material: rename PostShadow15 -> PostShadow
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5584ca9119
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@ -330,12 +330,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
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public void initialize(RenderManager rm, ViewPort vp) {
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public void initialize(RenderManager rm, ViewPort vp) {
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renderManager = rm;
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renderManager = rm;
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viewPort = vp;
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viewPort = vp;
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//checking for caps to chosse the appropriate post material technique
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postTechniqueName = "PostShadow";
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if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
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postTechniqueName = "PostShadow15";
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} else {
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postTechniqueName = "PostShadow";
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}
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if(zFarOverride>0 && frustumCam == null){
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if(zFarOverride>0 && frustumCam == null){
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initFrustumCam();
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initFrustumCam();
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}
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}
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@ -355,12 +355,7 @@ public class PssmShadowRenderer implements SceneProcessor {
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public void initialize(RenderManager rm, ViewPort vp) {
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public void initialize(RenderManager rm, ViewPort vp) {
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renderManager = rm;
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renderManager = rm;
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viewPort = vp;
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viewPort = vp;
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//checking for caps to chosse the appropriate post material technique
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postTechniqueName = "PostShadow";
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if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
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postTechniqueName = "PostShadow15";
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} else {
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postTechniqueName = "PostShadow";
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}
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}
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}
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public boolean isInitialized() {
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public boolean isInitialized() {
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@ -217,7 +217,7 @@ MaterialDef Phong Lighting {
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}
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}
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Technique PostShadow15{
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Technique PostShadow {
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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@ -148,7 +148,7 @@ MaterialDef Unshaded {
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}
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}
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Technique PostShadow15{
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Technique PostShadow {
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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@ -181,7 +181,7 @@ MaterialDef Unshaded {
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}
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}
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}
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}
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Technique PostShadow{
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Technique PostShadow {
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VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
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VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
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FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag
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FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag
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