fix for issue #897

v3.2
Stephen Gold 6 years ago
parent 0553e9d9a2
commit e42ff35119
  1. 57
      jme3-examples/src/main/java/jme3test/bullet/TestBetterCharacter.java

@ -1,26 +1,33 @@
/* /*
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* All rights reserved.
*
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package jme3test.bullet; package jme3test.bullet;
@ -30,7 +37,6 @@ import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.MeshCollisionShape; import com.jme3.bullet.collision.shapes.MeshCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl; import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.RigidBodyControl; import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.debug.DebugTools;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
@ -80,7 +86,13 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
setupKeys(); setupKeys();
// activate physics // activate physics
bulletAppState = new BulletAppState(); bulletAppState = new BulletAppState() {
@Override
public void prePhysicsTick(PhysicsSpace space, float tpf) {
// Apply radial gravity near the planet, downward gravity elsewhere.
checkPlanetGravity();
}
};
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true); bulletAppState.setDebugEnabled(true);
@ -123,9 +135,6 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
// Apply planet gravity to character if close enough (see below)
checkPlanetGravity();
// Get current forward and left vectors of model by using its rotation // Get current forward and left vectors of model by using its rotation
// to rotate the unit vectors // to rotate the unit vectors
Vector3f modelForwardDir = characterNode.getWorldRotation().mult(Vector3f.UNIT_Z); Vector3f modelForwardDir = characterNode.getWorldRotation().mult(Vector3f.UNIT_Z);

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