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@ -32,9 +32,7 @@ |
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package jme3test.app; |
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import com.jme3.system.NativeLibraryLoader; |
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import com.jme3.util.JmeFormatter; |
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import java.util.logging.ConsoleHandler; |
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import java.util.logging.Handler; |
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import java.io.File; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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@ -45,13 +43,114 @@ import java.util.logging.Logger; |
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*/ |
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public class TestNativeLoader { |
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public static void main(String[] args) { |
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Logger.getLogger("").getHandlers()[0].setLevel(Level.ALL); |
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Logger.getLogger("").setLevel(Level.ALL); |
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private static final File WORKING_FOLDER = new File(System.getProperty("user.dir")); |
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private static void tryLoadLwjgl() { |
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NativeLibraryLoader.loadNativeLibrary("lwjgl", true); |
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System.out.println("Succeeded in loading LWJGL.\n\tVersion: " + |
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org.lwjgl.Sys.getVersion()); |
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} |
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private static void tryLoadJinput() { |
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NativeLibraryLoader.loadNativeLibrary("jinput", true); |
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net.java.games.input.ControllerEnvironment ce = |
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net.java.games.input.ControllerEnvironment.getDefaultEnvironment(); |
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if (ce.isSupported()) { |
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net.java.games.input.Controller[] c = |
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ce.getControllers(); |
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System.out.println("Succeeded in loading JInput.\n\tVersion: " + |
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net.java.games.util.Version.getVersion()); |
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} |
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} |
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private static void tryLoadOpenAL() { |
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NativeLibraryLoader.loadNativeLibrary("openal", true); |
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NativeLibraryLoader.loadNativeLibrary("bulletjme", false); |
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try { |
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org.lwjgl.openal.AL.create(); |
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String renderer = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_RENDERER); |
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String vendor = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_VENDOR); |
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String version = org.lwjgl.openal.AL10.alGetString(org.lwjgl.openal.AL10.AL_VERSION); |
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System.out.println("Succeeded in loading OpenAL."); |
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System.out.println("\tVersion: " + version); |
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} catch (org.lwjgl.LWJGLException ex) { |
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throw new RuntimeException(ex); |
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} finally { |
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if (org.lwjgl.openal.AL.isCreated()) { |
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org.lwjgl.openal.AL.destroy(); |
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} |
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} |
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} |
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private static void tryLoadOpenGL() { |
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org.lwjgl.opengl.Pbuffer pb = null; |
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try { |
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pb = new org.lwjgl.opengl.Pbuffer(1, 1, new org.lwjgl.opengl.PixelFormat(0, 0, 0), null); |
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pb.makeCurrent(); |
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String version = org.lwjgl.opengl.GL11.glGetString(org.lwjgl.opengl.GL11.GL_VERSION); |
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System.out.println("Succeeded in loading OpenGL.\n\tVersion: " + version); |
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} catch (org.lwjgl.LWJGLException ex) { |
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throw new RuntimeException(ex); |
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} finally { |
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if (pb != null) { |
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pb.destroy(); |
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} |
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} |
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} |
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private static void tryLoadBulletJme() { |
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if (NativeLibraryLoader.isUsingNativeBullet()) { |
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NativeLibraryLoader.loadNativeLibrary("bulletjme", true); |
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com.jme3.bullet.PhysicsSpace physSpace = new com.jme3.bullet.PhysicsSpace(); |
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com.jme3.bullet.PhysicsSpace.initNativePhysics(); |
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System.out.println("Succeeded in loading BulletJme."); |
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} else { |
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System.out.println("Native bullet not included. Cannot test loading."); |
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} |
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} |
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private static void cleanupNativesFolder(File folder) { |
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for (File file : folder.listFiles()) { |
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String lowerCaseName = file.getName().toLowerCase(); |
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if (lowerCaseName.contains("lwjgl") || |
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lowerCaseName.contains("jinput") || |
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lowerCaseName.contains("openal") || |
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lowerCaseName.contains("bulletjme")) { |
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file.delete(); |
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} |
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} |
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} |
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public static void main(String[] args) { |
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Logger.getLogger("").getHandlers()[0].setLevel(Level.WARNING); |
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Logger.getLogger(NativeLibraryLoader.class.getName()).setLevel(Level.ALL); |
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// Get a bit more output from LWJGL about issues.
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// System.setProperty("org.lwjgl.util.Debug", "true");
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// Extracting to working folder is no brainer.
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// Choose some random path, then load LWJGL.
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File customNativesFolder = new File("CustomNativesFolder"); |
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customNativesFolder.mkdirs(); |
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if (!customNativesFolder.isDirectory()) { |
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throw new IllegalStateException("Failed to make custom natives folder"); |
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} |
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// Let's cleanup our folders first.
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cleanupNativesFolder(WORKING_FOLDER); |
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cleanupNativesFolder(customNativesFolder); |
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NativeLibraryLoader.setCustomExtractionFolder(customNativesFolder.getAbsolutePath()); |
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tryLoadLwjgl(); |
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tryLoadOpenGL(); |
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tryLoadOpenAL(); |
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tryLoadJinput(); |
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tryLoadBulletJme(); |
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} |
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} |
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