- fix physics debug view rogue meshes by adding mesh.getFloatBuffer(Type.Position).clear()

- make CollisionShapeFactory use not world translation but translation relative to given parent
- add CollisionShapeFactory test


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7060 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent d758929f15
commit e0e539c8bd
  1. 14
      engine/src/jbullet/com/jme3/bullet/control/RigidBodyControl.java
  2. 95
      engine/src/jbullet/com/jme3/bullet/util/CollisionShapeFactory.java
  3. 4
      engine/src/jbullet/com/jme3/bullet/util/Converter.java
  4. 2
      engine/src/jbullet/com/jme3/bullet/util/DebugShapeFactory.java
  5. 138
      engine/src/test/jme3test/bullet/TestCollisionShapeFactory.java

@ -129,23 +129,9 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
} }
} }
if (mass > 0) { if (mass > 0) {
Node parent = spatial.getParent();
if (parent != null) {
spatial.removeFromParent();
}
collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial); collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
if (parent != null) {
parent.attachChild(spatial);
}
} else { } else {
Node parent = spatial.getParent();
if (parent != null) {
spatial.removeFromParent();
}
collisionShape = CollisionShapeFactory.createMeshShape(spatial); collisionShape = CollisionShapeFactory.createMeshShape(spatial);
if (parent != null) {
parent.attachChild(spatial);
}
} }
} }

