* Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar)
* Applying default values for materials inside old J3O files * Default shininess in TerrainLighting git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8163 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -93,9 +93,8 @@ float lightComputeDiffuse(in vec3 norm, in vec3 lightdir, in vec3 viewdir){
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}
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float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in float shiny){
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if (shiny <= 1.0){
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return 0.0;
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}
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// NOTE: check for shiny <= 1 removed since shininess is now
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// 1.0 by default (uses matdefs default vals)
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#ifdef LOW_QUALITY
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// Blinn-Phong
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// Note: preferably, H should be computed in the vertex shader
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@ -44,7 +44,6 @@ import com.jme3.export.OutputCapsule;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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@ -81,6 +81,8 @@ import java.util.logging.Logger;
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*/
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public class Material implements Asset, Cloneable, Savable, Comparable<Material> {
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public static final int SAVABLE_VERSION = 1;
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private static final Logger logger = Logger.getLogger(Material.class.getName());
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private static final RenderState additiveLight = new RenderState();
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private static final RenderState depthOnly = new RenderState();
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@ -1046,6 +1048,7 @@ public class Material implements Asset, Cloneable, Savable, Comparable<Material>
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boolean enableVcolor = false;
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boolean separateTexCoord = false;
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boolean applyDefaults = false;
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if (im.getFormatVersion() == 0) {
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// Enable compatibility with old models
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@ -1069,6 +1072,9 @@ public class Material implements Asset, Cloneable, Savable, Comparable<Material>
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separateTexCoord = true;
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}
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}
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applyDefaults = true;
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}else if (ic.getSavableVersion(Material.class) == 0){
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applyDefaults = true;
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}
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def = (MaterialDef) im.getAssetManager().loadAsset(new AssetKey(defName));
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@ -1094,6 +1100,15 @@ public class Material implements Asset, Cloneable, Savable, Comparable<Material>
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paramValues.put(param.getName(), param);
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}
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if (applyDefaults){
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// compatability with old versions where default vars were
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// not available
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for (MatParam param : def.getMaterialParams()){
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if (param.getValue() != null && paramValues.get(param.getName()) == null){
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setParam(param.getName(), param.getVarType(), param.getValue());
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}
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}
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}
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if (enableVcolor) {
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setBoolean("VertexColor", true);
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}
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@ -187,9 +187,7 @@ public class RenderDeviceJme implements RenderDevice {
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RenderFontJme jmeFont = (RenderFontJme) font;
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BitmapText text = jmeFont.getText();
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// WARNING: Not compatible with OpenGL1 implementations..
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niftyMat.setColor("Color", convertColor(color, tempColor));
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niftyMat.setBoolean("UseTex", true);
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niftyMat.getAdditionalRenderState().setBlendMode(convertBlend());
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text.setMaterial(niftyMat);
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@ -34,8 +34,6 @@ package com.jme3.niftygui;
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import com.jme3.font.BitmapFont;
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import com.jme3.font.BitmapText;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture2D;
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import de.lessvoid.nifty.spi.render.RenderFont;
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public class RenderFontJme implements RenderFont {
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@ -1,3 +1,4 @@
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// NOTE: Doesn't support OpenGL1
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MaterialDef Terrain Lighting {
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MaterialParameters {
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@ -21,7 +22,7 @@ MaterialDef Terrain Lighting {
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Color Specular
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// Specular power/shininess
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Float Shininess
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Float Shininess : 1
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// Texture map #0
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Texture2D DiffuseMap
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