diff --git a/engine/src/core/com/jme3/scene/shape/Quad.java b/engine/src/core/com/jme3/scene/shape/Quad.java index 7a42bc651..194535851 100644 --- a/engine/src/core/com/jme3/scene/shape/Quad.java +++ b/engine/src/core/com/jme3/scene/shape/Quad.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -29,6 +29,7 @@ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ + package com.jme3.scene.shape; import com.jme3.scene.Mesh; @@ -77,21 +78,6 @@ public class Quad extends Mesh { updateGeometry(width, height, flipCoords); } - /** - * Create a quad with the given width and height. The quad - * is always created in the XY plane. - * - * @param width The X extent or width - * @param height The Y extent or width - * @param flipCoords If true, the texture coordinates will be flipped - * along the Y axis. - * @param originAtCenter If true then the origin of the quad will be at the center - * of the quad, rather than at one corner. - */ - public Quad(float width, float height, boolean flipCoords, boolean originAtCenter){ - updateGeometry(width, height, flipCoords, originAtCenter); - } - public float getHeight() { return height; } @@ -103,29 +89,16 @@ public class Quad extends Mesh { public void updateGeometry(float width, float height){ updateGeometry(width, height, false); } - + public void updateGeometry(float width, float height, boolean flipCoords) { - updateGeometry(width, height, flipCoords, false); - } - - public void updateGeometry(float width, float height, boolean flipCoords, boolean originAtCenter) { this.width = width; this.height = height; - if (originAtCenter) { - float halfWidth = width*0.5f; - float halfHeight = height*0.5f; - setBuffer(Type.Position, 3, new float[]{-halfWidth, -halfHeight, 0, - halfWidth, -halfHeight, 0, - halfWidth, halfHeight, 0, - -halfWidth, halfHeight, 0 - }); - } else { - setBuffer(Type.Position, 3, new float[]{0, 0, 0, - width, 0, 0, - width, height, 0, - 0, height, 0 - }); - } + setBuffer(Type.Position, 3, new float[]{0, 0, 0, + width, 0, 0, + width, height, 0, + 0, height, 0 + }); + if (flipCoords){ setBuffer(Type.TexCoord, 2, new float[]{0, 1,