correct more grammar/spelling errors in comments

monkanim
Stephen Gold 7 years ago
parent 989a4a2420
commit f40ba25a56
  1. 2
      jme3-android/src/main/java/com/jme3/input/android/AndroidSensorJoyInput.java
  2. 10
      jme3-blender/src/main/java/com/jme3/asset/BlenderKey.java
  3. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/DnaBlockData.java
  4. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/ImageUtils.java
  5. 4
      jme3-bullet/src/common/java/com/jme3/bullet/control/KinematicRagdollControl.java
  6. 2
      jme3-core/src/main/java/com/jme3/animation/BoneTrack.java
  7. 4
      jme3-core/src/main/java/com/jme3/animation/EffectTrack.java
  8. 8
      jme3-core/src/main/java/com/jme3/animation/Track.java
  9. 36
      jme3-core/src/main/java/com/jme3/app/state/ScreenshotAppState.java
  10. 4
      jme3-core/src/main/java/com/jme3/audio/AudioNode.java
  11. 4
      jme3-core/src/main/java/com/jme3/environment/util/LightsDebugState.java
  12. 4
      jme3-core/src/main/java/com/jme3/input/InputManager.java
  13. 4
      jme3-core/src/main/java/com/jme3/light/LightProbeBlendingStrategy.java
  14. 4
      jme3-core/src/main/java/com/jme3/renderer/RenderManager.java
  15. 2
      jme3-core/src/main/java/com/jme3/shader/Shader.java
  16. 4
      jme3-core/src/main/java/com/jme3/shadow/ShadowUtil.java
  17. 8
      jme3-core/src/main/java/com/jme3/util/BufferUtils.java
  18. 12
      jme3-core/src/main/java/com/jme3/util/ListSort.java
  19. 8
      jme3-core/src/main/java/com/jme3/util/clone/Cloner.java
  20. 4
      jme3-core/src/plugins/java/com/jme3/export/binary/BinaryExporter.java
  21. 8
      jme3-core/src/plugins/java/com/jme3/export/binary/BinaryInputCapsule.java
  22. 4
      jme3-core/src/plugins/java/com/jme3/texture/plugins/HDRLoader.java
  23. 4
      jme3-core/src/plugins/java/com/jme3/texture/plugins/TGALoader.java
  24. 2
      jme3-effects/src/main/java/com/jme3/post/filters/LightScatteringFilter.java
  25. 4
      jme3-terrain/src/main/java/com/jme3/terrain/geomipmap/grid/ImageTileLoader.java
  26. 2
      jme3-vr/src/main/java/com/jme3/input/vr/oculus/OculusVR.java

@ -59,7 +59,7 @@ import java.util.logging.Logger;
/** /**
* AndroidSensorJoyInput converts the Android Sensor system into Joystick events. * AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
* A single joystick is configured and includes data for all configured sensors * A single joystick is configured and includes data for all configured sensors
* as seperate axes of the joystick. * as separate axes of the joystick.
* *
* Each axis is named according to the static strings in SensorJoystickAxis. * Each axis is named according to the static strings in SensorJoystickAxis.
* Refer to the strings defined in SensorJoystickAxis for a list of supported * Refer to the strings defined in SensorJoystickAxis for a list of supported

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -69,7 +69,7 @@ public class BlenderKey extends ModelKey {
*/ */
protected String usedWorld; protected String usedWorld;
/** /**
* User's default material that is set fo objects that have no material definition in blender. The default value is * User's default material that is set for objects that have no material definition in blender. The default value is
* null. If the value is null the importer will use its own default material (gray color - like in blender). * null. If the value is null the importer will use its own default material (gray color - like in blender).
*/ */
protected Material defaultMaterial; protected Material defaultMaterial;
@ -476,9 +476,9 @@ public class BlenderKey extends ModelKey {
} }
/** /**
* This mehtod sets the name of the WORLD data block taht should be used during file loading. By default the name is * This method sets the name of the WORLD data block that should be used during file loading. By default the name is
* not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used * not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used
* during loading (assumin any exists in the file). * during loading (assuming any exists in the file).
* @param usedWorld * @param usedWorld
* the name of the WORLD block used during loading * the name of the WORLD block used during loading
*/ */
@ -487,7 +487,7 @@ public class BlenderKey extends ModelKey {
} }
/** /**
* This mehtod returns the name of the WORLD data block taht should be used during file loading. * This method returns the name of the WORLD data block that should be used during file loading.
* @return the name of the WORLD block used during loading * @return the name of the WORLD block used during loading
*/ */
public String getUsedWorld() { public String getUsedWorld() {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -85,7 +85,7 @@ public class DnaBlockData {
names[i] = inputStream.readString(); names[i] = inputStream.readString();
} }
// reding types // reading types
inputStream.alignPosition(4); inputStream.alignPosition(4);
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte(); identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != TYPE_ID) { if (identifier != TYPE_ID) {
@ -181,7 +181,7 @@ public class DnaBlockData {
/** /**
* This method converts the given identifier code to string. * This method converts the given identifier code to string.
* @param code * @param code
* the code taht is to be converted * the code that is to be converted
* @return the string value of the identifier * @return the string value of the identifier
*/ */
private String toString(int code) { private String toString(int code) {

