Use real, not stub, values in VRViewManagerOculus

empirephoenix-patch-1
Campbell Suter 7 years ago
parent 0844c9da04
commit f0b4c13515
No known key found for this signature in database
GPG Key ID: 754A66CCF3F73C0F
  1. 70
      jme3-vr/src/main/java/com/jme3/util/VRViewManagerOculus.java

@ -32,6 +32,7 @@
package com.jme3.util; package com.jme3.util;
import com.jme3.app.VREnvironment; import com.jme3.app.VREnvironment;
import com.jme3.input.vr.OculusVR;
import com.jme3.input.vr.VRAPI; import com.jme3.input.vr.VRAPI;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
@ -39,13 +40,12 @@ import com.jme3.renderer.Camera;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.texture.*; import com.jme3.texture.*;
import java.nio.IntBuffer; import java.nio.IntBuffer;
import java.util.Iterator; import java.util.Iterator;
import java.util.logging.Logger; import java.util.logging.Logger;
import org.lwjgl.PointerBuffer;
import static com.jme3.util.VRViewManager.LEFT_VIEW_NAME; import org.lwjgl.PointerBuffer;
import static com.jme3.util.VRViewManager.RIGHT_VIEW_NAME;
import org.lwjgl.ovr.*; import org.lwjgl.ovr.*;
@ -63,13 +63,12 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
private static final Logger LOG = Logger.getLogger(VRViewManagerOculus.class.getName()); private static final Logger LOG = Logger.getLogger(VRViewManagerOculus.class.getName());
private final VREnvironment environment; private final VREnvironment environment;
private final OculusVR hardware;
// The size of the texture drawn onto the HMD // The size of the texture drawn onto the HMD
private int textureW; private int textureW;
private int textureH; private int textureH;
long session = 0; // TODO take from OculusVR input
// Layers to render into // Layers to render into
private PointerBuffer layers; private PointerBuffer layers;
private OVRLayerEyeFov layer0; private OVRLayerEyeFov layer0;
@ -77,12 +76,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
/** /**
* Chain texture set thing. * Chain texture set thing.
*/ */
long chain; private long chain;
/**
* The definitions of the up/down/left/right parts of the FOV for each eye.
*/
private final OVRFovPort fovPorts[] = new OVRFovPort[2];
/** /**
* Frame buffers we can draw into. * Frame buffers we can draw into.
@ -92,6 +86,13 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
public VRViewManagerOculus(VREnvironment environment) { public VRViewManagerOculus(VREnvironment environment) {
this.environment = environment; this.environment = environment;
VRAPI hardware = environment.getVRHardware();
if (!(hardware instanceof OculusVR)) {
throw new IllegalStateException("Cannot use Oculus VR view manager on non-Oculus hardware state!");
}
this.hardware = (OculusVR) hardware;
if (!environment.compositorAllowed()) { if (!environment.compositorAllowed()) {
throw new UnsupportedOperationException("Cannot render without compositor on LibOVR"); throw new UnsupportedOperationException("Cannot render without compositor on LibOVR");
} }
@ -101,36 +102,23 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
public void initialize() { public void initialize() {
setupCamerasAndViews(); setupCamerasAndViews();
OVRHmdDesc hmdDesc = null; // TODO take from OculusVR input
for (int eye = 0; eye < 2; eye++) {
fovPorts[eye] = hmdDesc.DefaultEyeFov(eye);
System.out.println("eye " + eye + " = "
+ fovPorts[eye].UpTan() + ", "
+ fovPorts[eye].DownTan() + ", "
+ fovPorts[eye].LeftTan() + ", "
+ fovPorts[eye].RightTan()
);
}
findHMDTextureSize(); findHMDTextureSize();
setupTextureChain();
setupLayers(); setupLayers();
setupFramebuffers(); setupFramebuffers();
} }
private void findHMDTextureSize() { private void findHMDTextureSize() {
OVRFovPort fovPorts[] = null; OVRFovPort fovPorts[] = hardware.getFovPorts();
// Texture sizes // Texture sizes
float pixelScaling = 1.0f; // pixelsPerDisplayPixel float pixelScaling = 1.0f; // pixelsPerDisplayPixel
OVRSizei leftTextureSize = OVRSizei.malloc(); OVRSizei leftTextureSize = OVRSizei.malloc();
ovr_GetFovTextureSize(session, ovrEye_Left, fovPorts[ovrEye_Left], pixelScaling, leftTextureSize); ovr_GetFovTextureSize(session(), ovrEye_Left, fovPorts[ovrEye_Left], pixelScaling, leftTextureSize);
System.out.println("leftTextureSize W=" + leftTextureSize.w() + ", H=" + leftTextureSize.h()); System.out.println("leftTextureSize W=" + leftTextureSize.w() + ", H=" + leftTextureSize.h());
OVRSizei rightTextureSize = OVRSizei.malloc(); OVRSizei rightTextureSize = OVRSizei.malloc();
ovr_GetFovTextureSize(session, ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize); ovr_GetFovTextureSize(session(), ovrEye_Right, fovPorts[ovrEye_Right], pixelScaling, rightTextureSize);
System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h()); System.out.println("rightTextureSize W=" + rightTextureSize.w() + ", H=" + rightTextureSize.h());
textureW = leftTextureSize.w() + rightTextureSize.w(); textureW = leftTextureSize.w() + rightTextureSize.w();
@ -140,6 +128,10 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
rightTextureSize.free(); rightTextureSize.free();
