Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10956 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
experimental
Kae..pl 11 years ago
parent 147ff8796d
commit dd276faa31
  1. 21
      engine/src/blender/com/jme3/asset/BlenderKey.java

@ -36,8 +36,6 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Queue;
import org.lwjgl.opengl.GL11;
import com.jme3.bounding.BoundingVolume;
import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults;
@ -100,8 +98,11 @@ public class BlenderKey extends ModelKey {
protected int layersToLoad = -1;
/** A variable that toggles the object custom properties loading. */
protected boolean loadObjectProperties = true;
/** Maximum texture size. Might be dependant on the graphic card. */
protected int maxTextureSize = -1;
/**
* Maximum texture size. Might be dependant on the graphic card.
* This value is taken from <b>org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE</b>.
*/
protected int maxTextureSize = 8192;
/** Allows to toggle generated textures loading. Disabled by default because it very often takes too much memory and needs to be used wisely. */
protected boolean loadGeneratedTextures;
/** Tells if the mipmaps will be generated by jme or not. By default generation is dependant on the blender settings. */
@ -205,17 +206,11 @@ public class BlenderKey extends ModelKey {
}
/**
* The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.
* If by any means this is too large for user's hardware configuration use the 'setMaxTextureSize' method to change that.
* @return maximum texture size (width/height)
*/
public int getMaxTextureSize() {
if (maxTextureSize <= 0) {
try {
maxTextureSize = GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE);
} catch (Exception e) {
// this is in case this method was called before openGL initialization
return 8192;
}
}
return maxTextureSize;
}
@ -626,8 +621,6 @@ public class BlenderKey extends ModelKey {
return true;
}
/**
* This enum tells the importer if the mipmaps for textures will be generated by jme. <li>NEVER_GENERATE and ALWAYS_GENERATE are quite understandable <li>GENERATE_WHEN_NEEDED is an option that checks if the texture had 'Generate mipmaps' option set in blender, mipmaps are generated only when the option is set
* @author Marcin Roguski (Kaelthas)

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