@ -206,7 +206,7 @@ public final class ImageUtils {
N.z = 1; N.z = 1;
N.divideLocal(den); N.divideLocal(den);
// setting thge pixel in the result image // setting the pixel in the result image
bumpMap.setRGB(x, y, ImageUtils.vectorToColor(N.x, N.y, N.z)); bumpMap.setRGB(x, y, ImageUtils.vectorToColor(N.x, N.y, N.z));
} }
} }
@ -422,7 +422,7 @@ public final class ImageUtils {
* pixel's X coordinate * pixel's X coordinate
* @param y * @param y
* pixel's Y coordinate * pixel's Y coordinate
* @return height reprezented by the given texture in the specified location * @return height represented by the given texture in the specified location
*/ */
private static int getHeight(BufferedImage image, int x, int y) { private static int getHeight(BufferedImage image, int x, int y) {
if (x < 0) { if (x < 0) {

@ -169,7 +169,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
} }
/** /**
* contruct a KinematicRagdollControl * construct a KinematicRagdollControl
*/ */
public KinematicRagdollControl() { public KinematicRagdollControl() {
baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1); baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
@ -253,7 +253,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
link.bone.setUserTransformsInModelSpace(position, tmpRot1); link.bone.setUserTransformsInModelSpace(position, tmpRot1);
} else { } else {
//boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape. //boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape.
//So we update them recusively //So we update them recursively
RagdollUtils.setTransform(link.bone, position, tmpRot1, false, boneList); RagdollUtils.setTransform(link.bone, position, tmpRot1, false, boneList);
} }
} }

@ -46,7 +46,7 @@ import java.util.BitSet;
public final class BoneTrack implements Track { public final class BoneTrack implements Track {
/** /**
* Bone index in the skeleton which this track effects. * Bone index in the skeleton which this track affects.
*/ */
private int targetBoneIndex; private int targetBoneIndex;

