Remove commented/unused code.
This commit is contained in:
parent
6b1656f337
commit
e602ed651a
@ -31,7 +31,6 @@
|
||||
*/
|
||||
#include "jmePhysicsSpace.h"
|
||||
#include "jmeBulletUtil.h"
|
||||
#include <stdio.h>
|
||||
|
||||
/**
|
||||
* Author: Normen Hansen
|
||||
@ -66,49 +65,8 @@ void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy)
|
||||
dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
|
||||
}
|
||||
|
||||
// btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
|
||||
// #ifdef _WIN32
|
||||
// Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
|
||||
// Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
|
||||
// threadSupport->startSPU();
|
||||
// #elif defined (USE_PTHREADS)
|
||||
// PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
|
||||
// SolverlsMemoryFunc, maxNumThreads);
|
||||
// PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
|
||||
// threadSupport->startSPU();
|
||||
// #else
|
||||
// SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
|
||||
// SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
|
||||
// threadSupport->startSPU();
|
||||
// #endif
|
||||
// return threadSupport;
|
||||
// }
|
||||
|
||||
// btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
|
||||
// #ifdef _WIN32
|
||||
// Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
|
||||
// Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
|
||||
// threadSupport->startSPU();
|
||||
// #elif defined (USE_PTHREADS)
|
||||
// PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
|
||||
// createCollisionLocalStoreMemory, maxNumThreads);
|
||||
// PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
|
||||
// threadSupport->startSPU();
|
||||
// #else
|
||||
// SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
|
||||
// SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
|
||||
// threadSupport->startSPU();
|
||||
// #endif
|
||||
// return threadSupport;
|
||||
// }
|
||||
|
||||
void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
|
||||
// collision configuration contains default setup for memory, collision setup
|
||||
btDefaultCollisionConstructionInfo cci;
|
||||
// if(threading){
|
||||
// cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
|
||||
// }
|
||||
btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci);
|
||||
void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading /*unused*/) {
|
||||
btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
|
||||
btVector3 min = btVector3(minX, minY, minZ);
|
||||
btVector3 max = btVector3(maxX, maxY, maxZ);
|
||||
@ -129,50 +87,19 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
|
||||
case 3:
|
||||
broadphase = new btDbvtBroadphase();
|
||||
break;
|
||||
case 4:
|
||||
// broadphase = new btGpu3DGridBroadphase(
|
||||
// min, max,
|
||||
// 20, 20, 20,
|
||||
// 10000, 1000, 25);
|
||||
break;
|
||||
}
|
||||
|
||||
btCollisionDispatcher* dispatcher;
|
||||
btConstraintSolver* solver;
|
||||
// use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
// if (threading) {
|
||||
// btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
|
||||
// dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
|
||||
// dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
|
||||
// } else {
|
||||
dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
// }
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
|
||||
|
||||
|
||||
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
// if (threading) {
|
||||
// btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
|
||||
// solver = new btParallelConstraintSolver(solverThreads);
|
||||
// } else {
|
||||
solver = new btSequentialImpulseConstraintSolver;
|
||||
// }
|
||||
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
|
||||
|
||||
//create dynamics world
|
||||
btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
||||
dynamicsWorld = world;
|
||||
dynamicsWorld->setWorldUserInfo(this);
|
||||
|
||||
//parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
|
||||
// if (threading) {
|
||||
// world->getSimulationIslandManager()->setSplitIslands(false);
|
||||
// world->getSolverInfo().m_numIterations = 4;
|
||||
// world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
|
||||
// world->getDispatchInfo().m_enableSPU = true;
|
||||
// }
|
||||
|
||||
broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
|
||||
|
||||
dynamicsWorld->setGravity(btVector3(0, -9.81f, 0));
|
||||
|
||||
struct jmeFilterCallback : public btOverlapFilterCallback {
|
||||
|
@ -36,15 +36,6 @@
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
|
||||
#include "BulletDynamics/Character/btKinematicCharacterController.h"
|
||||
// #ifdef _WIN32
|
||||
// #include "BulletMultiThreaded/Win32ThreadSupport.h"
|
||||
// #else
|
||||
// #include "BulletMultiThreaded/PosixThreadSupport.h"
|
||||
// #endif
|
||||
// #include "BulletMultiThreaded/btParallelConstraintSolver.h"
|
||||
// #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
|
||||
// #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
|
||||
// #include "BulletMultiThreaded/SequentialThreadSupport.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
@ -59,8 +50,6 @@ private:
|
||||
JavaVM* vm;
|
||||
btDynamicsWorld* dynamicsWorld;
|
||||
jobject javaPhysicsSpace;
|
||||
// btThreadSupportInterface* createSolverThreadSupport(int);
|
||||
// btThreadSupportInterface* createDispatchThreadSupport(int);
|
||||
void attachThread();
|
||||
public:
|
||||
jmePhysicsSpace(){};
|
||||
|
Loading…
x
Reference in New Issue
Block a user