Fixes link to original paper in shadow renderer

This commit is contained in:
Rémy Bouquet 2018-02-26 16:38:35 +01:00 committed by Stephen Gold
parent 72eac2c738
commit e7845e37ea

View File

@ -57,7 +57,7 @@ import java.io.IOException;
* are from the camera, the smaller they are to maximize the resolution used of * are from the camera, the smaller they are to maximize the resolution used of
* the shadow map.<br> This results in a better quality shadow than standard * the shadow map.<br> This results in a better quality shadow than standard
* shadow mapping.<br> for more informations on this read this <a * shadow mapping.<br> for more informations on this read this <a
* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a><br> * href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a><br>
* <p/> * <p/>
* @author Rémy Bouquet aka Nehon * @author Rémy Bouquet aka Nehon
*/ */
@ -83,7 +83,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
/** /**
* Create a DirectionalLightShadowRenderer More info on the technique at <a * Create a DirectionalLightShadowRenderer More info on the technique at <a
* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a> * href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a>
* *
* @param assetManager the application asset manager * @param assetManager the application asset manager
* @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048, * @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048,