Fix crash when loading ogre models due to changed lighting material
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@ -338,7 +338,7 @@ public class MaterialLoader implements AssetLoader {
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// rs.setDepthWrite(false);
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// rs.setDepthWrite(false);
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mat.setTransparent(true);
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mat.setTransparent(true);
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if (!noLight){
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if (!noLight){
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mat.setBoolean("UseAlpha", true);
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// mat.setBoolean("UseAlpha", true);
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}
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}
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}else{
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}else{
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if (twoSide){
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if (twoSide){
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