@ -198,7 +198,7 @@ public class EffectTrack implements ClonableTrack {
control.addListener(new OnEndListener()); control.addListener(new OnEndListener());
initialized = true; initialized = true;
} }
//checking fo time to trigger the effect //checking for time to trigger the effect
if (!emitted && time >= startOffset) { if (!emitted && time >= startOffset) {
emitted = true; emitted = true;
emitter.setCullHint(CullHint.Dynamic); emitter.setCullHint(CullHint.Dynamic);
@ -434,7 +434,7 @@ public class EffectTrack implements ClonableTrack {
public void read(JmeImporter im) throws IOException { public void read(JmeImporter im) throws IOException {
InputCapsule in = im.getCapsule(this); InputCapsule in = im.getCapsule(this);
this.particlesPerSeconds = in.readFloat("particlesPerSeconds", 0); this.particlesPerSeconds = in.readFloat("particlesPerSeconds", 0);
//reading the emitter even if the track will then reference its cloned counter part if it's loaded with the assetManager. //reading the emitter even if the track will then reference its cloned counterpart if it's loaded with the assetManager.
//This also avoid null pointer exception if the model is not loaded via the AssetManager. //This also avoid null pointer exception if the model is not loaded via the AssetManager.
emitter = (ParticleEmitter) in.readSavable("emitter", null); emitter = (ParticleEmitter) in.readSavable("emitter", null);
emitter.setParticlesPerSec(0); emitter.setParticlesPerSec(0);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -44,9 +44,9 @@ public interface Track extends Savable, Cloneable {
* given parameters. * given parameters.
* *
* @param time The time in the animation * @param time The time in the animation
* @param weight The weight from 0 to 1 on how much to apply the track * @param weight The weight from 0 to 1 on how much to apply the track
* @param control The control which the track should effect * @param control The control which the track should affect
* @param channel The channel which the track should effect * @param channel The channel which the track should affect
*/ */
public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars); public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -80,10 +80,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
/** /**
* This constructor allows you to specify the output file path of the screenshot. * This constructor allows you to specify the output file path of the screenshot.
* Include the seperator at the end of the path. * Include the separator at the end of the path.
* Use an emptry string to use the application folder. Use NULL to use the system * Use an empty string to use the application folder. Use NULL to use the system
* default storage folder. * default storage folder.
* @param filePath The screenshot file path to use. Include the seperator at the end of the path. * @param filePath The screenshot file path to use. Include the separator at the end of the path.
*/ */
public ScreenshotAppState(String filePath) { public ScreenshotAppState(String filePath) {
this.filePath = filePath; this.filePath = filePath;
@ -91,11 +91,11 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
/** /**
* This constructor allows you to specify the output file path of the screenshot. * This constructor allows you to specify the output file path of the screenshot.
* Include the seperator at the end of the path. * Include the separator at the end of the path.
* Use an emptry string to use the application folder. Use NULL to use the system * Use an empty string to use the application folder. Use NULL to use the system
* default storage folder. * default storage folder.
* @param filePath The screenshot file path to use. Include the seperator at the end of the path. * @param filePath The screenshot file path to use. Include the separator at the end of the path.
* @param fileName The name of the file to save the screeshot as. * @param fileName The name of the file to save the screenshot as.
*/ */
public ScreenshotAppState(String filePath, String fileName) { public ScreenshotAppState(String filePath, String fileName) {
this.filePath = filePath; this.filePath = filePath;
@ -105,10 +105,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
/** /**
* This constructor allows you to specify the output file path of the screenshot and * This constructor allows you to specify the output file path of the screenshot and
* a base index for the shot index. * a base index for the shot index.
* Include the seperator at the end of the path. * Include the separator at the end of the path.
* Use an emptry string to use the application folder. Use NULL to use the system * Use an empty string to use the application folder. Use NULL to use the system
* default storage folder. * default storage folder.
* @param filePath The screenshot file path to use. Include the seperator at the end of the path. * @param filePath The screenshot file path to use. Include the separator at the end of the path.
* @param shotIndex The base index for screen shots. The first screen shot will have * @param shotIndex The base index for screen shots. The first screen shot will have
* shotIndex + 1 appended, the next shotIndex + 2, and so on. * shotIndex + 1 appended, the next shotIndex + 2, and so on.
*/ */
@ -120,11 +120,11 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
/** /**
* This constructor allows you to specify the output file path of the screenshot and * This constructor allows you to specify the output file path of the screenshot and
* a base index for the shot index. * a base index for the shot index.
* Include the seperator at the end of the path. * Include the separator at the end of the path.
* Use an emptry string to use the application folder. Use NULL to use the system * Use an empty string to use the application folder. Use NULL to use the system
* default storage folder. * default storage folder.
* @param filePath The screenshot file path to use. Include the seperator at the end of the path. * @param filePath The screenshot file path to use. Include the separator at the end of the path.
* @param fileName The name of the file to save the screeshot as. * @param fileName The name of the file to save the screenshot as.
* @param shotIndex The base index for screen shots. The first screen shot will have * @param shotIndex The base index for screen shots. The first screen shot will have
* shotIndex + 1 appended, the next shotIndex + 2, and so on. * shotIndex + 1 appended, the next shotIndex + 2, and so on.
*/ */
@ -136,10 +136,10 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
/** /**
* Set the file path to store the screenshot. * Set the file path to store the screenshot.
* Include the seperator at the end of the path. * Include the separator at the end of the path.
* Use an emptry string to use the application folder. Use NULL to use the system * Use an empty string to use the application folder. Use NULL to use the system
* default storage folder. * default storage folder.
* @param filePath File path to use to store the screenshot. Include the seperator at the end of the path. * @param filePath File path to use to store the screenshot. Include the separator at the end of the path.
*/ */
public void setFilePath(String filePath) { public void setFilePath(String filePath) {
this.filePath = filePath; this.filePath = filePath;

