diff --git a/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java b/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java index 33ade7ac0..594352db9 100644 --- a/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java +++ b/engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java @@ -456,11 +456,11 @@ public class LwjglRenderer implements Renderer { bits = GL_COLOR_BUFFER_BIT; } if (depth) { - + //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false //here s some link on openl board //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 - //if depth clear is requested, we enable the depthMask + //if depth clear is requested, we enable the depthMask if (context.depthWriteEnabled == false) { glDepthMask(true); context.depthWriteEnabled = true; @@ -478,7 +478,7 @@ public class LwjglRenderer implements Renderer { public void setBackgroundColor(ColorRGBA color) { glClearColor(color.r, color.g, color.b, color.a); } - + public void setAlphaToCoverage(boolean value) { if (value) { glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); @@ -531,7 +531,7 @@ public class LwjglRenderer implements Renderer { } if (state.isPointSprite() && !context.pointSprite) { - // Only enable/disable sprite + // Only enable/disable sprite if (context.boundTextures[0] != null){ if (context.boundTextureUnit != 0){ glActiveTexture(GL_TEXTURE0); @@ -792,7 +792,7 @@ public class LwjglRenderer implements Renderer { if (loc < 0) { uniform.setLocation(-1); // uniform is not declared in shader - logger.log(Level.INFO, "Uniform {0} is not declared in shader.", uniform.getName()); + logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()}); } else { uniform.setLocation(loc); } @@ -1193,14 +1193,14 @@ public class LwjglRenderer implements Renderer { logger.warning("Shader is not uploaded to GPU, cannot delete."); return; } - + for (ShaderSource source : shader.getSources()) { if (source.getId() != -1) { glDetachShader(shader.getId(), source.getId()); deleteShaderSource(source); } } - + // kill all references so sources can be collected // if needed. shader.resetSources(); @@ -1453,7 +1453,7 @@ public class LwjglRenderer implements Renderer { if (tex != null && tex.getMinFilter().usesMipMapLevels()) { setTexture(0, rb.getTexture()); - + int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples()); glEnable(textureType); glGenerateMipmapEXT(textureType); @@ -2331,7 +2331,7 @@ public class LwjglRenderer implements Renderer { //IntMap buffers = mesh.getBuffers(); ArrayList buffersList = mesh.getBufferList(); - + if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { @@ -2341,7 +2341,7 @@ public class LwjglRenderer implements Renderer { // VertexBuffer vb = entry.getValue(); for (int i = 0; i < buffersList.size(); i++){ VertexBuffer vb = buffersList.get(i); - + if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { @@ -2356,7 +2356,7 @@ public class LwjglRenderer implements Renderer { setVertexAttrib(vb, interleavedData); } } - + if (indices != null) { drawTriangleList(indices, mesh, count); } else { @@ -2370,7 +2370,7 @@ public class LwjglRenderer implements Renderer { if (mesh.getVertexCount() == 0) { return; } - + if (context.pointSprite && mesh.getMode() != Mode.Points){ // XXX: Hack, disable point sprite mode if mesh not in point mode if (context.boundTextures[0] != null){ @@ -2383,7 +2383,7 @@ public class LwjglRenderer implements Renderer { context.pointSprite = false; } } - + if (context.pointSize != mesh.getPointSize()) { glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize();