Fixes link to original paper in shadow renderer
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				| @ -57,7 +57,7 @@ import java.io.IOException; | |||||||
|  * are from the camera, the smaller they are to maximize the resolution used of |  * are from the camera, the smaller they are to maximize the resolution used of | ||||||
|  * the shadow map.<br> This results in a better quality shadow than standard |  * the shadow map.<br> This results in a better quality shadow than standard | ||||||
|  * shadow mapping.<br> for more informations on this read this <a |  * shadow mapping.<br> for more informations on this read this <a | ||||||
|  * href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a><br> |  * href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a><br> | ||||||
|  * <p/> |  * <p/> | ||||||
|  * @author Rémy Bouquet aka Nehon |  * @author Rémy Bouquet aka Nehon | ||||||
|  */ |  */ | ||||||
| @ -83,7 +83,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { | |||||||
| 
 | 
 | ||||||
|     /** |     /** | ||||||
|      * Create a DirectionalLightShadowRenderer More info on the technique at <a |      * Create a DirectionalLightShadowRenderer More info on the technique at <a | ||||||
|      * href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a> |      * href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a> | ||||||
|      * |      * | ||||||
|      * @param assetManager the application asset manager |      * @param assetManager the application asset manager | ||||||
|      * @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048, |      * @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048, | ||||||
|  | |||||||
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