@ -278,8 +278,8 @@ public class AudioNode extends Node implements AudioSource {
* the dry filter will only influence the "dry" portion of the audio, * the dry filter will only influence the "dry" portion of the audio,
* e.g. not the reverberated parts of the AudioNode playing. * e.g. not the reverberated parts of the AudioNode playing.
* *
* See the relevent documentation for the {@link Filter} to determine * See the relevant documentation for the {@link Filter} to determine the
* the effect. * effect.
* *
* @param dryFilter The filter to set, or null to disable dry filter. * @param dryFilter The filter to set, or null to disable dry filter.
*/ */

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2015 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -114,7 +114,7 @@ public class LightsDebugState extends BaseAppState {
} }
/** /**
* Set the scenes for wich to render light gizmos. * Set the scenes for which to render light gizmos.
* @param scene * @param scene
*/ */
public void setScene(Spatial scene) { public void setScene(Spatial scene) {

@ -432,7 +432,7 @@ public class InputManager implements RawInputListener {
* If events aren't allowed, the event may be a "first mouse event" * If events aren't allowed, the event may be a "first mouse event"
* triggered by the constructor setting the mouse listener. * triggered by the constructor setting the mouse listener.
* In that case, use the event to initialize the cursor position, * In that case, use the event to initialize the cursor position,
* but don't queue it for futher processing. * but don't queue it for further processing.
* This is part of the fix for issue #792. * This is part of the fix for issue #792.
*/ */
cursorPos.set(evt.getX(), evt.getY()); cursorPos.set(evt.getX(), evt.getY());
@ -874,7 +874,7 @@ public class InputManager implements RawInputListener {
// larynx, 2011.06.10 - flag event as reusable because // larynx, 2011.06.10 - flag event as reusable because
// the android input uses a non-allocating ringbuffer which // the android input uses a non-allocating ringbuffer which
// needs to know when the event is not anymore in inputQueue // needs to know when the event is not anymore in inputQueue
// and therefor can be reused. // and therefore can be reused.
event.setConsumed(); event.setConsumed();
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2015 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -48,7 +48,7 @@ public interface LightProbeBlendingStrategy {
public void registerProbe(LightProbe probe); public void registerProbe(LightProbe probe);
/** /**
* Populates the resulting light probes into the given light list. * Populates the resulting light probes into the given light list.
* @param g the geometry for wich the light list is computed * @param g the geometry for which the light list is computed
* @param lightList the result light list * @param lightList the result light list
*/ */
public void populateProbes(Geometry g, LightList lightList); public void populateProbes(Geometry g, LightList lightList);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -726,7 +726,7 @@ public class RenderManager {
// Saving cam state for culling // Saving cam state for culling
int camState = vp.getCamera().getPlaneState(); int camState = vp.getCamera().getPlaneState();
for (int i = 0; i < children.size(); i++) { for (int i = 0; i < children.size(); i++) {
// Restoring cam state before proceeding children recusively // Restoring cam state before proceeding children recursively
vp.getCamera().setPlaneState(camState); vp.getCamera().setPlaneState(camState);
renderSubScene(children.get(i), vp); renderSubScene(children.get(i), vp);
} }

@ -361,7 +361,7 @@ public final class Shader extends NativeObject {
*/ */
public void resetLocations() { public void resetLocations() {
if (uniforms != null) { if (uniforms != null) {
// NOTE: Shader sources will be reset seperately from the shader itself. // NOTE: Shader sources will be reset separately from the shader itself.
for (Uniform uniform : uniforms.values()) { for (Uniform uniform : uniforms.values()) {
uniform.reset(); // fixes issue with re-initialization uniform.reset(); // fixes issue with re-initialization
} }

