The JOGL backend doesn't need null-terminated strings for the attributes and the uniforms
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@ -519,14 +519,14 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
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@Override
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@Override
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public int glGetAttribLocation(int param1, String param2) {
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public int glGetAttribLocation(int param1, String param2) {
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// FIXME: Does JOGL require null-terminated strings?????
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// JOGL 2.0 doesn't need a null-terminated string
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return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(param1, param2 + "\0");
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return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(param1, param2);
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}
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}
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@Override
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@Override
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public int glGetUniformLocation(int param1, String param2) {
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public int glGetUniformLocation(int param1, String param2) {
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// FIXME: Does JOGL require null-terminated strings????????
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// JOGL 2.0 doesn't need a null-terminated string
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return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(param1, param2 + "\0");
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return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(param1, param2);
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}
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}
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@Override
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@Override
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