Bugfix: improved the computation precision for bezier curves (using

float's caused animations to be visibly different from the blender ).
experimental
jmekaelthas 11 years ago
parent 5842613c2b
commit e5cba265eb
  1. 8
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/animations/Ipo.java
  2. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/constraints/Constraint.java
  3. 28
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/curves/BezierCurve.java
  4. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/curves/CurvesHelper.java

@ -70,7 +70,7 @@ public class Ipo {
* the frame for which the value is calculated
* @return calculated ipo value
*/
public float calculateValue(int frame) {
public double calculateValue(int frame) {
return this.calculateValue(frame, 0);
}
@ -85,7 +85,7 @@ public class Ipo {
* the index of the curve
* @return calculated ipo value
*/
public float calculateValue(int frame, int curveIndex) {
public double calculateValue(int frame, int curveIndex) {
return bezierCurves[curveIndex].evaluate(frame, BezierCurve.Y_VALUE);
}
@ -282,12 +282,12 @@ public class Ipo {
}
@Override
public float calculateValue(int frame) {
public double calculateValue(int frame) {
return constValue;
}
@Override
public float calculateValue(int frame, int curveIndex) {
public double calculateValue(int frame, int curveIndex) {
return constValue;
}

@ -123,7 +123,7 @@ public abstract class Constraint {
*/
public void apply(int frame) {
Transform targetTransform = targetOMA != null ? constraintHelper.getTransform(targetOMA, subtargetName, targetSpace) : null;
constraintDefinition.bake(ownerSpace, targetSpace, targetTransform, ipo.calculateValue(frame));
constraintDefinition.bake(ownerSpace, targetSpace, targetTransform, (float)ipo.calculateValue(frame));
}
@Override

@ -24,9 +24,9 @@ public class BezierCurve {
/** The dimension of the curve. */
private int dimension;
/** A table of the bezier points. */
private float[][][] bezierPoints;
private double[][][] bezierPoints;
/** Array that stores a radius for each bezier triple. */
private float[] radiuses;
private double[] radiuses;
@SuppressWarnings("unchecked")
public BezierCurve(final int type, final List<Structure> bezTriples, final int dimension) {
@ -38,8 +38,8 @@ public class BezierCurve {
// first index of the bezierPoints table has the length of triples amount
// the second index points to a table od three points of a bezier triple (handle, point, handle)
// the third index specifies the coordinates of the specific point in a bezier triple
bezierPoints = new float[bezTriples.size()][3][dimension];
radiuses = new float[bezTriples.size()];
bezierPoints = new double[bezTriples.size()][3][dimension];
radiuses = new double[bezTriples.size()];
int i = 0, j, k;
for (Structure bezTriple : bezTriples) {
DynamicArray<Number> vec = (DynamicArray<Number>) bezTriple.getFieldValue("vec");
@ -62,13 +62,13 @@ public class BezierCurve {
* Z_VALUE - the Z factor of the result
* @return the value of the curve
*/
public float evaluate(int frame, int valuePart) {
public double evaluate(int frame, int valuePart) {
for (int i = 0; i < bezierPoints.length - 1; ++i) {
if (frame >= bezierPoints[i][1][0] && frame <= bezierPoints[i + 1][1][0]) {
float t = (frame - bezierPoints[i][1][0]) / (bezierPoints[i + 1][1][0] - bezierPoints[i][1][0]);
float oneMinusT = 1.0f - t;
float oneMinusT2 = oneMinusT * oneMinusT;
float t2 = t * t;
double t = (frame - bezierPoints[i][1][0]) / (bezierPoints[i + 1][1][0] - bezierPoints[i][1][0]);
double oneMinusT = 1.0f - t;
double oneMinusT2 = oneMinusT * oneMinusT;
double t2 = t * t;
return bezierPoints[i][1][valuePart] * oneMinusT2 * oneMinusT + 3.0f * bezierPoints[i][2][valuePart] * t * oneMinusT2 + 3.0f * bezierPoints[i + 1][0][valuePart] * t2 * oneMinusT + bezierPoints[i + 1][1][valuePart] * t2 * t;
}
}
@ -103,7 +103,7 @@ public class BezierCurve {
* index of the bezier triple
* @return radius of the required bezier triple
*/
public float getRadius(int bezierTripleIndex) {
public double getRadius(int bezierTripleIndex) {
return radiuses[bezierTripleIndex];
}
@ -114,9 +114,9 @@ public class BezierCurve {
public List<Vector3f> getControlPoints() {
List<Vector3f> controlPoints = new ArrayList<Vector3f>(bezierPoints.length * 3);
for (int i = 0; i < bezierPoints.length; ++i) {
controlPoints.add(new Vector3f(bezierPoints[i][0][0], bezierPoints[i][0][1], bezierPoints[i][0][2]));
controlPoints.add(new Vector3f(bezierPoints[i][1][0], bezierPoints[i][1][1], bezierPoints[i][1][2]));
controlPoints.add(new Vector3f(bezierPoints[i][2][0], bezierPoints[i][2][1], bezierPoints[i][2][2]));
controlPoints.add(new Vector3f((float)bezierPoints[i][0][0], (float)bezierPoints[i][0][1], (float)bezierPoints[i][0][2]));
controlPoints.add(new Vector3f((float)bezierPoints[i][1][0], (float)bezierPoints[i][1][1], (float)bezierPoints[i][1][2]));
controlPoints.add(new Vector3f((float)bezierPoints[i][2][0], (float)bezierPoints[i][2][1], (float)bezierPoints[i][2][2]));
}
return controlPoints;
}
@ -137,7 +137,7 @@ public class BezierCurve {
* @return text representation of the triple
*/
private String toStringBezTriple(int tripleIndex) {
if (this.dimension == 2) {
if (dimension == 2) {
return "[(" + bezierPoints[tripleIndex][0][0] + ", " + bezierPoints[tripleIndex][0][1] + ") (" + bezierPoints[tripleIndex][1][0] + ", " + bezierPoints[tripleIndex][1][1] + ") (" + bezierPoints[tripleIndex][2][0] + ", " + bezierPoints[tripleIndex][2][1] + ")]";
} else {
return "[(" + bezierPoints[tripleIndex][0][0] + ", " + bezierPoints[tripleIndex][0][1] + ", " + bezierPoints[tripleIndex][0][2] + ") (" + bezierPoints[tripleIndex][1][0] + ", " + bezierPoints[tripleIndex][1][1] + ", " + bezierPoints[tripleIndex][1][2] + ") (" + bezierPoints[tripleIndex][2][0] + ", " + bezierPoints[tripleIndex][2][1] + ", " + bezierPoints[tripleIndex][2][2] + ")]";

@ -289,7 +289,7 @@ public class CurvesHelper extends AbstractBlenderHelper {
int triplesCount = controlPoints.size() / 3;
List<Vector3f> taperControlPoints = new ArrayList<Vector3f>(triplesCount);
for (int i = 0; i < triplesCount; ++i) {
taperControlPoints.add(new Vector3f(controlPoints.get(i * 3 + 1).x, bezierCurve.getRadius(i), 0));
taperControlPoints.add(new Vector3f(controlPoints.get(i * 3 + 1).x, (float)bezierCurve.getRadius(i), 0));
}
taperObject = new Spline(SplineType.Linear, taperControlPoints, 0, false);
}

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