From df7d2684fdb2000325e07b436c0e07959b7ad583 Mon Sep 17 00:00:00 2001 From: "dan..om" Date: Sat, 3 Sep 2011 10:30:21 +0000 Subject: [PATCH] Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8158 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- .../jme3/renderer/lwjgl/LwjglRenderer.java | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java b/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java index 33ade7ac0..594352db9 100644 --- a/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java +++ b/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java @@ -456,11 +456,11 @@ public class LwjglRenderer implements Renderer { bits = GL_COLOR_BUFFER_BIT; } if (depth) { - + //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false //here s some link on openl board //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 - //if depth clear is requested, we enable the depthMask + //if depth clear is requested, we enable the depthMask if (context.depthWriteEnabled == false) { glDepthMask(true); context.depthWriteEnabled = true; @@ -478,7 +478,7 @@ public class LwjglRenderer implements Renderer { public void setBackgroundColor(ColorRGBA color) { glClearColor(color.r, color.g, color.b, color.a); } - + public void setAlphaToCoverage(boolean value) { if (value) { glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); @@ -531,7 +531,7 @@ public class LwjglRenderer implements Renderer { } if (state.isPointSprite() && !context.pointSprite) { - // Only enable/disable sprite + // Only enable/disable sprite if (context.boundTextures[0] != null){ if (context.boundTextureUnit != 0){ glActiveTexture(GL_TEXTURE0); @@ -792,7 +792,7 @@ public class LwjglRenderer implements Renderer { if (loc < 0) { uniform.setLocation(-1); // uniform is not declared in shader - logger.log(Level.INFO, "Uniform {0} is not declared in shader.", uniform.getName()); + logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()}); } else { uniform.setLocation(loc); } @@ -1193,14 +1193,14 @@ public class LwjglRenderer implements Renderer { logger.warning("Shader is not uploaded to GPU, cannot delete."); return; } - + for (ShaderSource source : shader.getSources()) { if (source.getId() != -1) { glDetachShader(shader.getId(), source.getId()); deleteShaderSource(source); } } - + // kill all references so sources can be collected // if needed. shader.resetSources(); @@ -1453,7 +1453,7 @@ public class LwjglRenderer implements Renderer { if (tex != null && tex.getMinFilter().usesMipMapLevels()) { setTexture(0, rb.getTexture()); - + int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples()); glEnable(textureType); glGenerateMipmapEXT(textureType); @@ -2331,7 +2331,7 @@ public class LwjglRenderer implements Renderer { //IntMap buffers = mesh.getBuffers(); ArrayList buffersList = mesh.getBufferList(); - + if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { @@ -2341,7 +2341,7 @@ public class LwjglRenderer implements Renderer { // VertexBuffer vb = entry.getValue(); for (int i = 0; i < buffersList.size(); i++){ VertexBuffer vb = buffersList.get(i); - + if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { @@ -2356,7 +2356,7 @@ public class LwjglRenderer implements Renderer { setVertexAttrib(vb, interleavedData); } } - + if (indices != null) { drawTriangleList(indices, mesh, count); } else { @@ -2370,7 +2370,7 @@ public class LwjglRenderer implements Renderer { if (mesh.getVertexCount() == 0) { return; } - + if (context.pointSprite && mesh.getMode() != Mode.Points){ // XXX: Hack, disable point sprite mode if mesh not in point mode if (context.boundTextures[0] != null){ @@ -2383,7 +2383,7 @@ public class LwjglRenderer implements Renderer { context.pointSprite = false; } } - + if (context.pointSize != mesh.getPointSize()) { glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize();