor = ColorRGBA.Black.clone();
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private ColorRGBA paperColor = ColorRGBA.White.clone();
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private float colorInfluenceLine = 0.8f;
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private float colorInfluencePaper = 0.1f;
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private float fillValue = 0.9f;
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private float luminance1 = 0.9f;
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private float luminance2 = 0.7f;
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private float luminance3 = 0.5f;
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private float luminance4 = 0.3f;
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private float luminance5 = 0.0f;
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private int lineThickness = 1;
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private int lineDistance = 4;
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public CrossHatchFilter() {
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super("CrossHatchFilter");
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}
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public CrossHatchFilter(ColorRGBA lineColor, ColorRGBA paperColor) {
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this();
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this.lineColor = lineColor;
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this.paperColor = paperColor;
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}
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@Override
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public boolean isRequiresDepthTexture() {
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return false;
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}
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@Override
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public void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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material = new Material(manager, "Common/MatDefs/Post/CrossHatch.j3md");
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material.setColor("LineColor", lineColor);
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material.setColor("PaperColor", paperColor);
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material.setFloat("ColorInfluenceLine", colorInfluenceLine);
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material.setFloat("ColorInfluencePaper", colorInfluencePaper);
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material.setFloat("FillValue", fillValue);
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material.setFloat("Luminance1", luminance1);
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material.setFloat("Luminance2", luminance2);
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material.setFloat("Luminance3", luminance3);
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material.setFloat("Luminance4", luminance4);
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material.setFloat("Luminance5", luminance5);
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material.setInt("LineThickness", lineThickness);
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material.setInt("LineDistance", lineDistance);
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}
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@Override
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public Material getMaterial() {
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return material;
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}
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@Override
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public void preRender(RenderManager renderManager, ViewPort viewPort) {
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}
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@Override
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public void cleanUpFilter(Renderer r) {
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}
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/*
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* Sets color used to draw lines
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*/
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public void setLineColor(ColorRGBA lineColor) {
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this.lineColor = lineColor;
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if (material != null) {
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material.setColor("LineColor", lineColor);
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}
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}
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/*
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* Sets color used as background
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*/
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public void setPaperColor(ColorRGBA paperColor) {
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this.paperColor = paperColor;
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if (material != null) {
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material.setColor("PaperColor", paperColor);
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}
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}
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/*
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* Sets color influence of original image on lines drawn
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*/
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public void setColorInfluenceLine(float colorInfluenceLine) {
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this.colorInfluenceLine = colorInfluenceLine;
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if (material != null) {
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material.setFloat("ColorInfluenceLine", colorInfluenceLine);
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}
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}
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/*
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* Sets color influence of original image on non-line areas
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*/
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public void setColorInfluencePaper(float colorInfluencePaper) {
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this.colorInfluencePaper = colorInfluencePaper;
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if (material != null) {
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material.setFloat("ColorInfluencePaper", colorInfluencePaper);
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}
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}
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/*
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* Sets line/paper color ratio for areas with values < luminance5,
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* really dark areas get no lines but a filled blob instead
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*/
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public void setFillValue(float fillValue) {
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this.fillValue = fillValue;
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if (material != null) {
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material.setFloat("FillValue", fillValue);
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}
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}
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/*
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* Sets minimum luminance levels for lines drawn
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* Luminance1: Top-left to down right 1
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* Luminance2: Top-right to bottom left 1
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* Luminance3: Top-left to down right 2
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* Luminance4: Top-right to bottom left 2
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* Luminance5: Blobs
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*/
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public void setLuminanceLevels(float luminance1, float luminance2, float luminance3, float luminance4, float luminance5) {
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this.luminance1 = luminance1;
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this.luminance2 = luminance2;
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this.luminance3 = luminance3;
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this.luminance4 = luminance4;
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this.luminance5 = luminance5;
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if (material != null) {
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material.setFloat("Luminance1", luminance1);
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material.setFloat("Luminance2", luminance2);
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material.setFloat("Luminance3", luminance3);
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material.setFloat("Luminance4", luminance4);
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material.setFloat("Luminance5", luminance5);
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}
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}
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/*
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* Sets the thickness of lines drawn
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*/
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public void setLineThickness(int lineThickness) {
