Blender Loader:
- try locating textures without causing AssetNotFoundExceptions git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10196 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -31,6 +31,7 @@
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*/
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package com.jme3.scene.plugins.blender.textures;
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import com.jme3.asset.AssetInfo;
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import java.awt.color.ColorSpace;
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import java.awt.geom.AffineTransform;
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import java.awt.image.BufferedImage;
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@ -715,9 +716,12 @@ public class TextureHelper extends AbstractBlenderHelper {
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TextureKey key = new TextureKey(assetName);
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key.setGenerateMips(true);
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key.setAsCube(false);
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result = assetManager.loadTexture(key);
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break;// if no exception is thrown then accept the located asset
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// and break the loop
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AssetInfo info = assetManager.locateAsset(key);
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if(info != null){
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result = assetManager.loadTexture(key);
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break;// if no exception is thrown then accept the located asset
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// and break the loop
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}
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} catch (AssetNotFoundException e) {
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LOGGER.fine(e.getLocalizedMessage());
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}
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