Renderer: make getLimits() public
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@ -32,51 +32,34 @@
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package com.jme3.renderer;
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/**
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* <code>Limits</code> allows querying the limits of certain features in
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* <code>Limits</code> allows querying the limits of certain features in
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* {@link Renderer}.
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* <p>
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* For example, maximum texture sizes or number of samples.
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*
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*
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* @author Kirill Vainer
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*/
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public enum Limits {
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/**
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* Maximum number of vertex texture units, or number of textures
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* that can be used in the vertex shader.
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* Maximum number of vertex texture units, or number of textures that can be
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* used in the vertex shader.
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*/
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VertexTextureUnits,
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/**
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* Maximum number of fragment texture units, or number of textures
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* that can be used in the fragment shader.
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* Maximum number of fragment texture units, or number of textures that can
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* be used in the fragment shader.
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*/
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FragmentTextureUnits,
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FragmentUniforms,
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VertexAttributes,
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FrameBufferSamples,
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FrameBufferAttachments,
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FrameBufferMrtAttachments,
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RenderBufferSize,
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TextureSize,
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CubemapSize,
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VertexCount,
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TriangleCount,
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ColorTextureSamples,
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DepthTextureSamples,
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FragmentUniformVectors,
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VertexUniformVectors,
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VertexAttributes,
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FrameBufferSamples,
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FrameBufferAttachments,
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FrameBufferMrtAttachments,
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RenderBufferSize,
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TextureSize,
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CubemapSize,
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ColorTextureSamples,
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DepthTextureSamples,
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TextureAnisotropy,
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}
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@ -43,6 +43,7 @@ import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import com.jme3.util.NativeObject;
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import java.nio.ByteBuffer;
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import java.util.EnumMap;
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import java.util.EnumSet;
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/**
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@ -66,6 +67,13 @@ public interface Renderer {
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*/
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public EnumSet<Caps> getCaps();
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/**
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* Get the limits of the renderer.
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*
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* @return The limits of the renderer.
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*/
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public EnumMap<Limits, Integer> getLimits();
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/**
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* The statistics allow tracking of how data
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* per frame, such as number of objects rendered, number of triangles, etc.
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@ -252,18 +252,14 @@ public final class GLRenderer implements Renderer {
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limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
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// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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// vertexUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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//
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// fragUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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if (caps.contains(Caps.OpenGLES20)) {
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limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_VECTORS));
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
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} else {
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limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4);
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
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}
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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@ -39,6 +39,7 @@ import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Matrix4f;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.Limits;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.Statistics;
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import com.jme3.scene.Mesh;
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@ -48,15 +49,25 @@ import com.jme3.shader.Shader.ShaderSource;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture;
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import java.util.EnumMap;
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public class NullRenderer implements Renderer {
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private static final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
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private static final Statistics stats = new Statistics();
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private final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<>(Limits.class);
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private final Statistics stats = new Statistics();
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public void initialize() {
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for (Limits limit : Limits.values()) {
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limits.put(limit, Integer.MAX_VALUE);
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}
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}
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@Override
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public EnumMap<Limits, Integer> getLimits() {
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return limits;
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}
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public EnumSet<Caps> getCaps() {
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return caps;
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}
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