Merge remote-tracking branch 'upstream/master' into exp_bintray2

experimental
David Bernard 9 years ago
commit f29b77ea36
  1. 11
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/BlenderContext.java
  2. 96
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Edge.java
  3. 87
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Face.java
  4. 31
      jme3-core/src/main/java/com/jme3/app/Application.java
  5. 11
      jme3-core/src/main/java/com/jme3/collision/bih/BIHTree.java
  6. 8
      jme3-core/src/main/java/com/jme3/light/DirectionalLight.java
  7. 6
      jme3-core/src/main/java/com/jme3/light/Light.java
  8. 9
      jme3-core/src/main/java/com/jme3/light/PointLight.java
  9. 10
      jme3-core/src/main/java/com/jme3/light/SpotLight.java
  10. 2
      jme3-core/src/main/java/com/jme3/material/Material.java
  11. 19
      jme3-core/src/main/java/com/jme3/util/BufferUtils.java
  12. 5
      jme3-core/src/main/resources/Common/MatDefs/Misc/Particle.vert
  13. 72
      jme3-examples/src/main/java/jme3test/app/TestEnqueueRunnable.java
  14. 2
      jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
  15. 4
      sdk/jme3-assetpack-support/src/com/jme3/gde/assetpack/browser/Bundle.properties
  16. 4
      sdk/jme3-core/src/com/jme3/gde/core/appstates/AppStateExplorerTopComponent.java
  17. 4
      sdk/jme3-core/src/com/jme3/gde/core/filters/Bundle.properties
  18. 4
      sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/Bundle.properties
  19. 79
      sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/sky/SkyboxWizardPanel2.java

@ -59,6 +59,7 @@ import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode; import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext; import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
/** /**
@ -389,11 +390,11 @@ public class BlenderContext {
} }
} }
} else if("ME".equals(namePrefix)) { } else if("ME".equals(namePrefix)) {
List<Node> features = (List<Node>) linkedFeatures.get("meshes"); List<TemporalMesh> temporalMeshes = (List<TemporalMesh>) linkedFeatures.get("meshes");
if(features != null) { if(temporalMeshes != null) {
for(Node feature : features) { for(TemporalMesh temporalMesh : temporalMeshes) {
if(featureName.equals(feature.getName())) { if(featureName.equals(temporalMesh.getName())) {
return feature; return temporalMesh;
} }
} }
} }

