Added GL_PATCHES to convertElementMode
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@ -1019,9 +1019,9 @@ public class GLRenderer implements Renderer {
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return GL.GL_VERTEX_SHADER;
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return GL.GL_VERTEX_SHADER;
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case Geometry:
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case Geometry:
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return GL3.GL_GEOMETRY_SHADER;
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return GL3.GL_GEOMETRY_SHADER;
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case TesselationControl:
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case TessellationControl:
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return GL4.GL_TESS_CONTROL_SHADER;
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return GL4.GL_TESS_CONTROL_SHADER;
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case TesselationEvaluation:
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case TessellationEvaluation:
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return GL4.GL_TESS_EVALUATION_SHADER;
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return GL4.GL_TESS_EVALUATION_SHADER;
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default:
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default:
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throw new UnsupportedOperationException("Unrecognized shader type.");
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throw new UnsupportedOperationException("Unrecognized shader type.");
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@ -2534,6 +2534,8 @@ public class GLRenderer implements Renderer {
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return GL.GL_TRIANGLE_FAN;
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return GL.GL_TRIANGLE_FAN;
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case TriangleStrip:
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case TriangleStrip:
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return GL.GL_TRIANGLE_STRIP;
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return GL.GL_TRIANGLE_STRIP;
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case Patch:
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return GL4.GL_PATCHES;
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default:
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default:
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throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
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throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
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}
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}
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