} }
private long session() {
return hardware.getSessionPointer();
}
private PointerBuffer setupTextureChain() { private PointerBuffer setupTextureChain() {
// Set up the information for the texture buffer chain thing // Set up the information for the texture buffer chain thing
OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc() OVRTextureSwapChainDesc swapChainDesc = OVRTextureSwapChainDesc.calloc()
@ -154,7 +146,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
// Create the chain // Create the chain
PointerBuffer textureSetPB = createPointerBuffer(1); PointerBuffer textureSetPB = createPointerBuffer(1);
if (OVRGL.ovr_CreateTextureSwapChainGL(session, swapChainDesc, textureSetPB) != ovrSuccess) { if (OVRGL.ovr_CreateTextureSwapChainGL(session(), swapChainDesc, textureSetPB) != ovrSuccess) {
throw new RuntimeException("Failed to create Swap Texture Set"); throw new RuntimeException("Failed to create Swap Texture Set");
} }
chain = textureSetPB.get(0); chain = textureSetPB.get(0);
@ -181,7 +173,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
layer0.ColorTexture(chainPtr); layer0.ColorTexture(chainPtr);
layer0.Viewport(eye, viewport); layer0.Viewport(eye, viewport);
layer0.Fov(eye, fovPorts[eye]); layer0.Fov(eye, hardware.getFovPorts()[eye]);
viewport.free(); viewport.free();
// we update pose only when we have it in the render loop // we update pose only when we have it in the render loop
@ -197,7 +189,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
private void setupFramebuffers() { private void setupFramebuffers() {
// Find the chain length // Find the chain length
IntBuffer length = BufferUtils.createIntBuffer(1); IntBuffer length = BufferUtils.createIntBuffer(1);
ovr_GetTextureSwapChainLength(session, chain, length); ovr_GetTextureSwapChainLength(session(), chain, length);
int chainLength = length.get(); int chainLength = length.get();
System.out.println("chain length=" + chainLength); System.out.println("chain length=" + chainLength);
@ -207,12 +199,17 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
for (int i = 0; i < chainLength; i++) { for (int i = 0; i < chainLength; i++) {
// find the GL texture ID for this texture // find the GL texture ID for this texture
IntBuffer textureIdB = BufferUtils.createIntBuffer(1); IntBuffer textureIdB = BufferUtils.createIntBuffer(1);
OVRGL.ovr_GetTextureSwapChainBufferGL(session, chain, i, textureIdB); OVRGL.ovr_GetTextureSwapChainBufferGL(session(), chain, i, textureIdB);
int textureId = textureIdB.get(); int textureId = textureIdB.get();
// TODO less hacky way of getting our texture into JMonkeyEngine // TODO less hacky way of getting our texture into JMonkeyEngine
Texture2D tex = new Texture2D(new Image()); Image img = new Image();
tex.getImage().setId(textureId); img.setId(textureId);
img.setFormat(Image.Format.RGBA8);
img.setWidth(textureW);
img.setHeight(textureH);
Texture2D tex = new Texture2D(img);
FrameBuffer buffer = new FrameBuffer(textureW, textureH, 1); FrameBuffer buffer = new FrameBuffer(textureW, textureH, 1);
buffer.setDepthBuffer(Image.Format.Depth); buffer.setDepthBuffer(Image.Format.Depth);
@ -235,7 +232,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
// layer0.RenderPose(eye, eyePose); // layer0.RenderPose(eye, eyePose);
IntBuffer currentIndexB = BufferUtils.createIntBuffer(1); IntBuffer currentIndexB = BufferUtils.createIntBuffer(1);
ovr_GetTextureSwapChainCurrentIndex(session, chain, currentIndexB); ovr_GetTextureSwapChainCurrentIndex(session(), chain, currentIndexB);
int index = currentIndexB.get(); int index = currentIndexB.get();
(eye == 0 ? leftViewPort : rightViewPort).setOutputFrameBuffer(framebuffers[index]); (eye == 0 ? leftViewPort : rightViewPort).setOutputFrameBuffer(framebuffers[index]);
@ -247,10 +244,10 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
@Override @Override
public void postRender() { public void postRender() {
// We're done with our textures now - the game is done drawing into them. // We're done with our textures now - the game is done drawing into them.
ovr_CommitTextureSwapChain(session, chain); ovr_CommitTextureSwapChain(session(), chain);
// Send the result to the HMD // Send the result to the HMD
int result = ovr_SubmitFrame(session, 0, null, layers); int result = ovr_SubmitFrame(session(), 0, null, layers);
if (result != ovrSuccess) { if (result != ovrSuccess) {
throw new IllegalStateException("Failed to submit frame!"); throw new IllegalStateException("Failed to submit frame!");
} }
@ -261,6 +258,7 @@ public class VRViewManagerOculus extends AbstractVRViewManager {
* Show's over, now it's just boring camera stuff etc. * * Show's over, now it's just boring camera stuff etc. *
********************************************************* *********************************************************
*/ */
/** /**
* Set up the cameras and views for each eye and the mirror display. * Set up the cameras and views for each eye and the mirror display.
*/ */

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