@ -10,6 +10,7 @@ import com.jme3.math.Vector3f;
import com.jme3.scene.plugins.blender.file.BlenderFileException; import com.jme3.scene.plugins.blender.file.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer; import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.math.Vector3d;
import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate; import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
/** /**
@ -24,6 +25,8 @@ public class Edge {
/** The vertices indexes. */ /** The vertices indexes. */
private int index1, index2; private int index1, index2;
/** The vertices that can be set if we need and abstract edge outside the mesh (for computations). */
private Vector3f v1, v2;
/** The weight of the edge. */ /** The weight of the edge. */
private float crease; private float crease;
/** A variable that indicates if this edge belongs to any face or not. */ /** A variable that indicates if this edge belongs to any face or not. */
@ -31,6 +34,13 @@ public class Edge {
/** The mesh that owns the edge. */ /** The mesh that owns the edge. */
private TemporalMesh temporalMesh; private TemporalMesh temporalMesh;
public Edge(Vector3f v1, Vector3f v2) {
this.v1 = v1 == null ? new Vector3f() : v1;
this.v2 = v2 == null ? new Vector3f() : v2;
index1 = 0;
index2 = 1;
}
/** /**
* This constructor only stores the indexes of the vertices. The position vertices should be stored * This constructor only stores the indexes of the vertices. The position vertices should be stored
* outside this class. * outside this class.
@ -74,14 +84,14 @@ public class Edge {
* @return the first vertex of the edge * @return the first vertex of the edge
*/ */
public Vector3f getFirstVertex() { public Vector3f getFirstVertex() {
return temporalMesh.getVertices().get(index1); return temporalMesh == null ? v1 : temporalMesh.getVertices().get(index1);
} }
/** /**
* @return the second vertex of the edge * @return the second vertex of the edge
*/ */
public Vector3f getSecondVertex() { public Vector3f getSecondVertex() {
return temporalMesh.getVertices().get(index2); return temporalMesh == null ? v2 : temporalMesh.getVertices().get(index2);
} }
/** /**
@ -188,27 +198,81 @@ public class Edge {
* @return <b>true</b> if the edges cross and false otherwise * @return <b>true</b> if the edges cross and false otherwise
*/ */
public boolean cross(Edge edge) { public boolean cross(Edge edge) {
Vector3f P1 = this.getFirstVertex(); return this.getCrossPoint(edge) != null;
Vector3f P2 = edge.getFirstVertex(); }
Vector3f u = this.getSecondVertex().subtract(P1);
Vector3f v = edge.getSecondVertex().subtract(P2); /**
float t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y); * The method computes the crossing pint of this edge and another edge. If
float t1 = (P2.x - P1.x + v.x * t2) / u.x; * there is no crossing then null is returned.
Vector3f p1 = P1.add(u.mult(t1)); *
Vector3f p2 = P2.add(v.mult(t2)); * @param edge
* the edge to compute corss point with
* @return cross point on null if none exist
*/
public Vector3f getCrossPoint(Edge edge) {
return this.getCrossPoint(edge, false, false);
}
/**
* The method computes the crossing pint of this edge and another edge. If
* there is no crossing then null is returned. This method also allows to
* get the crossing point of the straight lines that contain these edges if
* you set the 'extend' parameter to true.
*
* @param edge
* the edge to compute corss point with
* @param extendThisEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the current edge
* @param extendSecondEdge
* set to <b>true</b> to find a crossing point along the whole
* straight that contains the given edge
* @return cross point on null if none exist
*/
public Vector3f getCrossPoint(Edge edge, boolean extendThisEdge, boolean extendSecondEdge) {
Vector3d P1 = new Vector3d(this.getFirstVertex());
Vector3d P2 = new Vector3d(edge.getFirstVertex());
Vector3d u = new Vector3d(this.getSecondVertex()).subtract(P1).normalizeLocal();
Vector3d v = new Vector3d(edge.getSecondVertex()).subtract(P2).normalizeLocal();
double t1 = 0, t2 = 0;
if(u.x == 0 && v.x == 0) {
t2 = (u.z * (P2.y - P1.y) - u.y * (P2.z - P1.z)) / (u.y * v.z - u.z * v.y);
t1 = (P2.z - P1.z + v.z * t2) / u.z;
} else if(u.y == 0 && v.y == 0) {
t2 = (u.x * (P2.z - P1.z) - u.z * (P2.x - P1.x)) / (u.z * v.x - u.x * v.z);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else if(u.z == 0 && v.z == 0) {
t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
} else {
t2 = (P1.y * u.x - P1.x * u.y + P2.x * u.y - P2.y * u.x) / (v.y * u.x - u.y * v.x);
t1 = (P2.x - P1.x + v.x * t2) / u.x;
if(Math.abs(P1.z - P2.z + u.z * t1 - v.z * t2) > FastMath.FLT_EPSILON) {
return null;
}
}
Vector3d p1 = P1.add(u.mult(t1));
Vector3d p2 = P2.add(v.mult(t2));
if (p1.distance(p2) <= FastMath.FLT_EPSILON) { if (p1.distance(p2) <= FastMath.FLT_EPSILON) {
if(extendThisEdge && extendSecondEdge) {
return p1.toVector3f();
}
// the lines cross, check if p1 and p2 are within the edges // the lines cross, check if p1 and p2 are within the edges
Vector3f p = p1.subtract(P1); Vector3d p = p1.subtract(P1);
float cos = p.dot(u) / (p.length() * u.length()); double cos = p.dot(u) / p.length();
if (cos > 0 && p.length() <= u.length()) { if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= this.getLength()) {
// p1 is inside the first edge, lets check the other edge now // p1 is inside the first edge, lets check the other edge now
p = p2.subtract(P2); p = p2.subtract(P2);
cos = p.dot(v) / (p.length() * v.length()); cos = p.dot(v) / p.length();
return cos > 0 && p.length() <= u.length(); if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= edge.getLength()) {
return p1.toVector3f();
} }
} }
return false; }
return null;
} }
@Override @Override