@ -40,6 +40,8 @@ import com.jme3.bullet.collision.shapes.HullCollisionShape;
import com.jme3.bullet.collision.shapes.MeshCollisionShape; import com.jme3.bullet.collision.shapes.MeshCollisionShape;
import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape; import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape;
import com.jme3.math.Matrix3f; import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh; import com.jme3.scene.Mesh;
@ -55,25 +57,55 @@ import java.util.LinkedList;
*/ */
public class CollisionShapeFactory { public class CollisionShapeFactory {
private static CompoundCollisionShape createCompoundShape( /**
* returns the correct transform for a collisionshape in relation
* to the ancestor for which the collisionshape is generated
* @param spat
* @param parent
* @return
*/
private static Transform getTransform(Spatial spat, Spatial parent) {
Transform shapeTransform = new Transform();
Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat;
Spatial currentSpatial = spat;
//if we have parents combine their transforms
while (parentNode != null) {
if (parent == currentSpatial) {
//real parent -> only apply scale, not transform
Transform trans = new Transform();
trans.setScale(currentSpatial.getLocalScale());
shapeTransform.combineWithParent(trans);
parentNode = null;
} else {
shapeTransform.combineWithParent(currentSpatial.getLocalTransform());
parentNode = currentSpatial.getParent();
currentSpatial = parentNode;
}
}
return shapeTransform;
}
private static CompoundCollisionShape createCompoundShape(Node realRootNode,
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate, boolean dynamic) { Node rootNode, CompoundCollisionShape shape, boolean meshAccurate, boolean dynamic) {
for (Spatial spatial : rootNode.getChildren()) { for (Spatial spatial : rootNode.getChildren()) {
if (spatial instanceof Node) { if (spatial instanceof Node) {
createCompoundShape((Node) spatial, shape, meshAccurate, dynamic); createCompoundShape(realRootNode, (Node) spatial, shape, meshAccurate, dynamic);
} else if (spatial instanceof Geometry) { } else if (spatial instanceof Geometry) {
if (meshAccurate) { if (meshAccurate) {
CollisionShape childShape = dynamic CollisionShape childShape = dynamic
? createSingleDynamicMeshShape((Geometry) spatial) ? createSingleDynamicMeshShape((Geometry) spatial, realRootNode)
: createSingleMeshShape((Geometry) spatial); : createSingleMeshShape((Geometry) spatial, realRootNode);
if (childShape != null) { if (childShape != null) {
Transform trans = getTransform(spatial, realRootNode);
shape.addChildShape(childShape, shape.addChildShape(childShape,
spatial.getWorldTranslation(), trans.getTranslation(),
spatial.getWorldRotation().toRotationMatrix()); trans.getRotation().toRotationMatrix());
} }
} else { } else {
shape.addChildShape(createSingleBoxShape(spatial), Transform trans = getTransform(spatial, realRootNode);
spatial.getWorldTranslation(), shape.addChildShape(createSingleBoxShape(spatial, realRootNode),
spatial.getWorldRotation().toRotationMatrix()); trans.getTranslation(),
trans.getRotation().toRotationMatrix());
} }
} }
} }
@ -82,7 +114,7 @@ public class CollisionShapeFactory {
private static CompoundCollisionShape createCompoundShape( private static CompoundCollisionShape createCompoundShape(
Node rootNode, CompoundCollisionShape shape, boolean meshAccurate) { Node rootNode, CompoundCollisionShape shape, boolean meshAccurate) {
return createCompoundShape(rootNode, shape, meshAccurate, false); return createCompoundShape(rootNode, rootNode, shape, meshAccurate, false);
} }
/** /**
@ -106,30 +138,17 @@ public class CollisionShapeFactory {
/** /**
* This type of collision shape is mesh-accurate and meant for immovable "world objects". * This type of collision shape is mesh-accurate and meant for immovable "world objects".
* Examples include terrain, houses or whole shooter levels.<br> * Examples include terrain, houses or whole shooter levels.<br/>
* Objects with "mesh" type collision shape will not collide with each other. * Objects with "mesh" type collision shape will not collide with each other.<br/>
* @return A MeshCollisionShape or a CompoundCollisionShape with MeshCollisionShapes as children if the supplied spatial is a Node. * Creates a HeightfieldCollisionShape if the supplied spatial is a TerrainQuad.
* @return A MeshCollisionShape or a CompoundCollisionShape with MeshCollisionShapes as children if the supplied spatial is a Node. A HeightieldCollisionShape if a TerrainQuad was supplied.
*/ */
public static CollisionShape createMeshShape(Spatial spatial) { public static CollisionShape createMeshShape(Spatial spatial) {
if (spatial instanceof TerrainQuad) { if (spatial instanceof TerrainQuad) {
TerrainQuad terrain = (TerrainQuad) spatial; TerrainQuad terrain = (TerrainQuad) spatial;
return new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()); return new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale());
//BELOW: the old way, keeping it here for a little bit as a reference (and so it gets into version control so I can always access it)
