Fixing a bug with cloning SkeletonControl for Spatial. The anim control will always be added if the object has an armature, even if it has no animations.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8950 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -186,6 +186,7 @@ import com.jme3.util.BufferUtils;
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}
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// applying animations
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// applying animations
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AnimControl control = new AnimControl(animData.skeleton);
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ArrayList<Animation> animList = animData.anims;
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ArrayList<Animation> animList = animData.anims;
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if (animList != null && animList.size() > 0) {
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if (animList != null && animList.size() > 0) {
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HashMap<String, Animation> anims = new HashMap<String, Animation>(animList.size());
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HashMap<String, Animation> anims = new HashMap<String, Animation>(animList.size());
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@ -193,11 +194,9 @@ import com.jme3.util.BufferUtils;
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Animation animation = animList.get(i);
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Animation animation = animList.get(i);
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anims.put(animation.getName(), animation);
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anims.put(animation.getName(), animation);
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}
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}
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AnimControl control = new AnimControl(animData.skeleton);
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control.setAnimations(anims);
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control.setAnimations(anims);
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node.addControl(control);
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}
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}
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node.addControl(control);
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node.addControl(new SkeletonControl(animData.skeleton));
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node.addControl(new SkeletonControl(animData.skeleton));
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return node;
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return node;
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