Add GImpact collision algorithm to physics spaces
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@ -147,6 +147,8 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
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} else {
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dispatcher = new btCollisionDispatcher(collisionConfiguration);
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}
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btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
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// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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if (threading) {
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@ -48,6 +48,7 @@
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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/**
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* Author: Normen Hansen
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