From e57637f30713e7d877af57d86a524d8f74437b65 Mon Sep 17 00:00:00 2001 From: "Sha..rd" Date: Fri, 25 Nov 2011 19:41:43 +0000 Subject: [PATCH] * Set default shininess value to 1 for TerrainLighting.j3md, it has to be this way to avoid an NVIDIA bug. Please don't change it back but fix the shader instead git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8800 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md b/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md index ceb2400ca..0c48999ac 100644 --- a/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md +++ b/engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md @@ -22,7 +22,7 @@ MaterialDef Terrain Lighting { Color Specular // Specular power/shininess - Float Shininess : 0 + Float Shininess : 1 // Texture map #0 Texture2D DiffuseMap