Minor fixes to armature loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -89,7 +89,7 @@ public class BoneContext {
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boneName = boneStructure.getFieldValue("name").toString();
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length = ((Number) boneStructure.getFieldValue("length")).floatValue();
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ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
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armatureMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", true);
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armatureMatrix = objectHelper.getMatrix(boneStructure, "arm_mat", blenderContext.getBlenderKey().isFixUpAxis());
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this.computeRestMatrix(objectToArmatureMatrix);
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List<Structure> childbase = ((Structure) boneStructure.getFieldValue("childbase")).evaluateListBase(blenderContext);
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@ -117,10 +117,6 @@ public class BoneContext {
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inverseTotalTransformation = restMatrix.invert();
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restMatrix = inverseParentMatrix.mult(restMatrix);
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for (BoneContext child : this.children) {
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child.computeRestMatrix(objectToArmatureMatrix);
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}
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}
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/**
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@ -100,8 +100,9 @@ import com.jme3.util.BufferUtils;
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ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
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if(objectHelper.isLineage(armatureObject, objectStructure, blenderContext)) {
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Matrix4f armatureObjectMatrix = objectHelper.getMatrix(armatureObject, "obmat", blenderContext.getBlenderKey().isFixUpAxis());
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Matrix4f inverseMeshObjectMatrix = objectHelper.getMatrix(objectStructure, "obmat", true).invertLocal();
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boolean fixUpAxis = blenderContext.getBlenderKey().isFixUpAxis();
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Matrix4f armatureObjectMatrix = objectHelper.getMatrix(armatureObject, "obmat", fixUpAxis);
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Matrix4f inverseMeshObjectMatrix = objectHelper.getMatrix(objectStructure, "imat", fixUpAxis);
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objectToArmatureTransformation = armatureObjectMatrix.multLocal(inverseMeshObjectMatrix);
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Matrix3f rot = objectToArmatureTransformation.toRotationMatrix();
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objectToArmatureTransformation = new Matrix4f();
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