Bugfix: fixed a bug that caused subdivision surface modifier to crash if
at least one not connected vertex was in the mesh.
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@ -2,6 +2,7 @@ package com.jme3.scene.plugins.blender.modifiers;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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@ -129,13 +130,18 @@ public class SubdivisionSurfaceModifier extends Modifier {
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for (int i = 0; i < temporalMesh.getVertexCount(); ++i) {
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// finding adjacent edges that were created by dividing original edges
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List<Edge> adjacentOriginalEdges = new ArrayList<Edge>();
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for (Edge edge : temporalMesh.getAdjacentEdges(i)) {
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if (verticesOnOriginalEdges.contains(edge.getFirstIndex()) || verticesOnOriginalEdges.contains(edge.getSecondIndex())) {
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adjacentOriginalEdges.add(edge);
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Collection<Edge> adjacentEdges = temporalMesh.getAdjacentEdges(i);
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if(adjacentEdges != null) {// this can be null if a vertex with index 'i' is not connected to any face nor edge
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for (Edge edge : temporalMesh.getAdjacentEdges(i)) {
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if (verticesOnOriginalEdges.contains(edge.getFirstIndex()) || verticesOnOriginalEdges.contains(edge.getSecondIndex())) {
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adjacentOriginalEdges.add(edge);
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}
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}
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}
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creasePoints.add(new CreasePoint(i, boundaryVertices.contains(i), adjacentOriginalEdges, temporalMesh));
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creasePoints.add(new CreasePoint(i, boundaryVertices.contains(i), adjacentOriginalEdges, temporalMesh));
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} else {
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creasePoints.add(null);//the count of crease points must be equal to vertex count; otherwise we'll get IndexOutofBoundsException later
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}
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}
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Vector3f[] averageVert = new Vector3f[temporalMesh.getVertexCount()];
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@ -174,23 +180,25 @@ public class SubdivisionSurfaceModifier extends Modifier {
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}
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for (int i = 0; i < averageVert.length; ++i) {
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Vector3f v = temporalMesh.getVertices().get(i);
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averageVert[i].divideLocal(averageCount[i]);
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if(averageVert[i] != null && averageCount[i] > 0) {
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Vector3f v = temporalMesh.getVertices().get(i);
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averageVert[i].divideLocal(averageCount[i]);
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// computing translation vector
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Vector3f t = averageVert[i].subtract(v);
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if (!boundaryVertices.contains(i)) {
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t.multLocal(4 / (float) averageCount[i]);
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}
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// computing translation vector
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Vector3f t = averageVert[i].subtract(v);
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if (!boundaryVertices.contains(i)) {
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t.multLocal(4 / (float) averageCount[i]);
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}
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// moving the vertex
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v.addLocal(t);
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// applying crease weight if neccessary
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CreasePoint creasePoint = creasePoints.get(i);
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if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) {
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t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight());
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// moving the vertex
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v.addLocal(t);
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// applying crease weight if neccessary
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CreasePoint creasePoint = creasePoints.get(i);
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if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) {
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t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight());
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v.addLocal(t);
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}
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}
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}
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}
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