@ -387,7 +387,7 @@ public class ShadowUtil {
BoundingBox occBB = (BoundingBox) occBox; BoundingBox occBB = (BoundingBox) occBox;
//Kirill 01/10/2011 //Kirill 01/10/2011
// Extend the occluder further into the frustum // Extend the occluder further into the frustum
// This fixes shadow dissapearing issues when // This fixes shadow disappearing issues when
// the caster itself is not in the view camera // the caster itself is not in the view camera
// but its shadow is in the camera // but its shadow is in the camera
// The number is in world units // The number is in world units
@ -430,7 +430,7 @@ public class ShadowUtil {
BoundingBox occBB = (BoundingBox) occBox; BoundingBox occBB = (BoundingBox) occBox;
//Kirill 01/10/2011 //Kirill 01/10/2011
// Extend the occluder further into the frustum // Extend the occluder further into the frustum
// This fixes shadow dissapearing issues when // This fixes shadow disappearing issues when
// the caster itself is not in the view camera // the caster itself is not in the view camera
// but its shadow is in the camera // but its shadow is in the camera
// The number is in world units // The number is in world units

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -291,7 +291,7 @@ public final class BufferUtils {
* @param buf * @param buf
* the buffer to insert into * the buffer to insert into
* @param index * @param index
* the postion to place the data; in terms of colors not floats * the position to place the data; in terms of colors not floats
*/ */
public static void setInBuffer(ColorRGBA color, FloatBuffer buf, int index) { public static void setInBuffer(ColorRGBA color, FloatBuffer buf, int index) {
buf.position(index * 4); buf.position(index * 4);
@ -349,7 +349,7 @@ public final class BufferUtils {
* @param buf * @param buf
* the buffer to insert into * the buffer to insert into
* @param index * @param index
* the postion to place the data; in terms of vectors not floats * the position to place the data; in terms of vectors not floats
*/ */
public static void setInBuffer(Vector3f vector, FloatBuffer buf, int index) { public static void setInBuffer(Vector3f vector, FloatBuffer buf, int index) {
if (buf == null) { if (buf == null) {
@ -1027,7 +1027,7 @@ public final class BufferUtils {
/** /**
* Creates a new ByteBuffer with the same contents as the given ByteBuffer. * Creates a new ByteBuffer with the same contents as the given ByteBuffer.
* The new ByteBuffer is seperate from the old one and changes are not * The new ByteBuffer is separate from the old one and changes are not
* reflected across. If you want to reflect changes, consider using * reflected across. If you want to reflect changes, consider using
* Buffer.duplicate(). * Buffer.duplicate().
* *

