material: rename PostShadow15 -> PostShadow

This commit is contained in:
Kirill Vainer 2016-04-10 12:26:15 -04:00
parent 5584ca9119
commit f2f748ed7e
4 changed files with 5 additions and 15 deletions

View File

@ -330,12 +330,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
public void initialize(RenderManager rm, ViewPort vp) { public void initialize(RenderManager rm, ViewPort vp) {
renderManager = rm; renderManager = rm;
viewPort = vp; viewPort = vp;
//checking for caps to chosse the appropriate post material technique
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
postTechniqueName = "PostShadow15";
} else {
postTechniqueName = "PostShadow"; postTechniqueName = "PostShadow";
}
if(zFarOverride>0 && frustumCam == null){ if(zFarOverride>0 && frustumCam == null){
initFrustumCam(); initFrustumCam();
} }

View File

@ -355,13 +355,8 @@ public class PssmShadowRenderer implements SceneProcessor {
public void initialize(RenderManager rm, ViewPort vp) { public void initialize(RenderManager rm, ViewPort vp) {
renderManager = rm; renderManager = rm;
viewPort = vp; viewPort = vp;
//checking for caps to chosse the appropriate post material technique
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
postTechniqueName = "PostShadow15";
} else {
postTechniqueName = "PostShadow"; postTechniqueName = "PostShadow";
} }
}
public boolean isInitialized() { public boolean isInitialized() {
return viewPort != null; return viewPort != null;

View File

@ -217,7 +217,7 @@ MaterialDef Phong Lighting {
} }
Technique PostShadow15{ Technique PostShadow {
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag

View File

@ -148,7 +148,7 @@ MaterialDef Unshaded {
} }
Technique PostShadow15{ Technique PostShadow {
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
@ -181,7 +181,7 @@ MaterialDef Unshaded {
} }
} }
Technique PostShadow{ Technique PostShadow {
VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag