fixed KinematicRagdollControl for bullet

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7639 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent c7a5dcf72d
commit e0ca5a4154
  1. 4
      engine/src/bullet/com/jme3/bullet/control/KinematicRagdollControl.java

@ -193,9 +193,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
if (link.bone.getParent() == null) { if (link.bone.getParent() == null) {
//offsetting the physic's position/rotation by the root bone inverse model space position/rotaion //offsetting the physic's position/rotation by the root bone inverse model space position/rotaion
modelPosition.set(p).subtractLocal(link.bone.getInitialPos()); modelPosition.set(p).subtractLocal(link.bone.getWorldBindPosition());
targetModel.getParent().getWorldTransform().transformInverseVector(modelPosition, modelPosition); targetModel.getParent().getWorldTransform().transformInverseVector(modelPosition, modelPosition);
modelRotation.set(q).multLocal(tmpRot2.set(link.bone.getInitialRot()).inverseLocal()); modelRotation.set(q).multLocal(tmpRot2.set(link.bone.getWorldBindRotation()).inverseLocal());
//applying transforms to the model //applying transforms to the model

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