@ -276,6 +276,20 @@ public class Face implements Comparator<Integer> {
List<Face> facesToTriangulate = new ArrayList<Face>(Arrays.asList(this.clone())); List<Face> facesToTriangulate = new ArrayList<Face>(Arrays.asList(this.clone()));
while (facesToTriangulate.size() > 0) { while (facesToTriangulate.size() > 0) {
Face face = facesToTriangulate.remove(0); Face face = facesToTriangulate.remove(0);
// two special cases will improve the computations speed
if(face.getIndexes().size() == 3) {
triangulatedFaces.add(face.getIndexes().clone());
} else if(face.getIndexes().size() == 4) {
// in case face has 4 verts we use the plain triangulation
indexes[0] = face.getIndex(0);
indexes[1] = face.getIndex(1);
indexes[2] = face.getIndex(2);
triangulatedFaces.add(new IndexesLoop(indexes));
indexes[1] = face.getIndex(2);
indexes[2] = face.getIndex(3);
triangulatedFaces.add(new IndexesLoop(indexes));
} else {
int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1; int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
while (face.vertexCount() > 0) { while (face.vertexCount() > 0) {
indexes[0] = face.getIndex(0); indexes[0] = face.getIndex(0);
@ -298,8 +312,9 @@ public class Face implements Comparator<Integer> {
triangulatedFaces.add(new IndexesLoop(indexes)); triangulatedFaces.add(new IndexesLoop(indexes));
} }
} }
}
} catch (BlenderFileException e) { } catch (BlenderFileException e) {
LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, " + "but the results might not be identical to blender.", e.getLocalizedMessage()); LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, but the results might not be identical to blender.", e.getLocalizedMessage());
indexes[0] = this.getIndex(0); indexes[0] = this.getIndex(0);
for (int i = 1; i < this.vertexCount() - 1; ++i) { for (int i = 1; i < this.vertexCount() - 1; ++i) {
indexes[1] = this.getIndex(i); indexes[1] = this.getIndex(i);
@ -382,11 +397,9 @@ public class Face implements Comparator<Integer> {
int index2 = edge.getSecondIndex(); int index2 = edge.getSecondIndex();
// check if the line between the vertices is not a border edge of the face // check if the line between the vertices is not a border edge of the face
if (!indexes.areNeighbours(index1, index2)) { if (!indexes.areNeighbours(index1, index2)) {
List<Vector3f> vertices = temporalMesh.getVertices();
for (int i = 0; i < indexes.size(); ++i) { for (int i = 0; i < indexes.size(); ++i) {
int i1 = this.getIndex(i); int i1 = this.getIndex(i - 1);
int i2 = this.getIndex(i + 1); int i2 = this.getIndex(i);
// check if the edges have no common verts (because if they do, they cannot cross) // check if the edges have no common verts (because if they do, they cannot cross)
if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) { if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) {
if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) { if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) {
@ -395,31 +408,49 @@ public class Face implements Comparator<Integer> {
} }
} }
// the edge does NOT cross any of other edges, so now we need to verify if it is inside the face or outside // computing the edge's middle point
// we check it by comparing the angle that is created by vertices: [index1 - 1, index1, index1 + 1] Vector3f edgeMiddlePoint = edge.computeCentroid();
// with the one creaded by vertices: [index1 - 1, index1, index2] // computing the edge that is perpendicular to the given edge and has a length of 1 (length actually does not matter)
// if the latter is greater than it means that the edge is outside the face Vector3f edgeVector = edge.getSecondVertex().subtract(edge.getFirstVertex());
// IMPORTANT: we assume that all vertices are in one plane (this should be ensured before creating the Face) Vector3f edgeNormal = temporalMesh.getNormals().get(index1).cross(edgeVector).normalizeLocal();
int indexOfIndex1 = indexes.indexOf(index1); Edge e = new Edge(edgeMiddlePoint, edgeNormal.add(edgeMiddlePoint));
int indexMinus1 = this.getIndex(indexOfIndex1 - 1);// indexOfIndex1 == 0 ? indexes.get(indexes.size() - 1) : indexes.get(indexOfIndex1 - 1); // compute the vectors from the middle point to the crossing between the extended edge 'e' and other edges of the face
int indexPlus1 = this.getIndex(indexOfIndex1 + 1);// indexOfIndex1 == indexes.size() - 1 ? 0 : indexes.get(indexOfIndex1 + 1); List<Vector3f> crossingVectors = new ArrayList<Vector3f>();
for (int i = 0; i < indexes.size(); ++i) {
Vector3f edge1 = vertices.get(indexMinus1).subtract(vertices.get(index1)).normalizeLocal(); int i1 = this.getIndex(i);
Vector3f edge2 = vertices.get(indexPlus1).subtract(vertices.get(index1)).normalizeLocal(); int i2 = this.getIndex(i + 1);
Vector3f newEdge = vertices.get(index2).subtract(vertices.get(index1)).normalizeLocal(); Vector3f crossPoint = e.getCrossPoint(new Edge(i1, i2, 0, false, temporalMesh), true, false);
if(crossPoint != null) {
// verify f the later computed angle is inside or outside the face crossingVectors.add(crossPoint.subtractLocal(edgeMiddlePoint));
Vector3f direction1 = edge1.cross(edge2).normalizeLocal(); }
Vector3f direction2 = edge1.cross(newEdge).normalizeLocal(); }
Vector3f normal = temporalMesh.getNormals().get(index1); if(crossingVectors.size() == 0) {
return false;// edges do not cross
boolean isAngle1Interior = normal.dot(direction1) < 0; }
boolean isAngle2Interior = normal.dot(direction2) < 0;
float angle1 = isAngle1Interior ? edge1.angleBetween(edge2) : FastMath.TWO_PI - edge1.angleBetween(edge2); // use only distinct vertices (doubles may appear if the crossing point is a vertex)
float angle2 = isAngle2Interior ? edge1.angleBetween(newEdge) : FastMath.TWO_PI - edge1.angleBetween(newEdge); List<Vector3f> distinctCrossingVectors = new ArrayList<Vector3f>();
for(Vector3f cv : crossingVectors) {
double minDistance = Double.MAX_VALUE;
for(Vector3f dcv : distinctCrossingVectors) {
minDistance = Math.min(minDistance, dcv.distance(cv));
}
if(minDistance > FastMath.FLT_EPSILON) {
distinctCrossingVectors.add(cv);
}
}
return angle1 >= angle2; if(distinctCrossingVectors.size() == 0) {
throw new IllegalStateException("There MUST be at least 2 crossing vertices!");
}
// checking if all crossing vectors point to the same direction (if yes then the edge is outside the face)
float direction = Math.signum(distinctCrossingVectors.get(0).dot(edgeNormal));// if at least one vector has different direction that this - it means that the edge is inside the face
for(int i=1;i<distinctCrossingVectors.size();++i) {
if(direction != Math.signum(distinctCrossingVectors.get(i).dot(edgeNormal))) {
return true;
}
}
return false;
} }
return true; return true;
} }