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -46,7 +46,7 @@ import java.util.Comparator;
* difference that the temporary necessary memory space are allocated as the * difference that the temporary necessary memory space are allocated as the
* geometry list grows and reused all along the application execution. * geometry list grows and reused all along the application execution.
* *
* Usage : ListSort has to be instanciated and kept with the geometry list ( or * Usage : ListSort has to be instantiated and kept with the geometry list ( or
* w/e it may have to sort) Then the allocate method has to be called to * w/e it may have to sort) Then the allocate method has to be called to
* allocate necessary tmp space needed for the sort. This should be called once * allocate necessary tmp space needed for the sort. This should be called once
* for optimal performance, but can be called several times if the length of the * for optimal performance, but can be called several times if the length of the
@ -91,7 +91,7 @@ public class ListSort<T> {
* class + array was a convoluted pain. * class + array was a convoluted pain.
*/ */
/** /**
* array of start indices in the original array for runs : run i sarting * array of start indices in the original array for runs : run i starting
* index is at runIndices[i] * index is at runIndices[i]
*/ */
private int[] runsIndices = null; private int[] runsIndices = null;
@ -108,12 +108,12 @@ public class ListSort<T> {
/** /**
* MIN_GALLOP set to 7 constant as described in listsort.txt. this magic * MIN_GALLOP set to 7 constant as described in listsort.txt. this magic
* number indicates how many wins should trigger the switch from binary * number indicates how many wins should trigger the switch from binary
* search to gallopping mode * search to galloping mode
*/ */
private static final int MIN_GALLOP = 7; private static final int MIN_GALLOP = 7;
/** /**
* This variable allows to adjust when switching to galloping mode. lowered * This variable allows to adjust when switching to galloping mode. lowered
* when the data are "naturally" structured highered when data are random. * when the data are "naturally" structured, raised when data are random.
*/ */
private int minGallop = MIN_GALLOP; private int minGallop = MIN_GALLOP;
@ -342,7 +342,7 @@ public class ListSort<T> {
*/ */
int nbElems = start - left; int nbElems = start - left;
/* /*
* grabbed from java7 TimSort, the swich is an optimization to * grabbed from java7 TimSort, the switch is an optimization to
* arraycopy in case there are 1 or 2 elements only to copy * arraycopy in case there are 1 or 2 elements only to copy
*/ */
switch (nbElems) { switch (nbElems) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2016 jMonkeyEngine * Copyright (c) 2016-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -61,7 +61,7 @@ import java.util.concurrent.ConcurrentHashMap;
* This two step process has a few benefits. First, it means that objects * This two step process has a few benefits. First, it means that objects
* can easily have a regular shallow clone implementation just like any * can easily have a regular shallow clone implementation just like any
* normal Java objects. Second, the deep cloning of fields happens after * normal Java objects. Second, the deep cloning of fields happens after
* creation wich means that the clone is available to future field cloning * creation which means that the clone is available to future field cloning
* to resolve circular references.</p> * to resolve circular references.</p>
* *
* <p>Similar to Java serialization, the handling of specific object * <p>Similar to Java serialization, the handling of specific object
@ -71,7 +71,7 @@ import java.util.concurrent.ConcurrentHashMap;
* (For example, adding the IdentityCloneFunction for Mesh.class would cause * (For example, adding the IdentityCloneFunction for Mesh.class would cause
* all mesh instances to be shared with the original object graph.)</p> * all mesh instances to be shared with the original object graph.)</p>
* *
* <p>By default, the Cloner registers serveral default clone functions * <p>By default, the Cloner registers several default clone functions
* as follows:</p> * as follows:</p>
* <ul> * <ul>
* <li>java.util.ArrayList: ListCloneFunction * <li>java.util.ArrayList: ListCloneFunction
@ -187,7 +187,7 @@ public class Cloner {
* <li>Else an IllegalArgumentException is thrown. * <li>Else an IllegalArgumentException is thrown.
* </ul> * </ul>
* *
* <p>The abililty to selectively use clone functions is useful when * <p>The ability to selectively use clone functions is useful when
* being called from a clone function.</p> * being called from a clone function.</p>
* *
* Note: objects returned by this method may not have yet had their cloneField() * Note: objects returned by this method may not have yet had their cloneField()

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -255,7 +255,7 @@ public class BinaryExporter implements JmeExporter {
} }
ByteArrayOutputStream out = new ByteArrayOutputStream(); ByteArrayOutputStream out = new ByteArrayOutputStream();
// write out data to a seperate stream // write out data to a separate stream
int location = 0; int location = 0;
// keep track of location for each piece // keep track of location for each piece
HashMap<String, ArrayList<BinaryIdContentPair>> alreadySaved = new HashMap<String, ArrayList<BinaryIdContentPair>>( HashMap<String, ArrayList<BinaryIdContentPair>> alreadySaved = new HashMap<String, ArrayList<BinaryIdContentPair>>(

