fixed 2 parameters of shadow renderer. (#819)
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@ -752,7 +752,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable,
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public void setEdgesThickness(int edgesThickness) {
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public void setEdgesThickness(int edgesThickness) {
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this.edgesThickness = Math.max(1, Math.min(edgesThickness, 10));
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this.edgesThickness = Math.max(1, Math.min(edgesThickness, 10));
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this.edgesThickness *= 0.1f;
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this.edgesThickness *= 0.1f;
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postshadowMat.setFloat("PCFEdge", edgesThickness);
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postshadowMat.setFloat("PCFEdge", this.edgesThickness);
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}
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}
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/**
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/**
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@ -283,7 +283,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
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super.read(im);
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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InputCapsule ic = im.getCapsule(this);
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lambda = ic.readFloat("lambda", 0.65f);
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lambda = ic.readFloat("lambda", 0.65f);
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zFarOverride = ic.readInt("zFarOverride", 0);
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zFarOverride = ic.readFloat("zFarOverride", 0);
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light = (DirectionalLight) ic.readSavable("light", null);
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light = (DirectionalLight) ic.readSavable("light", null);
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fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null);
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fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null);
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fadeLength = ic.readFloat("fadeLength", 0f);
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fadeLength = ic.readFloat("fadeLength", 0f);
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