Bugfix: fixed a bug that caused subdivision surface modifier to crash if

at least one not connected vertex was in the mesh.
experimental
kaelthas 9 years ago
parent 14349695a9
commit f1a0125dc2
  1. 8
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/modifiers/SubdivisionSurfaceModifier.java

@ -2,6 +2,7 @@ package com.jme3.scene.plugins.blender.modifiers;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashSet;
@ -129,6 +130,8 @@ public class SubdivisionSurfaceModifier extends Modifier {
for (int i = 0; i < temporalMesh.getVertexCount(); ++i) {
// finding adjacent edges that were created by dividing original edges
List<Edge> adjacentOriginalEdges = new ArrayList<Edge>();
Collection<Edge> adjacentEdges = temporalMesh.getAdjacentEdges(i);
if(adjacentEdges != null) {// this can be null if a vertex with index 'i' is not connected to any face nor edge
for (Edge edge : temporalMesh.getAdjacentEdges(i)) {
if (verticesOnOriginalEdges.contains(edge.getFirstIndex()) || verticesOnOriginalEdges.contains(edge.getSecondIndex())) {
adjacentOriginalEdges.add(edge);
@ -136,6 +139,9 @@ public class SubdivisionSurfaceModifier extends Modifier {
}
creasePoints.add(new CreasePoint(i, boundaryVertices.contains(i), adjacentOriginalEdges, temporalMesh));
} else {
creasePoints.add(null);//the count of crease points must be equal to vertex count; otherwise we'll get IndexOutofBoundsException later
}
}
Vector3f[] averageVert = new Vector3f[temporalMesh.getVertexCount()];
@ -174,6 +180,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
}
for (int i = 0; i < averageVert.length; ++i) {
if(averageVert[i] != null && averageCount[i] > 0) {
Vector3f v = temporalMesh.getVertices().get(i);
averageVert[i].divideLocal(averageCount[i]);
@ -194,6 +201,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
}
}
}
}
/**
* The method performs a simple subdivision of the mesh.

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