@ -1003,7 +1003,7 @@ final class BinaryInputCapsule implements InputCapsule {
/* /*
* @see ISSUE 276 * @see ISSUE 276
* *
* We'll transfer the bytes into a seperate byte array. * We'll transfer the bytes into a separate byte array.
* While we do that we'll take the opportunity to check if the byte data is valid UTF-8. * While we do that we'll take the opportunity to check if the byte data is valid UTF-8.
* *
* If it is not UTF-8 it is most likely saved with the BinaryOutputCapsule bug, that saves Strings using their native * If it is not UTF-8 it is most likely saved with the BinaryOutputCapsule bug, that saves Strings using their native
@ -1020,7 +1020,7 @@ final class BinaryInputCapsule implements InputCapsule {
* *
* It is impossible to detect which one-byte encoding is used. Since UTF8 and practically all 1-byte encodings share the most * It is impossible to detect which one-byte encoding is used. Since UTF8 and practically all 1-byte encodings share the most
* used characters (the "none-high" ones) parsing them will give the same result. However, not all byte sequences are legal in * used characters (the "none-high" ones) parsing them will give the same result. However, not all byte sequences are legal in
* UTF-8 (see explantion above). If not UTF-8 encoded content is detected we therefor fallback on latin1. We also log a warning. * UTF-8 (see explantion above). If not UTF-8 encoded content is detected we therefore fall back on latin1. We also log a warning.
* *
* By this method we detect all use of 1 byte encoding if they: * By this method we detect all use of 1 byte encoding if they:
* - use a "high" codepoint after a "low" codepoint or a sequence of codepoints that is valid as UTF-8 bytes, that starts with 1000 * - use a "high" codepoint after a "low" codepoint or a sequence of codepoints that is valid as UTF-8 bytes, that starts with 1000
@ -1078,9 +1078,9 @@ final class BinaryInputCapsule implements InputCapsule {
); );
// We use ISO8859_1 to be consistent across platforms. We could default to native encoding, but this would lead to inconsistent // We use ISO8859_1 to be consistent across platforms. We could default to native encoding, but this would lead to inconsistent
// behaviour across platforms! // behaviour across platforms!
// Developers that have previously saved their exports using the old exporter (wich uses native encoding), can temporarly // Developers that have previously saved their exports using the old exporter (which uses native encoding), can temporarly
// remove the ""ISO8859_1" parameter, and change the above if statement to "if (false)". // remove the ""ISO8859_1" parameter, and change the above if statement to "if (false)".
// They should then import and re-export their models using the same enviroment they were originally created in. // They should then import and re-export their models using the same environment they were originally created in.
return new String(bytes, "ISO8859_1"); return new String(bytes, "ISO8859_1");
} }
} catch (UnsupportedEncodingException uee) { } catch (UnsupportedEncodingException uee) {

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -149,7 +149,7 @@ public class HDRLoader implements AssetLoader {
rleTempBuffer = BufferUtils.createByteBuffer(width * 4); rleTempBuffer = BufferUtils.createByteBuffer(width * 4);
} }
// read each component seperately // read each component separately
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
// read WIDTH bytes for the channel // read WIDTH bytes for the channel
for (int j = 0; j < width;) { for (int j = 0; j < width;) {

@ -214,7 +214,7 @@ public final class TGALoader implements AssetLoader {
byte alpha = 0; byte alpha = 0;
// Faster than doing a 16-or-24-or-32 check on each individual pixel, // Faster than doing a 16-or-24-or-32 check on each individual pixel,
// just make a seperate loop for each. // just make a separate loop for each.
if (pixelDepth == 16) { if (pixelDepth == 16) {
byte[] data = new byte[2]; byte[] data = new byte[2];
float scalar = 255f / 31f; float scalar = 255f / 31f;
@ -287,7 +287,7 @@ public final class TGALoader implements AssetLoader {
byte blue = 0; byte blue = 0;
byte alpha = 0; byte alpha = 0;
// Faster than doing a 16-or-24-or-32 check on each individual pixel, // Faster than doing a 16-or-24-or-32 check on each individual pixel,
// just make a seperate loop for each. // just make a separate loop for each.
if (pixelDepth == 32) { if (pixelDepth == 32) {
for (int i = 0; i <= (height - 1); ++i) { for (int i = 0; i <= (height - 1); ++i) {
if (!flip) { if (!flip) {

@ -67,7 +67,7 @@ public class LightScatteringFilter extends Filter {
private ViewPort viewPort; private ViewPort viewPort;
/** /**
* creates a lightScatterring filter * creates a lightScattering filter
*/ */
public LightScatteringFilter() { public LightScatteringFilter() {
super("Light Scattering"); super("Light Scattering");

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -74,7 +74,7 @@ public class ImageTileLoader implements TerrainGridTileLoader{
} }
/** /**
* Effects vertical scale of the height of the terrain when loaded. * Affects the vertical scale of the terrain when loaded.
*/ */
public void setHeightScale(float heightScale) { public void setHeightScale(float heightScale) {
this.heightScale = heightScale; this.heightScale = heightScale;

@ -610,7 +610,7 @@ public class OculusVR implements VRAPI {
* @return The {@code to} argument. * @return The {@code to} argument.
*/ */
public static Vector3f vecO2J(OVRVector3f from, Vector3f to) { public static Vector3f vecO2J(OVRVector3f from, Vector3f to) {
// jME and LibOVR disagree on which way X and Z is, too. // jME and LibOVR disagree on which way X and Z are, too.
to.set( to.set(
-from.x(), -from.x(),
from.y(), from.y(),

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