Fixes link to original paper in shadow renderer
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@ -57,7 +57,7 @@ import java.io.IOException;
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* are from the camera, the smaller they are to maximize the resolution used of
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* the shadow map.<br> This results in a better quality shadow than standard
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* shadow mapping.<br> for more informations on this read this <a
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* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a><br>
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* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a><br>
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* <p/>
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* @author Rémy Bouquet aka Nehon
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*/
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@ -83,7 +83,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
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/**
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* Create a DirectionalLightShadowRenderer More info on the technique at <a
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* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a>
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* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a>
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*
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* @param assetManager the application asset manager
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* @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048,
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