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this.lineThickness = lineThickness;
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if (material != null) {
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material.setInt("LineThickness", lineThickness);
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}
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}
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/*
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* Sets minimum distance between lines drawn
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* Primary lines are drawn at 2*lineDistance
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* Secondary lines are drawn at lineDistance
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*/
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public void setLineDistance(int lineDistance) {
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this.lineDistance = lineDistance;
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if (material != null) {
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material.setInt("LineDistance", lineDistance);
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}
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}
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/*
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* Returns line color
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*/
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public ColorRGBA getLineColor() {
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return lineColor;
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}
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/*
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* Returns paper background color
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*/
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public ColorRGBA getPaperColor() {
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return paperColor;
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}
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/*
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* Returns current influence of image colors on lines
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*/
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public float getColorInfluenceLine() {
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return colorInfluenceLine;
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}
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/*
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* Returns current influence of image colors on paper background
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*/
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public float getColorInfluencePaper() {
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return colorInfluencePaper;
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}
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/*
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* Returns line/paper color ratio for blobs
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*/
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public float getFillValue() {
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return fillValue;
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}
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/*
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* Returns the thickness of the lines drawn
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*/
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public int getLineThickness() {
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return lineThickness;
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}
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/*
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* Returns minimum distance between lines
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*/
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public int getLineDistance() {
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return lineDistance;
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}
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/*
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* Returns treshold for lines 1
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*/
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public float getLuminance1() {
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return luminance1;
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}
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/*
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* Returns treshold for lines 2
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*/
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public float getLuminance2() {
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return luminance2;
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}
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/*
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* Returns treshold for lines 3
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*/
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public float getLuminance3() {
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return luminance3;
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}
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/*
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* Returns treshold for lines 4
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*/
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public float getLuminance4() {
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return luminance4;
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}
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/*
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* Returns treshold for blobs
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*/
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public float getLuminance5() {
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return luminance5;
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}
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}
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156
engine/src/test/jme3test/post/TestCrossHatch.java
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156
engine/src/test/jme3test/post/TestCrossHatch.java
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/*
|
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* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
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package jme3test.post;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.BloomFilter;
|
||||
import com.jme3.post.filters.CrossHatchFilter;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.debug.WireFrustum;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.util.SkyFactory;
|
||||
|
||||
public class TestCrossHatch extends SimpleApplication {
|
||||
|
||||
float angle;
|
||||
Spatial lightMdl;
|
||||
Spatial teapot;
|
||||
Geometry frustumMdl;
|
||||
WireFrustum frustum;
|
||||
boolean active=true;
|
||||
FilterPostProcessor fpp;
|
||||
|
||||
public static void main(String[] args){
|
||||
TestCrossHatch app = new TestCrossHatch();
|
||||
app.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
// put the camera in a bad position
|
||||
cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -7.139601f));
|
||||
cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
|
||||
//cam.setFrustumFar(1000);
|
||||
|
||||
|
||||
Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setFloat("Shininess", 15f);
|
||||
mat.setBoolean("UseMaterialColors", true);
|
||||
mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
|
||||
mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
|
||||
mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
|
||||
|
||||
|
||||
|
||||
|
||||
Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
|
||||
matSoil.setFloat("Shininess", 15f);
|
||||
matSoil.setBoolean("UseMaterialColors", true);
|
||||
matSoil.setColor("Ambient", ColorRGBA.Gray);
|
||||
matSoil.setColor("Diffuse", ColorRGBA.Black);
|
||||
matSoil.setColor("Specular", ColorRGBA.Gray);
|
||||
|
||||
|
||||
|
||||
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
|
||||
teapot.setLocalTranslation(0,0,10);
|
||||
|
||||
teapot.setMaterial(mat);
|
||||
teapot.setShadowMode(ShadowMode.CastAndReceive);
|
||||
teapot.setLocalScale(10.0f);
|
||||
rootNode.attachChild(teapot);
|
||||
|
||||
|
||||
|
||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
||||
soil.setMaterial(matSoil);
|
||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||
rootNode.attachChild(soil);
|
||||
|
||||
DirectionalLight light=new DirectionalLight();
|
||||
light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
|
||||
light.setColor(ColorRGBA.White.mult(1.5f));
|
||||
rootNode.addLight(light);
|
||||
|
||||
// load sky
|
||||
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
|
||||
sky.setCullHint(Spatial.CullHint.Never);
|
||||
rootNode.attachChild(sky);
|
||||
|
||||
fpp=new FilterPostProcessor(assetManager);
|
||||
CrossHatchFilter chf=new CrossHatchFilter();
|
||||
|
||||
|
||||
|
||||
viewPort.addProcessor(fpp);
|
||||
fpp.addFilter(chf);
|
||||
initInputs();
|
||||
|
||||
}
|
||||
|
||||
private void initInputs() {
|
||||
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||
|
||||
ActionListener acl = new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean keyPressed, float tpf) {
|
||||
if (name.equals("toggle") && keyPressed) {
|
||||
if(active){
|
||||
active=false;
|
||||
viewPort.removeProcessor(fpp);
|
||||
}else{
|
||||
active=true;
|
||||
viewPort.addProcessor(fpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
inputManager.addListener(acl, "toggle");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user