fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
experimental
roo..li 11 years ago
parent cf92f30090
commit e20d0c0045
  1. 89
      engine/src/core/com/jme3/cinematic/events/AbstractCinematicEvent.java

@ -44,34 +44,35 @@ import java.util.ArrayList;
import java.util.List;
/**
* This calls contains basic behavior of a cinematic event
* every cinematic event must extend this class
* This call contains the basic behaviour of a cinematic event.
* Every cinematic event must extend this class.
*
* A cinematic event must be given an inital duration in seconds (duration of the event at speed = 1) (default is 10)
* A cinematic event must be given an inital duration in seconds
* (duration of the event at speed = 1). Default is 10 sec.
* @author Nehon
*/
public abstract class AbstractCinematicEvent implements CinematicEvent {
protected PlayState playState = PlayState.Stopped;
protected float speed = 1;
protected float initialDuration = 10;
protected LoopMode loopMode = LoopMode.DontLoop;
protected float initialDuration = 10;
protected float speed = 1;
protected float time = 0;
protected boolean resuming = false;
/**
* the list of listeners
* The list of listeners.
*/
protected List<CinematicEventListener> listeners;
/**
* contruct a cinematic event
* Contruct a cinematic event (empty constructor).
*/
public AbstractCinematicEvent() {
}
/**
* contruct a cinematic event wwith the given initial duration
* Contruct a cinematic event with the given initial duration.
* @param initialDuration
*/
public AbstractCinematicEvent(float initialDuration) {
@ -79,7 +80,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* contruct a cinematic event with the given loopMode
* Contruct a cinematic event with the given loopMode.
* @param loopMode
*/
public AbstractCinematicEvent(LoopMode loopMode) {
@ -87,9 +88,9 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* contruct a cinematic event with the given loopMode and the given initialDuration
* @param initialDuration the duration of the event at speed = 1
* @param loopMode the loop mode of the event
* Contruct a cinematic event with the given loopMode and the given initialDuration.
* @param initialDuration the duration of the event at speed = 1.
* @param loopMode the loop mode of the event.
*/
public AbstractCinematicEvent(float initialDuration, LoopMode loopMode) {
this.initialDuration = initialDuration;
@ -97,17 +98,17 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* this method can be implemented if the event needs different handling when
* stopped naturally (when the event reach its end)
* or when it was forced stopped during playback
* otherwise it just call regular stop()
* Implement this method if the event needs different handling when
* stopped naturally (when the event reach its end),
* or when it was force-stopped during playback.
* By default, this method just calls regular stop().
*/
public void forceStop(){
stop();
}
/**
* Play this event
* Play this event.
*/
public void play() {
onPlay();
@ -121,13 +122,13 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Place here the code you want to execute when the event is started
* Implement this method with code that you want to execute when the event is started.
*/
protected abstract void onPlay();
/**
* should be used internally only
* @param tpf time per frame
* Used internally only.
* @param tpf time per frame.
*/
public void internalUpdate(float tpf) {
if (playState == PlayState.Playing) {
@ -143,13 +144,15 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Place here the code you want to execute on update (only called when the event is playing)
* Implement this method with the code that you want to execute on update
* (only called when the event is playing).
* @param tpf time per frame
*/
protected abstract void onUpdate(float tpf);
/**
* stops the animation, next time play() is called the animation will start from the begining.
* Stops the animation.
* Next time when play() is called, the animation starts from the beginning.
*/
public void stop() {
onStop();
@ -164,12 +167,13 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Place here the code you want to execute when the event is stoped.
* Implement this method with code that you want to execute when the event is stopped.
*/
protected abstract void onStop();
/**
* pause this event
* Pause this event.
* Next time when play() is called, the animation restarts from here.
*/
public void pause() {
onPause();
@ -183,12 +187,12 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* place here the code you want to execute when the event is paused
* Implement this method with code that you want to execute when the event is paused.
*/
public abstract void onPause();
/**
* returns the actual duration of the animtion (initialDuration/speed)
* Returns the actual duration of the animtion (initialDuration/speed)
* @return
*/
public float getDuration() {
@ -198,7 +202,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
/**
* Sets the speed of the animation.
* At speed = 1, the animation will last initialDuration seconds,
* At speed = 2 the animation will last initialDuraiton/2...
* At speed = 2, the animation will last initialDuration/2...
* @param speed
*/
public void setSpeed(float speed) {
@ -206,7 +210,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* returns the speed of the animation.
* Returns the speed of the animation.
* @return
*/
public float getSpeed() {
@ -214,7 +218,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Returns the current playstate of the animation
* Returns the current playstate of the animation (playing or paused or stopped).
* @return
*/
public PlayState getPlayState() {
@ -222,7 +226,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* returns the initial duration of the animation at speed = 1 in seconds.
* Returns the initial duration of the animation at speed = 1 in seconds.
* @return
*/
public float getInitialDuration() {
@ -230,7 +234,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Sets the duration of the antionamtion at speed = 1 in seconds
* Sets the duration of the animation at speed = 1 in seconds.
* @param initialDuration
*/
public void setInitialDuration(float initialDuration) {
@ -238,7 +242,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* retursthe loopMode of the animation
* Returns the loopMode of the animation.
* @see LoopMode
* @return
*/
@ -247,7 +251,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Sets the loopMode of the animation
* Sets the loopMode of the animation.
* @see LoopMode
* @param loopMode
*/
@ -256,7 +260,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* for serialization only
* Used for serialization only.
* @param ex exporter
* @throws IOException
*/
@ -269,7 +273,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* for serialization only
* Used for serialization only.
* @param im importer
* @throws IOException
*/
@ -282,7 +286,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* initialize this event (should be called internally only)
* Initialize this event (called internally only).
* @param app
* @param cinematic
*/
@ -290,7 +294,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* return a list of CinematicEventListener added on this event
* Returns the list of CinematicEventListeners added to this event.
* @return
*/
private List<CinematicEventListener> getListeners() {
@ -301,7 +305,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* Add a CinematicEventListener to this event
* Add a CinematicEventListener to this event.
* @param listener CinematicEventListener
*/
public void addListener(CinematicEventListener listener) {
@ -309,7 +313,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* remove a CinematicEventListener from this event
* Remove a CinematicEventListener from this event.
* @param listener CinematicEventListener
*/
public void removeListener(CinematicEventListener listener) {
@ -317,13 +321,16 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
}
/**
* When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
* @param time the time to fast forward to
* Fast-forward the event to the given timestamp. Time=0 is the start of the event.
* @param time the time to fast forward to.
*/
public void setTime(float time) {
this.time = time ;
}
/**
* Return the current timestamp of the event. Time=0 is the start of the event.
*/
public float getTime() {
return time;
}

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