/*Map<TerrainPatch,Vector3f> all = new HashMap<TerrainPatch,Vector3f>();
terrain.getAllTerrainPatchesWithTranslation(all, terrain.getLocalTranslation());
Node node = new Node();
for (Entry<TerrainPatch,Vector3f> entry : all.entrySet()) {
TerrainPatch tp = entry.getKey();
Vector3f trans = entry.getValue();
PhysicsNode n = new PhysicsNode(new HeightfieldCollisionShape(tp.getHeightmap(), trans, tp.getLocalScale()), 0 );
n.setLocalTranslation(trans);
node.attachChild(n);
}*/
} else if (spatial instanceof Geometry) { } else if (spatial instanceof Geometry) {
return createSingleMeshShape((Geometry) spatial); return createSingleMeshShape((Geometry) spatial, spatial);
} else if (spatial instanceof Node) { } else if (spatial instanceof Node) {
return createMeshCompoundShape((Node) spatial); return createMeshCompoundShape((Node) spatial);
} else { } else {
@ -144,9 +163,9 @@ public class CollisionShapeFactory {
*/ */
public static CollisionShape createDynamicMeshShape(Spatial spatial) { public static CollisionShape createDynamicMeshShape(Spatial spatial) {
if (spatial instanceof Geometry) { if (spatial instanceof Geometry) {
return createSingleDynamicMeshShape((Geometry) spatial); return createSingleDynamicMeshShape((Geometry) spatial, spatial);
} else if (spatial instanceof Node) { } else if (spatial instanceof Node) {
return createCompoundShape((Node) spatial, new CompoundCollisionShape(), true, true); return createCompoundShape((Node) spatial, (Node) spatial, new CompoundCollisionShape(), true, true);
} else { } else {
throw new IllegalArgumentException("Supplied spatial must either be Node or Geometry!"); throw new IllegalArgumentException("Supplied spatial must either be Node or Geometry!");
} }
@ -155,7 +174,7 @@ public class CollisionShapeFactory {
public static CollisionShape createBoxShape(Spatial spatial) { public static CollisionShape createBoxShape(Spatial spatial) {
if (spatial instanceof Geometry) { if (spatial instanceof Geometry) {
return createSingleBoxShape((Geometry) spatial); return createSingleBoxShape((Geometry) spatial, spatial);
} else if (spatial instanceof Node) { } else if (spatial instanceof Node) {
return createBoxCompoundShape((Node) spatial); return createBoxCompoundShape((Node) spatial);
} else { } else {
@ -168,11 +187,12 @@ public class CollisionShapeFactory {
* Examples include terrain, houses or whole shooter levels.<br> * Examples include terrain, houses or whole shooter levels.<br>
* Objects with "mesh" type collision shape will not collide with each other. * Objects with "mesh" type collision shape will not collide with each other.
*/ */
public static MeshCollisionShape createSingleMeshShape(Geometry geom) { private static MeshCollisionShape createSingleMeshShape(Geometry geom, Spatial parent) {
Mesh mesh = geom.getMesh(); Mesh mesh = geom.getMesh();
Transform trans = getTransform(geom, parent);
if (mesh != null) { if (mesh != null) {
MeshCollisionShape mColl = new MeshCollisionShape(mesh); MeshCollisionShape mColl = new MeshCollisionShape(mesh);
mColl.setScale(geom.getWorldScale()); mColl.setScale(trans.getScale());
return mColl; return mColl;
} else { } else {
return null; return null;
@ -184,8 +204,9 @@ public class CollisionShapeFactory {
* @param spatial * @param spatial
* @return BoxCollisionShape with the size of the spatials BoundingBox * @return BoxCollisionShape with the size of the spatials BoundingBox
*/ */
public static BoxCollisionShape createSingleBoxShape(Spatial spatial) { private static BoxCollisionShape createSingleBoxShape(Spatial spatial, Spatial parent) {
spatial.setModelBound(new BoundingBox()); spatial.setModelBound(new BoundingBox());
//TODO: using world bound here instead of "local world" bound...
BoxCollisionShape shape = new BoxCollisionShape( BoxCollisionShape shape = new BoxCollisionShape(
((BoundingBox) spatial.getWorldBound()).getExtent(new Vector3f())); ((BoundingBox) spatial.getWorldBound()).getExtent(new Vector3f()));
return shape; return shape;
@ -194,11 +215,12 @@ public class CollisionShapeFactory {
/** /**
* This method creates a hull collision shape for the given mesh.<br> * This method creates a hull collision shape for the given mesh.<br>
*/ */
public static HullCollisionShape createSingleDynamicMeshShape(Geometry geom) { private static HullCollisionShape createSingleDynamicMeshShape(Geometry geom, Spatial parent) {
Mesh mesh = geom.getMesh(); Mesh mesh = geom.getMesh();
Transform trans = getTransform(geom, parent);
if (mesh != null) { if (mesh != null) {
HullCollisionShape dynamicShape = new HullCollisionShape(mesh); HullCollisionShape dynamicShape = new HullCollisionShape(mesh);
dynamicShape.setScale(geom.getWorldScale()); dynamicShape.setScale(trans.getScale());
return dynamicShape; return dynamicShape;
} else { } else {
return null; return null;
@ -219,5 +241,4 @@ public class CollisionShapeFactory {
compoundShape.addChildShape(child, location.add(vector), rotation); compoundShape.addChildShape(child, location.add(vector), rotation);
} }
} }
} }