@ -650,6 +650,8 @@ public class Application implements SystemListener {
* Callables are executed right at the beginning of the main loop. * Callables are executed right at the beginning of the main loop.
* They are executed even if the application is currently paused * They are executed even if the application is currently paused
* or out of focus. * or out of focus.
*
* @param callable The callable to run in the main jME3 thread
*/ */
public <V> Future<V> enqueue(Callable<V> callable) { public <V> Future<V> enqueue(Callable<V> callable) {
AppTask<V> task = new AppTask<V>(callable); AppTask<V> task = new AppTask<V>(callable);
@ -657,6 +659,20 @@ public class Application implements SystemListener {
return task; return task;
} }
/**
* Enqueues a runnable object to execute in the jME3
* rendering thread.
* <p>
* Runnables are executed right at the beginning of the main loop.
* They are executed even if the application is currently paused
* or out of focus.
*
* @param runnable The runnable to run in the main jME3 thread
*/
public void enqueue(Runnable runnable){
enqueue(new RunnableWrapper(runnable));
}
/** /**
* Runs tasks enqueued via {@link #enqueue(Callable)} * Runs tasks enqueued via {@link #enqueue(Callable)}
*/ */
@ -740,4 +756,19 @@ public class Application implements SystemListener {
return viewPort; return viewPort;
} }
private class RunnableWrapper implements Callable{
private final Runnable runnable;
public RunnableWrapper(Runnable runnable){
this.runnable = runnable;
}
@Override
public Object call(){
runnable.run();
return null;
}
}
} }

