fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -44,34 +44,35 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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/**
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/**
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* This calls contains basic behavior of a cinematic event
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* This call contains the basic behaviour of a cinematic event.
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* every cinematic event must extend this class
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* Every cinematic event must extend this class.
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*
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*
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* A cinematic event must be given an inital duration in seconds (duration of the event at speed = 1) (default is 10)
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* A cinematic event must be given an inital duration in seconds
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* (duration of the event at speed = 1). Default is 10 sec.
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* @author Nehon
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* @author Nehon
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*/
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*/
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public abstract class AbstractCinematicEvent implements CinematicEvent {
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public abstract class AbstractCinematicEvent implements CinematicEvent {
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protected PlayState playState = PlayState.Stopped;
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protected PlayState playState = PlayState.Stopped;
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protected float speed = 1;
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protected float initialDuration = 10;
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protected LoopMode loopMode = LoopMode.DontLoop;
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protected LoopMode loopMode = LoopMode.DontLoop;
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protected float initialDuration = 10;
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protected float speed = 1;
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protected float time = 0;
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protected float time = 0;
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protected boolean resuming = false;
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protected boolean resuming = false;
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/**
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/**
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* the list of listeners
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* The list of listeners.
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*/
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*/
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protected List<CinematicEventListener> listeners;
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protected List<CinematicEventListener> listeners;
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/**
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/**
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* contruct a cinematic event
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* Contruct a cinematic event (empty constructor).
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*/
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*/
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public AbstractCinematicEvent() {
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public AbstractCinematicEvent() {
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}
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}
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/**
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/**
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* contruct a cinematic event wwith the given initial duration
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* Contruct a cinematic event with the given initial duration.
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* @param initialDuration
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* @param initialDuration
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*/
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*/
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public AbstractCinematicEvent(float initialDuration) {
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public AbstractCinematicEvent(float initialDuration) {
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@ -79,7 +80,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* contruct a cinematic event with the given loopMode
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* Contruct a cinematic event with the given loopMode.
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* @param loopMode
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* @param loopMode
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*/
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*/
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public AbstractCinematicEvent(LoopMode loopMode) {
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public AbstractCinematicEvent(LoopMode loopMode) {
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@ -87,9 +88,9 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* contruct a cinematic event with the given loopMode and the given initialDuration
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* Contruct a cinematic event with the given loopMode and the given initialDuration.
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* @param initialDuration the duration of the event at speed = 1
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* @param initialDuration the duration of the event at speed = 1.
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* @param loopMode the loop mode of the event
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* @param loopMode the loop mode of the event.
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*/
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*/
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public AbstractCinematicEvent(float initialDuration, LoopMode loopMode) {
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public AbstractCinematicEvent(float initialDuration, LoopMode loopMode) {
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this.initialDuration = initialDuration;
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this.initialDuration = initialDuration;
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@ -97,17 +98,17 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* this method can be implemented if the event needs different handling when
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* Implement this method if the event needs different handling when
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* stopped naturally (when the event reach its end)
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* stopped naturally (when the event reach its end),
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* or when it was forced stopped during playback
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* or when it was force-stopped during playback.
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* otherwise it just call regular stop()
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* By default, this method just calls regular stop().
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*/
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*/
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public void forceStop(){
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public void forceStop(){
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stop();
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stop();
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}
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}
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/**
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/**
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* Play this event
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* Play this event.
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*/
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*/
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public void play() {
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public void play() {
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onPlay();
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onPlay();
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@ -121,13 +122,13 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Place here the code you want to execute when the event is started
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* Implement this method with code that you want to execute when the event is started.
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*/
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*/
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protected abstract void onPlay();
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protected abstract void onPlay();
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/**
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/**
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* should be used internally only
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* Used internally only.
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* @param tpf time per frame
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* @param tpf time per frame.
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*/
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*/
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public void internalUpdate(float tpf) {
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public void internalUpdate(float tpf) {
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if (playState == PlayState.Playing) {
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if (playState == PlayState.Playing) {
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@ -135,7 +136,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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onUpdate(tpf);
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onUpdate(tpf);
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if (time >= initialDuration && loopMode == LoopMode.DontLoop) {
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if (time >= initialDuration && loopMode == LoopMode.DontLoop) {
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stop();
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stop();
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}else if(time >= initialDuration && loopMode == LoopMode.Loop){
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} else if(time >= initialDuration && loopMode == LoopMode.Loop){
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setTime(0);
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setTime(0);
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}
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}
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}
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}
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@ -143,13 +144,15 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Place here the code you want to execute on update (only called when the event is playing)
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* Implement this method with the code that you want to execute on update
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* (only called when the event is playing).
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* @param tpf time per frame
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* @param tpf time per frame
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*/
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*/
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protected abstract void onUpdate(float tpf);
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protected abstract void onUpdate(float tpf);
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/**
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/**
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* stops the animation, next time play() is called the animation will start from the begining.
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* Stops the animation.
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* Next time when play() is called, the animation starts from the beginning.
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*/
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*/
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public void stop() {
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public void stop() {
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onStop();
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onStop();
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@ -164,12 +167,13 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Place here the code you want to execute when the event is stoped.
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* Implement this method with code that you want to execute when the event is stopped.
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*/
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*/
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protected abstract void onStop();
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protected abstract void onStop();
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/**
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/**
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* pause this event
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* Pause this event.
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* Next time when play() is called, the animation restarts from here.
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*/
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*/
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public void pause() {
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public void pause() {
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onPause();
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onPause();
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@ -183,12 +187,12 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* place here the code you want to execute when the event is paused
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* Implement this method with code that you want to execute when the event is paused.
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*/
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*/
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public abstract void onPause();
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public abstract void onPause();
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/**
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/**
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* returns the actual duration of the animtion (initialDuration/speed)
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* Returns the actual duration of the animtion (initialDuration/speed)
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* @return
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* @return
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*/
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*/
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public float getDuration() {
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public float getDuration() {
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@ -198,7 +202,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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/**
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/**
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* Sets the speed of the animation.
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* Sets the speed of the animation.
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* At speed = 1, the animation will last initialDuration seconds,
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* At speed = 1, the animation will last initialDuration seconds,
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* At speed = 2 the animation will last initialDuraiton/2...
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* At speed = 2, the animation will last initialDuration/2...
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* @param speed
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* @param speed
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*/
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*/
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public void setSpeed(float speed) {
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public void setSpeed(float speed) {
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@ -206,7 +210,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* returns the speed of the animation.
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* Returns the speed of the animation.
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* @return
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* @return
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*/
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*/
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public float getSpeed() {
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public float getSpeed() {
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@ -214,7 +218,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Returns the current playstate of the animation
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* Returns the current playstate of the animation (playing or paused or stopped).
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* @return
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* @return
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*/
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*/
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public PlayState getPlayState() {
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public PlayState getPlayState() {
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@ -222,7 +226,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* returns the initial duration of the animation at speed = 1 in seconds.
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* Returns the initial duration of the animation at speed = 1 in seconds.
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* @return
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* @return
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*/
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*/
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public float getInitialDuration() {
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public float getInitialDuration() {
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@ -230,7 +234,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Sets the duration of the antionamtion at speed = 1 in seconds
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* Sets the duration of the animation at speed = 1 in seconds.
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* @param initialDuration
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* @param initialDuration
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*/
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*/
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public void setInitialDuration(float initialDuration) {
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public void setInitialDuration(float initialDuration) {
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@ -238,7 +242,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* retursthe loopMode of the animation
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* Returns the loopMode of the animation.
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* @see LoopMode
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* @see LoopMode
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* @return
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* @return
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*/
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*/
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@ -247,7 +251,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Sets the loopMode of the animation
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* Sets the loopMode of the animation.
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* @see LoopMode
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* @see LoopMode
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* @param loopMode
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* @param loopMode
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*/
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*/
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@ -256,7 +260,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* for serialization only
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* Used for serialization only.
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* @param ex exporter
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* @param ex exporter
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* @throws IOException
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* @throws IOException
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*/
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*/
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@ -269,7 +273,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* for serialization only
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* Used for serialization only.
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* @param im importer
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* @param im importer
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* @throws IOException
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* @throws IOException
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*/
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*/
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@ -282,7 +286,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* initialize this event (should be called internally only)
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* Initialize this event (called internally only).
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* @param app
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* @param app
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* @param cinematic
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* @param cinematic
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*/
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*/
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@ -290,7 +294,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* return a list of CinematicEventListener added on this event
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* Returns the list of CinematicEventListeners added to this event.
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* @return
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* @return
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*/
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*/
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private List<CinematicEventListener> getListeners() {
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private List<CinematicEventListener> getListeners() {
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@ -301,7 +305,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* Add a CinematicEventListener to this event
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* Add a CinematicEventListener to this event.
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* @param listener CinematicEventListener
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* @param listener CinematicEventListener
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*/
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*/
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public void addListener(CinematicEventListener listener) {
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public void addListener(CinematicEventListener listener) {
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@ -309,7 +313,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* remove a CinematicEventListener from this event
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* Remove a CinematicEventListener from this event.
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* @param listener CinematicEventListener
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* @param listener CinematicEventListener
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*/
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*/
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public void removeListener(CinematicEventListener listener) {
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public void removeListener(CinematicEventListener listener) {
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@ -317,13 +321,16 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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}
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}
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/**
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/**
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* When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
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* Fast-forward the event to the given timestamp. Time=0 is the start of the event.
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* @param time the time to fast forward to
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* @param time the time to fast forward to.
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*/
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*/
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public void setTime(float time) {
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public void setTime(float time) {
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this.time = time ;
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this.time = time ;
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}
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}
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/**
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* Return the current timestamp of the event. Time=0 is the start of the event.
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*/
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public float getTime() {
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public float getTime() {
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return time;
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return time;
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}
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}
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