* NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name.

* TestNativeLoader: More concrete test that uses a custom natives folder and ensures all natives load properly and prints their versions.
experimental
shadowislord 11 years ago
parent cc20781a02
commit e637cd0b7a
  1. 16
      jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java
  2. 115
      jme3-examples/src/main/java/jme3test/app/TestNativeLoader.java

@ -435,9 +435,19 @@ public final class NativeLibraryLoader {
+ "library to: " + targetFile);
}
} finally {
// Not sure if we always want to load it.
// Maybe specify this as a per library setting.
System.load(targetFile.getAbsolutePath());
// XXX: HACK. Vary loading method based on library name..
// lwjgl and jinput handle loading by themselves.
if (name.equals("lwjgl")) {
System.setProperty("org.lwjgl.librarypath",
extactionDirectory.getAbsolutePath());
} else if (name.equals("jinput")) {
System.setProperty("net.java.games.input.librarypath",
extactionDirectory.getAbsolutePath());
} else {
// all other libraries (openal, bulletjme, custom)
// will load directly in here.
System.load(targetFile.getAbsolutePath());
}
if(in != null){
try { in.close(); } catch (IOException ex) { }

@ -32,9 +32,7 @@
package jme3test.app;
import com.jme3.system.NativeLibraryLoader;
import com.jme3.util.JmeFormatter;
import java.util.logging.ConsoleHandler;
import java.util.logging.Handler;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -45,13 +43,114 @@ import java.util.logging.Logger;
*/
public class TestNativeLoader {
public static void main(String[] args) {
Logger.getLogger("").getHandlers()[0].setLevel(Level.ALL);
Logger.getLogger("").setLevel(Level.ALL);
private static final File WORKING_FOLDER = new File(System.getProperty("user.dir"));
private static void tryLoadLwjgl() {
NativeLibraryLoader.loadNativeLibrary("lwjgl", true);
System.out.println("Succeeded in loading LWJGL.\n\tVersion: " +
org.lwjgl.Sys.getVersion());
}
private static void tryLoadJinput() {
NativeLibraryLoader.loadNativeLibrary("jinput", true);
net.java.games.input.ControllerEnvironment ce =
net.java.games.input.ControllerEnvironment.getDefaultEnvironment();
if (ce.isSupported()) {
net.java.games.input.Controller[] c =
ce.getControllers();
System.out.println("Succeeded in loading JInput.\n\tVersion: " +
net.java.games.util.Version.getVersion());
}
}
private static void tryLoadOpenAL() {
NativeLibraryLoader.loadNativeLibrary("openal", true);
NativeLibraryLoader.loadNativeLibrary("bulletjme", false);
try {
org.lwjgl.openal.AL.create();
String renderer = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_RENDERER);
String vendor = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_VENDOR);
String version = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_VERSION);
System.out.println("Succeeded in loading OpenAL.");
System.out.println("\tVersion: " + version);
} catch (org.lwjgl.LWJGLException ex) {
throw new RuntimeException(ex);
} finally {
if (org.lwjgl.openal.AL.isCreated()) {
org.lwjgl.openal.AL.destroy();
}
}
}
private static void tryLoadOpenGL() {
org.lwjgl.opengl.Pbuffer pb = null;
try {
pb = new org.lwjgl.opengl.Pbuffer(1, 1, new org.lwjgl.opengl.PixelFormat(0, 0, 0), null);
pb.makeCurrent();
String version = org.lwjgl.opengl.GL11.glGetString(org.lwjgl.opengl.GL11.GL_VERSION);
System.out.println("Succeeded in loading OpenGL.\n\tVersion: " + version);
} catch (org.lwjgl.LWJGLException ex) {
throw new RuntimeException(ex);
} finally {
if (pb != null) {
pb.destroy();
}
}
}
private static void tryLoadBulletJme() {
if (NativeLibraryLoader.isUsingNativeBullet()) {
NativeLibraryLoader.loadNativeLibrary("bulletjme", true);
com.jme3.bullet.PhysicsSpace physSpace = new com.jme3.bullet.PhysicsSpace();
com.jme3.bullet.PhysicsSpace.initNativePhysics();
System.out.println("Succeeded in loading BulletJme.");
} else {
System.out.println("Native bullet not included. Cannot test loading.");
}
}
private static void cleanupNativesFolder(File folder) {
for (File file : folder.listFiles()) {
String lowerCaseName = file.getName().toLowerCase();
if (lowerCaseName.contains("lwjgl") ||
lowerCaseName.contains("jinput") ||
lowerCaseName.contains("openal") ||
lowerCaseName.contains("bulletjme")) {
file.delete();
}
}
}
public static void main(String[] args) {
Logger.getLogger("").getHandlers()[0].setLevel(Level.WARNING);
Logger.getLogger(NativeLibraryLoader.class.getName()).setLevel(Level.ALL);
// Get a bit more output from LWJGL about issues.
// System.setProperty("org.lwjgl.util.Debug", "true");
// Extracting to working folder is no brainer.
// Choose some random path, then load LWJGL.
File customNativesFolder = new File("CustomNativesFolder");
customNativesFolder.mkdirs();
if (!customNativesFolder.isDirectory()) {
throw new IllegalStateException("Failed to make custom natives folder");
}
// Let's cleanup our folders first.
cleanupNativesFolder(WORKING_FOLDER);
cleanupNativesFolder(customNativesFolder);
NativeLibraryLoader.setCustomExtractionFolder(customNativesFolder.getAbsolutePath());
tryLoadLwjgl();
tryLoadOpenGL();
tryLoadOpenAL();
tryLoadJinput();
tryLoadBulletJme();
}
}

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