@ -109,8 +109,11 @@ public class BIHTree implements CollisionData {
this.mesh = mesh; this.mesh = mesh;
this.maxTrisPerNode = maxTrisPerNode; this.maxTrisPerNode = maxTrisPerNode;
if (maxTrisPerNode < 1 || mesh == null) { if (maxTrisPerNode < 1) {
throw new IllegalArgumentException(); throw new IllegalArgumentException("maxTrisPerNode cannot be less than 1");
}
if (mesh == null) {
throw new IllegalArgumentException("Mesh cannot be null");
} }
bihSwapTmp = new float[9]; bihSwapTmp = new float[9];
@ -451,7 +454,7 @@ public class BIHTree implements CollisionData {
} else if (bv instanceof BoundingBox) { } else if (bv instanceof BoundingBox) {
bbox = new BoundingBox((BoundingBox) bv); bbox = new BoundingBox((BoundingBox) bv);
} else { } else {
throw new UnsupportedCollisionException(); throw new UnsupportedCollisionException("BoundingVolume:" + bv);
} }
bbox.transform(worldMatrix.invert(), bbox); bbox.transform(worldMatrix.invert(), bbox);
@ -470,7 +473,7 @@ public class BIHTree implements CollisionData {
BoundingVolume bv = (BoundingVolume) other; BoundingVolume bv = (BoundingVolume) other;
return collideWithBoundingVolume(bv, worldMatrix, results); return collideWithBoundingVolume(bv, worldMatrix, results);
} else { } else {
throw new UnsupportedCollisionException(); throw new UnsupportedCollisionException("Collidable:" + other);
} }
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -146,4 +146,10 @@ public class DirectionalLight extends Light {
direction = (Vector3f) ic.readSavable("direction", null); direction = (Vector3f) ic.readSavable("direction", null);
} }
@Override
public DirectionalLight clone() {
DirectionalLight l = (DirectionalLight)super.clone();
l.direction = direction.clone();
return l;
}
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -228,7 +228,9 @@ public abstract class Light implements Savable, Cloneable {
@Override @Override
public Light clone(){ public Light clone(){
try { try {
return (Light) super.clone(); Light l = (Light) super.clone();
l.color = color.clone();
return l;
} catch (CloneNotSupportedException ex) { } catch (CloneNotSupportedException ex) {
throw new AssertionError(); throw new AssertionError();
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -241,4 +241,11 @@ public class PointLight extends Light {
this.invRadius = 0; this.invRadius = 0;
} }
} }
@Override
public PointLight clone() {
PointLight p = (PointLight)super.clone();
p.position = position.clone();
return p;
}
} }

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -448,5 +448,13 @@ public class SpotLight extends Light {
this.invSpotRange = 0; this.invSpotRange = 0;
} }
} }
@Override
public SpotLight clone() {
SpotLight s = (SpotLight)super.clone();
s.direction = direction.clone();
s.position = position.clone();
return s;
}
} }

@ -1236,12 +1236,14 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
oc.write(def.getAssetName(), "material_def", null); oc.write(def.getAssetName(), "material_def", null);
oc.write(additionalState, "render_state", null); oc.write(additionalState, "render_state", null);
oc.write(transparent, "is_transparent", false); oc.write(transparent, "is_transparent", false);
oc.write(name, "name", null);
oc.writeStringSavableMap(paramValues, "parameters", null); oc.writeStringSavableMap(paramValues, "parameters", null);
} }
public void read(JmeImporter im) throws IOException { public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this); InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", null);
additionalState = (RenderState) ic.readSavable("render_state", null); additionalState = (RenderState) ic.readSavable("render_state", null);
transparent = ic.readBoolean("is_transparent", false); transparent = ic.readBoolean("is_transparent", false);

@ -401,6 +401,25 @@ public final class BufferUtils {
vector.z = buf.get(index * 3 + 2); vector.z = buf.get(index * 3 + 2);
} }
/**
* Updates the values of the given vector from the specified buffer at the
* index provided.
*
* @param vector
* the vector to set data on
* @param buf
* the buffer to read from
* @param index
* the position (in terms of vectors, not floats) to read from
* the buf
*/
public static void populateFromBuffer(Vector4f vector, FloatBuffer buf, int index) {
vector.x = buf.get(index * 4);
vector.y = buf.get(index * 4 + 1);
vector.z = buf.get(index * 4 + 2);
vector.w = buf.get(index * 4 + 3);
}
/** /**
* Generates a Vector3f array from the given FloatBuffer. * Generates a Vector3f array from the given FloatBuffer.
* *