@ -247,6 +247,8 @@ public class Converter {
for (int i = 0; i < indicesLength; i++) { for (int i = 0; i < indicesLength; i++) {
jBulletIndexedMesh.triangleIndexBase.putInt(indices.get(i)); jBulletIndexedMesh.triangleIndexBase.putInt(indices.get(i));
} }
vertices.rewind();
vertices.clear();
return jBulletIndexedMesh; return jBulletIndexedMesh;
} }
@ -267,9 +269,9 @@ public class Converter {
for (int i = 0; i < mesh.numVertices * 3; i++) { for (int i = 0; i < mesh.numVertices * 3; i++) {
vertices.put(i, mesh.vertexBase.getFloat(i * 4)); vertices.put(i, mesh.vertexBase.getFloat(i * 4));
} }
jmeMesh.getFloatBuffer(Type.Position).clear();
jmeMesh.updateCounts(); jmeMesh.updateCounts();
jmeMesh.updateBound(); jmeMesh.updateBound();
jmeMesh.getFloatBuffer(Type.Position).clear();
return jmeMesh; return jmeMesh;
} }

@ -125,11 +125,13 @@ public class DebugShapeFactory {
if(shape.getCShape() instanceof ConvexShape){ if(shape.getCShape() instanceof ConvexShape){
mesh=new Mesh(); mesh=new Mesh();
mesh.setBuffer(Type.Position, 3, getVertices((ConvexShape)shape.getCShape())); mesh.setBuffer(Type.Position, 3, getVertices((ConvexShape)shape.getCShape()));
mesh.getFloatBuffer(Type.Position).clear();
} }
else if(shape.getCShape() instanceof ConcaveShape) else if(shape.getCShape() instanceof ConcaveShape)
{ {
mesh=new Mesh(); mesh=new Mesh();
mesh.setBuffer(Type.Position, 3, getVertices((ConcaveShape)shape.getCShape())); mesh.setBuffer(Type.Position, 3, getVertices((ConcaveShape)shape.getCShape()));
mesh.getFloatBuffer(Type.Position).clear();
} }
return mesh; return mesh;
} }

@ -0,0 +1,138 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.bullet.BulletAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Torus;
/**
* This is a basic Test of jbullet-jme functions
*
* @author normenhansen
*/
public class TestCollisionShapeFactory extends SimpleApplication {
private BulletAppState bulletAppState;
private Material mat1;
private Material mat2;
private Material mat3;
public static void main(String[] args) {
TestCollisionShapeFactory app = new TestCollisionShapeFactory();
app.start();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
createMaterial();
Node node = new Node("node1");
attachRandomGeometry(node, mat1);
randomizeTransform(node);
Node node2 = new Node("node2");
attachRandomGeometry(node2, mat2);
randomizeTransform(node2);
node.attachChild(node2);
rootNode.attachChild(node);
RigidBodyControl control = new RigidBodyControl(0);
node.addControl(control);
getPhysicsSpace().add(control);
//test single geometry too
Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1));
myGeom.setMaterial(mat3);
randomizeTransform(myGeom);
rootNode.attachChild(myGeom);
RigidBodyControl control3 = new RigidBodyControl(0);
myGeom.addControl(control3);
getPhysicsSpace().add(control3);
}
private void attachRandomGeometry(Node node, Material mat) {
Box box = new Box(0.25f, 0.25f, 0.25f);
Torus torus = new Torus(16, 16, 0.2f, 0.8f);
Geometry[] boxes = new Geometry[]{
new Geometry("box1", box),
new Geometry("box2", box),
new Geometry("box3", box),
new Geometry("torus1", torus),
new Geometry("torus2", torus),
new Geometry("torus3", torus)
};
for (int i = 0; i < boxes.length; i++) {
Geometry geometry = boxes[i];
geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
geometry.setMaterial(mat);
node.attachChild(geometry);
}
}
private void randomizeTransform(Spatial spat){
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
}
private void createMaterial() {
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Green);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat3.setColor("Color", ColorRGBA.Yellow);
}
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
}
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