@ -32,11 +32,12 @@ void main(){
#ifdef POINT_SPRITE #ifdef POINT_SPRITE
vec4 worldPos = g_WorldMatrix * pos; vec4 worldPos = g_WorldMatrix * pos;
float d = distance(g_CameraPosition.xyz, worldPos.xyz); float d = distance(g_CameraPosition.xyz, worldPos.xyz);
gl_PointSize = max(1.0, (inSize * SIZE_MULTIPLIER * m_Quadratic) / d); float size = (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
gl_PointSize = max(1.0, size);
//vec4 worldViewPos = g_WorldViewMatrix * pos; //vec4 worldViewPos = g_WorldViewMatrix * pos;
//gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z; //gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
color.a *= min(gl_PointSize, 1.0); color.a *= min(size, 1.0);
#endif #endif
} }

@ -0,0 +1,72 @@
package jme3test.app;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/**
* @author john01dav
*/
public class TestEnqueueRunnable extends SimpleApplication{
private ExampleAsyncTask exampleAsyncTask;
public static void main(String[] args){
new TestEnqueueRunnable().start();
}
@Override
public void simpleInitApp(){
Geometry geom = new Geometry("Box", new Box(1, 1, 1));
Material material = new Material(getAssetManager(), "/Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", ColorRGBA.Blue); //a color is needed to start with
geom.setMaterial(material);
getRootNode().attachChild(geom);
exampleAsyncTask = new ExampleAsyncTask(material);
exampleAsyncTask.getThread().start();
}
@Override
public void destroy(){
exampleAsyncTask.endTask();
super.destroy();
}
private class ExampleAsyncTask implements Runnable{
private final Thread thread;
private final Material material;
private volatile boolean running = true;
public ExampleAsyncTask(Material material){
this.thread = new Thread(this);
this.material = material;
}
public Thread getThread(){
return thread;
}
public void run(){
while(running){
enqueue(new Runnable(){ //primary usage of this in real applications would use lambda expressions which are unavailable at java 6
public void run(){
material.setColor("Color", ColorRGBA.randomColor());
}
});
try{
Thread.sleep(1000);
}catch(InterruptedException e){}
}
}
public void endTask(){
running = false;
thread.interrupt();
}
}
}

@ -456,7 +456,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
/** /**
* Get the current forward vector of the vehicle in world coordinates * Get the current forward vector of the vehicle in world coordinates
* @param vector The object to write the forward vector values to. * @param vector The object to write the forward vector values to.
* Passing null will cause a new {@link Vector3f) to be created. * Passing null will cause a new {@link Vector3f} to be created.
* @return The forward vector * @return The forward vector
*/ */
public Vector3f getForwardVector(Vector3f vector) { public Vector3f getForwardVector(Vector3f vector) {

@ -1,6 +1,6 @@
CTL_AssetPackBrowserAction=AssetPackBrowser CTL_AssetPackBrowserAction=AssetPackBrowser
CTL_AssetPackBrowserTopComponent=AssetPackBrowser Window CTL_AssetPackBrowserTopComponent=AssetPackBrowser
HINT_AssetPackBrowserTopComponent=This is a AssetPackBrowser window HINT_AssetPackBrowserTopComponent=The AssetPackBrowser allows easy managing of your AssetPacks
AssetPackBrowserTopComponent.jTextField1.text=search AssetPackBrowserTopComponent.jTextField1.text=search
AssetPackBrowserTopComponent.jButton1.text=update AssetPackBrowserTopComponent.jButton1.text=update
AssetPackBrowserTopComponent.jButton2.text=online assetpacks AssetPackBrowserTopComponent.jButton2.text=online assetpacks

@ -67,8 +67,8 @@ persistenceType = TopComponent.PERSISTENCE_ALWAYS)
preferredID = "AppStateExplorerTopComponent") preferredID = "AppStateExplorerTopComponent")
@Messages({ @Messages({
"CTL_AppStateExplorerAction=AppStateExplorer", "CTL_AppStateExplorerAction=AppStateExplorer",
"CTL_AppStateExplorerTopComponent=AppStateExplorer Window", "CTL_AppStateExplorerTopComponent=AppStateExplorer",
"HINT_AppStateExplorerTopComponent=This is a AppStateExplorer window" "HINT_AppStateExplorerTopComponent=The AppStateExplorer provides an Overview over your current AppState"
}) })
public final class AppStateExplorerTopComponent extends TopComponent implements ExplorerManager.Provider { public final class AppStateExplorerTopComponent extends TopComponent implements ExplorerManager.Provider {

@ -1,3 +1,3 @@
CTL_FilterExplorerAction=FilterExplorer CTL_FilterExplorerAction=FilterExplorer
CTL_FilterExplorerTopComponent=FilterExplorer Window CTL_FilterExplorerTopComponent=FilterExplorer
HINT_FilterExplorerTopComponent=This is a FilterExplorer window HINT_FilterExplorerTopComponent=The FilterExplorer provides an Overview over your current Filter

@ -1,4 +1,4 @@
CTL_SceneExplorerAction=SceneExplorer CTL_SceneExplorerAction=SceneExplorer
CTL_SceneExplorerTopComponent=SceneExplorer Window CTL_SceneExplorerTopComponent=SceneExplorer
HINT_SceneExplorerTopComponent=This is a SceneExplorer window HINT_SceneExplorerTopComponent=The SceneExplorer provides an Overview over the SceneGraph of your Scene.
SceneExplorerTopComponent.jButton1.text=update SceneExplorerTopComponent.jButton1.text=update

@ -32,14 +32,16 @@
package com.jme3.gde.terraineditor.sky; package com.jme3.gde.terraineditor.sky;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.texture.Image;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import java.awt.Component; import java.awt.Component;
import javax.swing.event.ChangeListener; import javax.swing.event.ChangeListener;
import org.openide.WizardDescriptor; import org.openide.WizardDescriptor;
import org.openide.WizardValidationException;
import org.openide.util.HelpCtx; import org.openide.util.HelpCtx;
@SuppressWarnings({"unchecked", "rawtypes"}) @SuppressWarnings({"unchecked", "rawtypes"})
public class SkyboxWizardPanel2 implements WizardDescriptor.Panel { public class SkyboxWizardPanel2 implements WizardDescriptor.ValidatingPanel<WizardDescriptor> {
/** /**
* The visual component that displays this panel. If you need to access the * The visual component that displays this panel. If you need to access the
@ -77,9 +79,11 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
// and uncomment the complicated stuff below. // and uncomment the complicated stuff below.
} }
@Override
public final void addChangeListener(ChangeListener l) { public final void addChangeListener(ChangeListener l) {
} }
@Override
public final void removeChangeListener(ChangeListener l) { public final void removeChangeListener(ChangeListener l) {
} }
/* /*
@ -106,13 +110,55 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
} }
*/ */
@Override
public void validate() throws WizardValidationException {
SkyboxVisualPanel2 sky = (SkyboxVisualPanel2)component;
/* Check if there are empty textures */
if (multipleTextures) {
if (sky.getEditorNorth().getAsText() == null) { throw new WizardValidationException(null, " Texture North: Missing texture!", null); }
if (sky.getEditorSouth().getAsText() == null) { throw new WizardValidationException(null, " Texture South: Missing texture!", null); }
if (sky.getEditorWest().getAsText() == null) { throw new WizardValidationException(null, " Texture West: Missing texture!", null); }
if (sky.getEditorEast().getAsText() == null) { throw new WizardValidationException(null, " Texture East: Missing texture!", null); }
if (sky.getEditorTop().getAsText() == null) { throw new WizardValidationException(null, " Texture Top: Missing texture!", null); }
if (sky.getEditorBottom().getAsText() == null) { throw new WizardValidationException(null, " Texture Bottom: Missing texture!", null); }
/* Prevent Null-Pointer Exception. If this is triggered, the Texture has no Image or the AssetKey is invalid (which should never happen) */
if (sky.getEditorNorth().getValue() == null || ((Texture)sky.getEditorNorth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture North: Cannot load texture!", null); }
if (sky.getEditorSouth().getValue() == null || ((Texture)sky.getEditorSouth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture South: Cannot load texture!", null); }
if (sky.getEditorWest().getValue() == null || ((Texture)sky.getEditorWest().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture West: Cannot load texture!", null); }
if (sky.getEditorEast().getValue() == null || ((Texture)sky.getEditorEast().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture East: Cannot load texture!", null); }
if (sky.getEditorTop().getValue() == null || ((Texture)sky.getEditorTop().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Top: Cannot load texture!", null); }
if (sky.getEditorBottom().getValue() == null || ((Texture)sky.getEditorBottom().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Bottom: Cannot load texture!", null); }
/* Check for squares */
Image I = ((Texture)sky.getEditorNorth().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture North: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorSouth().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture South: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorWest().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture West: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorEast().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture East: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorTop().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Top: Image has to be a square (width == height)!", null); }
I = ((Texture)sky.getEditorBottom().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Bottom: Image has to be a square (width == height)!", null); }
} else {
if (sky.getEditorSingle().getAsText() == null){ throw new WizardValidationException(null, " Single Texture: Missing texture!", null); }
if (sky.getEditorSingle().getValue() == null || ((Texture)sky.getEditorSingle().getValue()).getImage() == null){ throw new WizardValidationException(null, " Single Texture: Cannot load texture!", null); }
Image I = ((Texture)sky.getEditorSingle().getValue()).getImage();
if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Single Texture: Image has to be a square (width == height)!", null); }
}
}
// You can use a settings object to keep track of state. Normally the // You can use a settings object to keep track of state. Normally the
// settings object will be the WizardDescriptor, so you can use // settings object will be the WizardDescriptor, so you can use
// WizardDescriptor.getProperty & putProperty to store information entered // WizardDescriptor.getProperty & putProperty to store information entered
// by the user. // by the user.
public void readSettings(Object settings) { @Override
WizardDescriptor wiz = (WizardDescriptor) settings; public void readSettings(WizardDescriptor settings) {
multipleTextures = (Boolean)wiz.getProperty("multipleTextures"); multipleTextures = (Boolean)settings.getProperty("multipleTextures");
SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent(); SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
if (multipleTextures) { if (multipleTextures) {
comp.getMultipleTexturePanel().setVisible(true); comp.getMultipleTexturePanel().setVisible(true);
@ -124,28 +170,27 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
} }
@Override @Override
public void storeSettings(Object settings) { public void storeSettings(WizardDescriptor settings) {
WizardDescriptor wiz = (WizardDescriptor) settings;
SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent(); SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
if (multipleTextures) { if (multipleTextures) {
wiz.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue()); settings.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue());
wiz.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue()); settings.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue());
wiz.putProperty("textureEast", (Texture)comp.getEditorEast().getValue()); settings.putProperty("textureEast", (Texture)comp.getEditorEast().getValue());
wiz.putProperty("textureWest", (Texture)comp.getEditorWest().getValue()); settings.putProperty("textureWest", (Texture)comp.getEditorWest().getValue());
wiz.putProperty("textureTop", (Texture)comp.getEditorTop().getValue()); settings.putProperty("textureTop", (Texture)comp.getEditorTop().getValue());
wiz.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue()); settings.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue());
float x = new Float(comp.getNormal1X().getText()); float x = new Float(comp.getNormal1X().getText());
float y = new Float(comp.getNormal1Y().getText()); float y = new Float(comp.getNormal1Y().getText());
float z = new Float(comp.getNormal1Z().getText()); float z = new Float(comp.getNormal1Z().getText());
wiz.putProperty("normalScale", new Vector3f(x,y,z) ); settings.putProperty("normalScale", new Vector3f(x,y,z) );
} else { } else {
wiz.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue()); settings.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue());
float x = new Float(comp.getNormal2X().getText()); float x = new Float(comp.getNormal2X().getText());
float y = new Float(comp.getNormal2Y().getText()); float y = new Float(comp.getNormal2Y().getText());
float z = new Float(comp.getNormal2Z().getText()); float z = new Float(comp.getNormal2Z().getText());
wiz.putProperty("normalScale", new Vector3f(x,y,z) ); settings.putProperty("normalScale", new Vector3f(x,y,z) );
wiz.putProperty("envMapType", comp.getEnvMapType()); settings.putProperty("envMapType", comp.getEnvMapType());
wiz.putProperty("flipY", comp.getFlipYCheckBox().isSelected()); settings.putProperty("flipY", comp.getFlipYCheckBox().isSelected());
} }
} }
} }

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